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-rw-r--r--lskat/lskat/lskat.cpp26
1 files changed, 13 insertions, 13 deletions
diff --git a/lskat/lskat/lskat.cpp b/lskat/lskat/lskat.cpp
index 4774855b..6659879f 100644
--- a/lskat/lskat/lskat.cpp
+++ b/lskat/lskat/lskat.cpp
@@ -73,7 +73,7 @@ LSkatApp::LSkatApp() : TDEMainWindow(0)
// Needs to be after readOptions as we read in default paths
doc->LoadGrafix(mGrafix);
- mInput=new KEInput(TQT_TQOBJECT(this));
+ mInput=new KEInput(this);
doc->SetInputHandler(mInput);
connect(mInput,TQT_SIGNAL(signalPrepareProcessMove(KEMessage *)),
this,TQT_SLOT(slotPrepareProcessMove(KEMessage *)));
@@ -158,26 +158,26 @@ void LSkatApp::initGUI()
{
TQStringList list;
- (void)KStdAction::openNew(TQT_TQOBJECT(this), TQT_SLOT(slotFileNew()), actionCollection(), "new_game");
+ (void)KStdAction::openNew(this, TQT_SLOT(slotFileNew()), actionCollection(), "new_game");
ACTION("new_game")->setStatusText(i18n("Starting a new game..."));
ACTION("new_game")->setWhatsThis(i18n("Starting a new game..."));
- (void)new TDEAction(i18n("&End Game"),"process-stop", 0, TQT_TQOBJECT(this), TQT_SLOT(slotFileEnd()),
+ (void)new TDEAction(i18n("&End Game"),"process-stop", 0, this, TQT_SLOT(slotFileEnd()),
actionCollection(), "end_game");
ACTION("end_game")->setStatusText(i18n("Ending the current game..."));
ACTION("end_game")->setWhatsThis(i18n("Aborts a currently played game. No winner will be declared."));
- (void)new TDEAction(i18n("&Clear Statistics"),"flag", 0, TQT_TQOBJECT(this), TQT_SLOT(slotFileStatistics()),
+ (void)new TDEAction(i18n("&Clear Statistics"),"flag", 0, this, TQT_SLOT(slotFileStatistics()),
actionCollection(), "clear_statistics");
ACTION("clear_statistics")->setStatusText(i18n("Delete all time statistics..."));
ACTION("clear_statistics")->setWhatsThis(i18n("Clears the all time statistics which is kept in all sessions."));
- (void)new TDEAction(i18n("Send &Message..."), CTRL+Key_M, TQT_TQOBJECT(this), TQT_SLOT(slotFileMessage()),
+ (void)new TDEAction(i18n("Send &Message..."), CTRL+Key_M, this, TQT_SLOT(slotFileMessage()),
actionCollection(), "send_message");
ACTION("send_message")->setStatusText(i18n("Sending message to remote player..."));
ACTION("send_message")->setWhatsThis(i18n("Allows you to talk with a remote player."));
- (void)KStdAction::quit(TQT_TQOBJECT(this), TQT_SLOT(slotFileQuit()), actionCollection(), "game_exit");
+ (void)KStdAction::quit(this, TQT_SLOT(slotFileQuit()), actionCollection(), "game_exit");
ACTION("game_exit")->setStatusText(i18n("Exiting..."));
ACTION("game_exit")->setWhatsThis(i18n("Quits the program."));
- (void)new TDESelectAction(i18n("Starting Player"),0,TQT_TQOBJECT(this),TQT_SLOT(slotStartplayer()),
+ (void)new TDESelectAction(i18n("Starting Player"),0,this,TQT_SLOT(slotStartplayer()),
actionCollection(), "startplayer");
ACTION("startplayer")->setStatusText(i18n("Changing starting player..."));
ACTION("startplayer")->setWhatsThis(i18n("Chooses which player begins the next game."));
@@ -186,7 +186,7 @@ void LSkatApp::initGUI()
list.append(i18n("Player &2"));
((TDESelectAction *)ACTION("startplayer"))->setItems(list);
- (void)new TDESelectAction(i18n("Player &1 Played By"),0,TQT_TQOBJECT(this),TQT_SLOT(slotPlayer1By()),
+ (void)new TDESelectAction(i18n("Player &1 Played By"),0,this,TQT_SLOT(slotPlayer1By()),
actionCollection(), "player1");
ACTION("player1")->setStatusText(i18n("Changing who plays player 1..."));
ACTION("player1")->setWhatsThis(i18n("Changing who plays player 1..."));
@@ -195,13 +195,13 @@ void LSkatApp::initGUI()
list.append(i18n("&Computer"));
list.append(i18n("&Remote"));
((TDESelectAction *)ACTION("player1"))->setItems(list);
- (void)new TDESelectAction(i18n("Player &2 Played By"),0,TQT_TQOBJECT(this),TQT_SLOT(slotPlayer2By()),
+ (void)new TDESelectAction(i18n("Player &2 Played By"),0,this,TQT_SLOT(slotPlayer2By()),
actionCollection(), "player2");
ACTION("player1")->setStatusText(i18n("Changing who plays player 2..."));
ACTION("player1")->setWhatsThis(i18n("Changing who plays player 2..."));
((TDESelectAction *)ACTION("player2"))->setItems(list);
- (void)new TDESelectAction(i18n("&Level"),0,TQT_TQOBJECT(this),TQT_SLOT(slotLevel()),
+ (void)new TDESelectAction(i18n("&Level"),0,this,TQT_SLOT(slotLevel()),
actionCollection(), "choose_level");
ACTION("choose_level")->setStatusText(i18n("Change level..."));
ACTION("choose_level")->setWhatsThis(i18n("Change the strength of the computer player."));
@@ -211,12 +211,12 @@ void LSkatApp::initGUI()
list.append(i18n("&Hard"));
((TDESelectAction *)ACTION("choose_level"))->setItems(list);
- (void)new TDEAction(i18n("Select &Card Deck..."), 0, TQT_TQOBJECT(this), TQT_SLOT(slotOptionsCardDeck()),
+ (void)new TDEAction(i18n("Select &Card Deck..."), 0, this, TQT_SLOT(slotOptionsCardDeck()),
actionCollection(), "select_carddeck");
ACTION("select_carddeck")->setStatusText(i18n("Configure card decks..."));
ACTION("select_carddeck")->setWhatsThis(i18n("Choose how the cards should look."));
- (void)new TDEAction(i18n("Change &Names..."), 0, TQT_TQOBJECT(this), TQT_SLOT(slotOptionsNames()),
+ (void)new TDEAction(i18n("Change &Names..."), 0, this, TQT_SLOT(slotOptionsNames()),
actionCollection(), "change_names");
ACTION("change_names")->setStatusText(i18n("Configure player names..."));
ACTION("change_names")->setWhatsThis(i18n("Configure player names..."));
@@ -243,7 +243,7 @@ void LSkatApp::initStatusBar()
// computer move timer
procTimer=new TQTimer(this);
- connect(procTimer,TQT_SIGNAL(timeout()),TQT_TQOBJECT(this),TQT_SLOT(slotProcTimer()));
+ connect(procTimer,TQT_SIGNAL(timeout()),this,TQT_SLOT(slotProcTimer()));
}
void LSkatApp::initDocument()