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//
// KBlackbox
//
// A simple game inspired by an emacs module
//
// File: main.cpp
//
// The main() function
//
#include <tdeapplication.h>
#include <tdelocale.h>
#include <tdecmdlineargs.h>
#include <tdeaboutdata.h>
#include "kbbgame.h"
#include "version.h"
static const char description[] = I18N_NOOP("TDE Blackbox Game");
/*
The program starts here.
*/
int main( int argc, char **argv )
{
TDEAboutData aboutData( "kblackbox", I18N_NOOP("KBlackBox"),
KBVERSION, description, TDEAboutData::License_GPL,
"(c) 1999-2000, Robert Cimrman");
aboutData.addAuthor("Robert Cimrman",0, "cimrman3@students.zcu.cz");
TDECmdLineArgs::init( argc, argv, &aboutData );
TDEApplication a;
TDEGlobal::locale()->insertCatalogue("libtdegames");
if (a.isRestored())
RESTORE(KBBGame)
else {
KBBGame *w = new KBBGame;
a.setMainWidget(w);
w->show();
}
return a.exec();
}
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