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-rw-r--r--libtdegames/kgame/kmessageclient.cpp12
1 files changed, 6 insertions, 6 deletions
diff --git a/libtdegames/kgame/kmessageclient.cpp b/libtdegames/kgame/kmessageclient.cpp
index eddd6f9f..01cc7175 100644
--- a/libtdegames/kgame/kmessageclient.cpp
+++ b/libtdegames/kgame/kmessageclient.cpp
@@ -86,10 +86,10 @@ void KMessageClient::setServer (KMessageIO *connection)
d->connection = connection;
if (connection )
{
- connect (connection, TQT_SIGNAL (received(const TQByteArray &)),
- this, TQT_SLOT (processIncomingMessage(const TQByteArray &)));
- connect (connection, TQT_SIGNAL (connectionBroken()),
- this, TQT_SLOT (removeBrokenConnection ()));
+ connect (connection, TQ_SIGNAL (received(const TQByteArray &)),
+ this, TQ_SLOT (processIncomingMessage(const TQByteArray &)));
+ connect (connection, TQ_SIGNAL (connectionBroken()),
+ this, TQ_SLOT (removeBrokenConnection ()));
}
}
@@ -322,7 +322,7 @@ void KMessageClient::removeBrokenConnection ()
{
kdDebug (11001) << k_funcinfo << ": timer single shot for removeBrokenConnection"<<this << endl;
// MH We cannot directly delete the socket. otherwise TQSocket crashes
- TQTimer::singleShot( 0, this, TQT_SLOT(removeBrokenConnection2()) );
+ TQTimer::singleShot( 0, this, TQ_SLOT(removeBrokenConnection2()) );
return;
}
@@ -361,7 +361,7 @@ void KMessageClient::unlock ()
d->isLocked = false;
for (unsigned int i = 0; i < d->delayedMessages.count(); i++)
{
- TQTimer::singleShot(0, this, TQT_SLOT(processFirstMessage()));
+ TQTimer::singleShot(0, this, TQ_SLOT(processFirstMessage()));
}
}