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/* toplevel.h
*
* Andreas Wüst
*
*/
#ifndef TOPLEVEL_H
#define TOPLEVEL_H
class GameWidget;
class TDEAction;
class TDEConfig;
#include <tdemainwindow.h>
/**
* This is the class AtomTopLevel. The class is used only for the program
* AtomTopLevel.
*
* @short Basic class for AtomTopLevel
* @author Andreas Wüst
*/
class AtomTopLevel : public TDEMainWindow
{
Q_OBJECT
public:
AtomTopLevel();
~AtomTopLevel();
protected:
// Creates the menubar and connects the menu-entries to the
// appropriate functions
void createMenu();
// Get the configuration from the config-file.
void initConfig();
// Save the current configuration to the config-file.
void saveConfig();
// called before exiting -> save configuration
virtual bool queryExit();
TDEConfig *config;
GameWidget *main;
TDEAction *redoAction, *undoAction;
protected slots:
void enableRedo(bool enable);
void enableUndo(bool enable);
public slots:
// Shows a dialog for options other than keys
void configopts();
};
#endif
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