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//
//
// KBlackBox
//
// A simple game inspired by an emacs module
//
// File: util.cpp
//
// The implementation of the RectOnArray class
//
#include "util.h"
RectOnArray::RectOnArray( int newWidth, int newHeight )
{
w = newWidth;
h = newHeight;
array = new ArrayType[w*h];
}
RectOnArray::~RectOnArray()
{
delete[] array;
}
/*
Size info...
*/
int RectOnArray::width() { return w; }
int RectOnArray::height() { return h; }
/*
Utility function for mapping from 2D table to 1D array
*/
int RectOnArray::indexOf( int col, int row ) const
{
return (row * w) + col;
}
/*
Return content of cell
*/
ArrayType RectOnArray::get( int col, int row )
{
return array[indexOf( col, row )];
}
/*
Set content of cell
*/
void RectOnArray::set( int col, int row, ArrayType type )
{
array[indexOf( col, row )] = type;
}
/*
Fill all cells witj type
*/
void RectOnArray::fill( ArrayType type )
{
int i;
for (i = 0; i < w*h; i++) array[i] = type;
}
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