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// Copyright (c) 2002-2003 Rob Kaper <cap@capsi.com>
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// version 2 as published by the Free Software Foundation.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; see the file COPYING. If not, write to
// the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
// Boston, MA 02110-1301, USA.
#include <tqvgroupbox.h>
#include <tqradiobutton.h>
#include <kdebug.h>
#include <kdialog.h>
#include <tdelocale.h>
#include <kiconloader.h>
#include <knotifyclient.h>
#include <atlantic_core.h>
#include <game.h>
#include <player.h>
#include "selectgame_widget.h"
SelectGame::SelectGame(AtlanticCore *atlanticCore, TQWidget *parent, const char *name) : TQWidget(parent, name)
{
m_atlanticCore = atlanticCore;
connect(m_atlanticCore, TQT_SIGNAL(createGUI(Game *)), this, TQT_SLOT(addGame(Game *)));
connect(m_atlanticCore, TQT_SIGNAL(removeGUI(Game *)), this, TQT_SLOT(delGame(Game *)));
m_mainLayout = new TQVBoxLayout(this, KDialog::marginHint());
TQ_CHECK_PTR(m_mainLayout);
TQVGroupBox *groupBox;
groupBox = new TQVGroupBox(i18n("Create or Select monopd Game"), this, "groupBox");
m_mainLayout->addWidget(groupBox);
// List of games
m_gameList = new TDEListView(groupBox, "m_gameList");
m_gameList->addColumn(i18n("Game"));
m_gameList->addColumn(i18n("Description"));
m_gameList->addColumn(i18n("Id"));
m_gameList->addColumn(i18n("Players"));
m_gameList->setAllColumnsShowFocus(true);
// m_mainLayout->addWidget(m_gameList);
connect(m_gameList, TQT_SIGNAL(clicked(TQListViewItem *)), this, TQT_SLOT(validateConnectButton()));
connect(m_gameList, TQT_SIGNAL(doubleClicked(TQListViewItem *)), this, TQT_SLOT(connectClicked()));
connect(m_gameList, TQT_SIGNAL(rightButtonClicked(TQListViewItem *, const TQPoint &, int)), this, TQT_SLOT(validateConnectButton()));
connect(m_gameList, TQT_SIGNAL(selectionChanged(TQListViewItem *)), this, TQT_SLOT(validateConnectButton()));
TQHBoxLayout *buttonBox = new TQHBoxLayout(m_mainLayout, KDialog::spacingHint());
KPushButton *backButton = new KPushButton(SmallIcon("back"), i18n("Server List"), this);
buttonBox->addWidget(backButton);
connect(backButton, TQT_SIGNAL(clicked()), this, TQT_SIGNAL(leaveServer()));
buttonBox->addItem(new TQSpacerItem(20, 20, TQSizePolicy::Expanding, TQSizePolicy::Minimum));
m_connectButton = new KPushButton(SmallIconSet("forward"), i18n("Create Game"), this);
m_connectButton->setEnabled(false);
buttonBox->addWidget(m_connectButton);
connect(m_connectButton, TQT_SIGNAL(clicked()), this, TQT_SLOT(connectClicked()));
}
void SelectGame::addGame(Game *game)
{
connect(game, TQT_SIGNAL(changed(Game *)), this, TQT_SLOT(updateGame(Game *)));
if (game->id() == -1)
{
TQListViewItem *item = new TQListViewItem( m_gameList, i18n("Create a new %1 Game").arg(game->name()), game->description(), TQString(), TQString(), game->type() );
item->setPixmap(0, TQPixmap(SmallIcon("document-new")));
}
else
{
Player *master = game->master();
TQListViewItem *item = new TQListViewItem( m_gameList, i18n("Join %1's %2 Game").arg( (master ? master->name() : TQString()), game->name() ), game->description(), TQString::number(game->id()), TQString::number(game->players()), game->type() );
item->setPixmap( 0, TQPixmap(SmallIcon("atlantik")) );
item->setEnabled(game->canBeJoined());
KNotifyClient::event(winId(), "newgame");
connect(master, TQT_SIGNAL(changed(Player *)), this, TQT_SLOT(playerChanged(Player *)));
}
// validateConnectButton();
}
void SelectGame::delGame(Game *game)
{
TQListViewItem *item = findItem(game);
if (!item)
return;
delete item;
validateConnectButton();
}
void SelectGame::updateGame(Game *game)
{
TQListViewItem *item = findItem(game);
if (!item)
return;
item->setText( 1, game->description() );
if (game->id() == -1)
item->setText(0, i18n("Create a new %1 Game").arg(game->name()));
else
{
Player *master = game->master();
item->setText( 0, i18n("Join %1's %2 Game").arg( (master ? master->name() : TQString()), game->name() ) );
item->setText( 3, TQString::number( game->players() ) );
item->setEnabled( game->canBeJoined() );
connect(master, TQT_SIGNAL(changed(Player *)), this, TQT_SLOT(playerChanged(Player *)));
}
m_gameList->triggerUpdate();
validateConnectButton();
}
void SelectGame::playerChanged(Player *player)
{
TQListViewItem *item = m_gameList->firstChild();
Game *game = 0;
while (item)
{
game = m_atlanticCore->findGame( item->text(2).toInt() );
if ( game && game->master() == player )
{
item->setText( 0, i18n("Join %1's %2 Game").arg( player->name(), game->name() ) );
return;
}
item = item->nextSibling();
}
}
TQListViewItem *SelectGame::findItem(Game *game)
{
TQListViewItem *item = m_gameList->firstChild();
while (item)
{
if ( (game->id() == -1 || item->text(2) == TQString::number(game->id())) && item->text(4) == game->type() )
return item;
item = item->nextSibling();
}
return 0;
}
void SelectGame::validateConnectButton()
{
if (TQListViewItem *item = m_gameList->selectedItem())
{
if (item->text(2).toInt() > 0)
m_connectButton->setText(i18n("Join Game"));
else
m_connectButton->setText(i18n("Create Game"));
m_connectButton->setEnabled(true);
}
else
m_connectButton->setEnabled(false);
}
void SelectGame::connectClicked()
{
if (TQListViewItem *item = m_gameList->selectedItem())
{
if (int gameId = item->text(2).toInt())
emit joinGame(gameId);
else
emit newGame(item->text(4));
}
}
#include "selectgame_widget.moc"
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