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#version 3.0
global_settings { assumed_gamma 2.0 }
#include "colors.inc"
#include "textures.inc"
#include "metals.inc"
camera {
location <15, -15, -100>
look_at <0, 0, 0>
}
light_source { <50, 50, -50> colour White }
light_source { <0, 0, -50> colour White }
prism {
linear_sweep
linear_spline
0,
0.2,
5,
<2, 0>, <0, 2>, <-1, 1>, <0, -3>, <2, 0>
texture { T_Silver_2A }
rotate <360*clock, 50, 30>
scale <20, 20, 20>
}
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