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-rw-r--r--kspaceduel/dialogs.cpp6
-rw-r--r--kspaceduel/mainview.cpp2
-rw-r--r--kspaceduel/topwidget.cpp26
3 files changed, 17 insertions, 17 deletions
diff --git a/kspaceduel/dialogs.cpp b/kspaceduel/dialogs.cpp
index 90359f4f..396d7dfe 100644
--- a/kspaceduel/dialogs.cpp
+++ b/kspaceduel/dialogs.cpp
@@ -146,13 +146,13 @@ ConfigSetup::ConfigSetup(SConfig *custom,TQWidget *parent,const char *name)
(EditVal[i][1]-EditVal[i][0])/10,
EditVal[i][2]*EditDiv[i],
TQt::Horizontal,configWidgets[Parent[i]]);
- connect(slider[i],TQT_SIGNAL(valueChanged(int)),TQT_SLOT(sliderChanged(int)));
+ connect(slider[i],TQ_SIGNAL(valueChanged(int)),TQ_SLOT(sliderChanged(int)));
value[i]=new TQLCDNumber(LCDLen,configWidgets[Parent[i]]);
value[i]->setFrameStyle(TQFrame::NoFrame);
}
configCombo=new TQComboBox(false,this);
- connect(configCombo,TQT_SIGNAL(activated(int)),TQT_SLOT(configSelected(int)));
+ connect(configCombo,TQ_SIGNAL(activated(int)),TQ_SLOT(configSelected(int)));
for(i=0;i<predefinedConfigNum;i++)
configCombo->insertItem(i18n(predefinedConfigName[i]));
configCombo->insertItem(i18n("Custom"));
@@ -396,7 +396,7 @@ SettingsDialog::SettingsDialog(SConfig *customConfig, TQWidget *parent, const ch
cs = new ConfigSetup(customConfig);
addPage(cs, i18n("Game"), "kspaceduel", i18n("Game Settings"));
- connect(cs, TQT_SIGNAL(changed()), this, TQT_SLOT(updateButtons()));
+ connect(cs, TQ_SIGNAL(changed()), this, TQ_SLOT(updateButtons()));
// resize(600,400);
}
diff --git a/kspaceduel/mainview.cpp b/kspaceduel/mainview.cpp
index 9fabcf3c..5cbb1011 100644
--- a/kspaceduel/mainview.cpp
+++ b/kspaceduel/mainview.cpp
@@ -990,7 +990,7 @@ void MyMainView::gameSetup()
return;
SettingsDialog *settings=new SettingsDialog(&customConfig,this,"settings");
- connect(settings, TQT_SIGNAL(settingsUpdated()),this,TQT_SLOT(closeSettings()));
+ connect(settings, TQ_SIGNAL(settingsUpdated()),this,TQ_SLOT(closeSettings()));
settings->show();
}
diff --git a/kspaceduel/topwidget.cpp b/kspaceduel/topwidget.cpp
index ce727607..a8a3b5ab 100644
--- a/kspaceduel/topwidget.cpp
+++ b/kspaceduel/topwidget.cpp
@@ -34,13 +34,13 @@ void MyTopLevelWidget::initGameWidgets( ){
playfield->setFocusPolicy(TQWidget::StrongFocus);
playfield->setFocus();
- TQObject::connect(playfield,TQT_SIGNAL(energy(int,int)),
- TQT_SLOT(energy(int,int)));
- TQObject::connect(playfield,TQT_SIGNAL(hitPoints(int,int)),
- TQT_SLOT(hitPoints(int,int)));
- TQObject::connect(playfield,TQT_SIGNAL(wins(int,int)),TQT_SLOT(wins(int,int)));
- TQObject::connect(playfield,TQT_SIGNAL(setStatusText(const TQString &,int)),
- TQT_SLOT(setStatusText(const TQString &,int)));
+ TQObject::connect(playfield,TQ_SIGNAL(energy(int,int)),
+ TQ_SLOT(energy(int,int)));
+ TQObject::connect(playfield,TQ_SIGNAL(hitPoints(int,int)),
+ TQ_SLOT(hitPoints(int,int)));
+ TQObject::connect(playfield,TQ_SIGNAL(wins(int,int)),TQ_SLOT(wins(int,int)));
+ TQObject::connect(playfield,TQ_SIGNAL(setStatusText(const TQString &,int)),
+ TQ_SLOT(setStatusText(const TQString &,int)));
setCentralWidget(w);
}
@@ -62,18 +62,18 @@ void MyTopLevelWidget::wins(int pn,int w)
void MyTopLevelWidget::initActions( )
{
- KStdGameAction::quit(this, TQT_SLOT(close()), actionCollection());
- KStdGameAction::gameNew(playfield, TQT_SLOT(newGame()), actionCollection());
+ KStdGameAction::quit(this, TQ_SLOT(close()), actionCollection());
+ KStdGameAction::gameNew(playfield, TQ_SLOT(newGame()), actionCollection());
( void )new TDEAction( i18n( "&New Round" ), "spnewround",
- CTRL + Key_R, playfield, TQT_SLOT( newRound( ) ),
+ CTRL + Key_R, playfield, TQ_SLOT( newRound( ) ),
actionCollection( ), "new_round" );
MyMainView::pauseAction =
- KStdGameAction::pause(playfield, TQT_SLOT(togglePause()), actionCollection());
+ KStdGameAction::pause(playfield, TQ_SLOT(togglePause()), actionCollection());
MyMainView::pauseAction->setChecked( false );
TDEAction* gameStart = new TDEAction( i18n( "Start" ), GAME_START_SHORTCUT,
- playfield, TQT_SLOT( start( ) ), actionCollection( ), "game_start" );
+ playfield, TQ_SLOT( start( ) ), actionCollection( ), "game_start" );
- KStdAction::preferences(playfield, TQT_SLOT(gameSetup()), actionCollection());
+ KStdAction::preferences(playfield, TQ_SLOT(gameSetup()), actionCollection());
TDEAccel* acc = new TDEAccel(this);
gameStart->plugAccel(acc);