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Diffstat (limited to 'kspaceduel/topwidget.cpp')
-rw-r--r--kspaceduel/topwidget.cpp20
1 files changed, 10 insertions, 10 deletions
diff --git a/kspaceduel/topwidget.cpp b/kspaceduel/topwidget.cpp
index fb385b0c..ce727607 100644
--- a/kspaceduel/topwidget.cpp
+++ b/kspaceduel/topwidget.cpp
@@ -34,12 +34,12 @@ void MyTopLevelWidget::initGameWidgets( ){
playfield->setFocusPolicy(TQWidget::StrongFocus);
playfield->setFocus();
- TQObject::connect(TQT_TQOBJECT(playfield),TQT_SIGNAL(energy(int,int)),
+ TQObject::connect(playfield,TQT_SIGNAL(energy(int,int)),
TQT_SLOT(energy(int,int)));
- TQObject::connect(TQT_TQOBJECT(playfield),TQT_SIGNAL(hitPoints(int,int)),
+ TQObject::connect(playfield,TQT_SIGNAL(hitPoints(int,int)),
TQT_SLOT(hitPoints(int,int)));
- TQObject::connect(TQT_TQOBJECT(playfield),TQT_SIGNAL(wins(int,int)),TQT_SLOT(wins(int,int)));
- TQObject::connect(TQT_TQOBJECT(playfield),TQT_SIGNAL(setStatusText(const TQString &,int)),
+ TQObject::connect(playfield,TQT_SIGNAL(wins(int,int)),TQT_SLOT(wins(int,int)));
+ TQObject::connect(playfield,TQT_SIGNAL(setStatusText(const TQString &,int)),
TQT_SLOT(setStatusText(const TQString &,int)));
setCentralWidget(w);
@@ -62,18 +62,18 @@ void MyTopLevelWidget::wins(int pn,int w)
void MyTopLevelWidget::initActions( )
{
- KStdGameAction::quit(TQT_TQOBJECT(this), TQT_SLOT(close()), actionCollection());
- KStdGameAction::gameNew(TQT_TQOBJECT(playfield), TQT_SLOT(newGame()), actionCollection());
+ KStdGameAction::quit(this, TQT_SLOT(close()), actionCollection());
+ KStdGameAction::gameNew(playfield, TQT_SLOT(newGame()), actionCollection());
( void )new TDEAction( i18n( "&New Round" ), "spnewround",
- CTRL + Key_R, TQT_TQOBJECT(playfield), TQT_SLOT( newRound( ) ),
+ CTRL + Key_R, playfield, TQT_SLOT( newRound( ) ),
actionCollection( ), "new_round" );
MyMainView::pauseAction =
- KStdGameAction::pause(TQT_TQOBJECT(playfield), TQT_SLOT(togglePause()), actionCollection());
+ KStdGameAction::pause(playfield, TQT_SLOT(togglePause()), actionCollection());
MyMainView::pauseAction->setChecked( false );
TDEAction* gameStart = new TDEAction( i18n( "Start" ), GAME_START_SHORTCUT,
- TQT_TQOBJECT(playfield), TQT_SLOT( start( ) ), actionCollection( ), "game_start" );
+ playfield, TQT_SLOT( start( ) ), actionCollection( ), "game_start" );
- KStdAction::preferences(TQT_TQOBJECT(playfield), TQT_SLOT(gameSetup()), actionCollection());
+ KStdAction::preferences(playfield, TQT_SLOT(gameSetup()), actionCollection());
TDEAccel* acc = new TDEAccel(this);
gameStart->plugAccel(acc);