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/*
$Id$
kmahjongg, the classic mahjongg game for TDE project
Requires the TQt widget libraries, available at no cost at
http://www.troll.no
Copyright (C) 1997 Mathias Mueller <in5y158@public.uni-hamburg.de>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
#include <limits.h>
#include <tdeaboutdata.h>
#include <tdeaction.h>
#include <tdeconfigdialog.h>
#include <kinputdialog.h>
#include <tdemenubar.h>
#include <tdemessagebox.h>
#include <kstdgameaction.h>
#include <tdeio/netaccess.h>
#include "prefs.h"
#include "kmahjongg.h"
#include "settings.h"
#include "GameTimer.h"
#include "Editor.h"
static const char *gameMagic = "kmahjongg-game-v1.0";
//----------------------------------------------------------
// Defines
//----------------------------------------------------------
#define ID_STATUS_TILENUMBER 1
#define ID_STATUS_MESSAGE 2
#define ID_STATUS_GAME 3
int is_paused = 0;
/**
Constructor.
*/
KMahjongg::KMahjongg( TQWidget* parent, const char *name)
: TDEMainWindow(parent, name)
{
boardEditor = 0;
// init board widget
bw = new BoardWidget( this );
setCentralWidget( bw );
previewLoad = new Preview(this);
setupStatusBar();
setupTDEAction();
gameTimer = new GameTimer(toolBar());
toolBar()->insertWidget(ID_GAME_TIMER, gameTimer->width() , gameTimer);
toolBar()->alignItemRight( ID_GAME_TIMER, true );
theHighScores = new HighScore(this);
bDemoModeActive = false;
connect( bw, TQ_SIGNAL( statusTextChanged(const TQString&, long) ),
TQ_SLOT( showStatusText(const TQString&, long) ) );
connect( bw, TQ_SIGNAL( tileNumberChanged(int,int,int) ),
TQ_SLOT( showTileNumber(int,int,int) ) );
connect( bw, TQ_SIGNAL( demoModeChanged(bool) ),
TQ_SLOT( demoModeChanged(bool) ) );
connect( bw, TQ_SIGNAL( gameOver(unsigned short , unsigned short)), this,
TQ_SLOT( gameOver(unsigned short , unsigned short)));
connect(bw, TQ_SIGNAL(gameCalculated()),
this, TQ_SLOT(timerReset()));
// Make connections for the preview load dialog
connect( previewLoad, TQ_SIGNAL( boardRedraw(bool) ),
bw, TQ_SLOT( drawBoard(bool) ) );
connect( previewLoad, TQ_SIGNAL( layoutChange() ),
this, TQ_SLOT( newGame() ) );
connect( previewLoad, TQ_SIGNAL( loadBackground(const TQString&, bool) ),
bw, TQ_SLOT(loadBackground(const TQString&, bool) ) );
connect( previewLoad, TQ_SIGNAL( loadTileset(const TQString &) ),
bw, TQ_SLOT(loadTileset(const TQString&) ) );
connect( previewLoad, TQ_SIGNAL( loadBoard(const TQString&) ),
TQ_SLOT(loadBoardLayout(const TQString&) ) );
startNewGame( );
}
// ---------------------------------------------------------
KMahjongg::~KMahjongg()
{
delete previewLoad;
delete theHighScores;
delete bw;
}
// ---------------------------------------------------------
void KMahjongg::setupTDEAction()
{
// game
KStdGameAction::gameNew(this, TQ_SLOT(newGame()), actionCollection());
KStdGameAction::load(this, TQ_SLOT(loadGame()), actionCollection());
KStdGameAction::save(this, TQ_SLOT(saveGame()), actionCollection());
KStdGameAction::quit(this, TQ_SLOT(close()), actionCollection());
KStdGameAction::restart(this, TQ_SLOT(restartGame()), actionCollection());
new TDEAction(i18n("New Numbered Game..."), "newnum", 0, this, TQ_SLOT(startNewNumeric()), actionCollection(), "game_new_numeric");
new TDEAction(i18n("Open Th&eme..."), 0, this, TQ_SLOT(openTheme()), actionCollection(), "game_open_theme");
new TDEAction(i18n("Open &Tileset..."), 0, this, TQ_SLOT(openTileset()), actionCollection(), "game_open_tileset");
new TDEAction(i18n("Open &Background..."), 0, this, TQ_SLOT(openBackground()), actionCollection(), "game_open_background");
new TDEAction(i18n("Open La&yout..."), 0, this, TQ_SLOT(openLayout()), actionCollection(), "game_open_layout");
new TDEAction(i18n("Sa&ve Theme..."), 0, this, TQ_SLOT(saveTheme()), actionCollection(), "game_save_theme");
// originally "file" ends here
KStdGameAction::hint(bw, TQ_SLOT(helpMove()), actionCollection());
new TDEAction(i18n("Shu&ffle"), "reload", 0, bw, TQ_SLOT(shuffle()), actionCollection(), "move_shuffle");
demoAction = KStdGameAction::demo(this, TQ_SLOT(demoMode()), actionCollection());
showMatchingTilesAction = new TDEToggleAction(i18n("Show &Matching Tiles"), 0, this, TQ_SLOT(showMatchingTiles()), actionCollection(), "options_show_matching_tiles");
showMatchingTilesAction->setCheckedState(i18n("Hide &Matching Tiles"));
showMatchingTilesAction->setChecked(Prefs::showMatchingTiles());
bw->setShowMatch( Prefs::showMatchingTiles() );
KStdGameAction::highscores(this, TQ_SLOT(showHighscores()), actionCollection());
pauseAction = KStdGameAction::pause(this, TQ_SLOT(pause()), actionCollection());
// TODO: store the background ; open on startup
// TODO: same about layout
// TODO: same about theme
// move
undoAction = KStdGameAction::undo(this, TQ_SLOT(undo()), actionCollection());
redoAction = KStdGameAction::redo(this, TQ_SLOT(redo()), actionCollection());
// edit
new TDEAction(i18n("&Board Editor"), 0, this, TQ_SLOT(slotBoardEditor()), actionCollection(), "edit_board_editor");
// settings
KStdAction::preferences(this, TQ_SLOT(showSettings()), actionCollection());
setupGUI();
}
// ---------------------------------------------------------
void KMahjongg::setupStatusBar()
{
// The following isn't possible with the new KStatusBar anymore.
// The correct fix is probably to reverse the order of adding the
// widgets. :/
// Just commenting it out for now (order is not as important
// as compilation), in case someone comes up with a better fix.
// pStatusBar->setInsertOrder( KStatusBar::RightToLeft );
tilesLeftLabel= new TQLabel("Removed: 0000/0000", statusBar());
tilesLeftLabel->setFrameStyle( TQFrame::Panel | TQFrame::Sunken );
statusBar()->addWidget(tilesLeftLabel, tilesLeftLabel->sizeHint().width(), ID_STATUS_GAME);
gameNumLabel = new TQLabel("Game: 000000000000000000000", statusBar());
gameNumLabel->setFrameStyle( TQFrame::Panel | TQFrame::Sunken );
statusBar()->addWidget(gameNumLabel, gameNumLabel->sizeHint().width(), ID_STATUS_TILENUMBER);
statusLabel= new TQLabel("Kmahjongg", statusBar());
statusLabel->setFrameStyle( TQFrame::Panel | TQFrame::Sunken );
statusBar()->addWidget(statusLabel, statusLabel->sizeHint().width(), ID_STATUS_MESSAGE);
// pStatusBar->setAlignment( ID_STATUS_TILENUMBER, AlignCenter );
}
void KMahjongg::setDisplayedWidth()
{
bw->setDisplayedWidth();
/* setFixedSize( bw->size() +
TQSize( 2, (!statusBar()->isHidden() ? statusBar()->height() : 0)
+ 2 + menuBar()->height() ) );
toolBar()->setFixedWidth(bw->width());*/
toolBar()->alignItemRight( ID_GAME_TIMER, true );
bw->drawBoard();
}
// ---------------------------------------------------------
void KMahjongg::startNewNumeric()
{
bool ok;
int s = KInputDialog::getInteger(i18n("New Game"),i18n("Enter game number:"),0,0,INT_MAX,1,&ok,this);
if (ok) startNewGame(s);
}
void KMahjongg::undo()
{
bw->Game.allow_redo += bw->undoMove();
demoModeChanged(false);
}
void KMahjongg::redo()
{
if (bw->Game.allow_redo >0) {
bw->Game.allow_redo--;
bw->redoMove();
demoModeChanged(false);
}
}
/**
* Show Configure dialog.
*/
void KMahjongg::showSettings(){
if(TDEConfigDialog::showDialog("settings"))
return;
TDEConfigDialog *dialog = new TDEConfigDialog(this, "settings", Prefs::self(), KDialogBase::Swallow);
dialog->addPage(new Settings(0, "General"), i18n("General"), "package_settings");
connect(dialog, TQ_SIGNAL(settingsChanged()), bw, TQ_SLOT(loadSettings()));
connect(dialog, TQ_SIGNAL(settingsChanged()), this, TQ_SLOT(setDisplayedWidth()));
dialog->show();
}
void KMahjongg::demoMode()
{
if( bDemoModeActive ) {
bw->stopDemoMode();
} else {
// we assume demo mode removes tiles so we can
// disbale redo here.
bw->Game.allow_redo=false;
bw->startDemoMode();
}
}
void KMahjongg::pause()
{
is_paused = !is_paused;
demoModeChanged(false);
gameTimer->pause();
bw->pause();
}
void KMahjongg::showMatchingTiles()
{
Prefs::setShowMatchingTiles(!Prefs::showMatchingTiles());
bw->setShowMatch( Prefs::showMatchingTiles() );
showMatchingTilesAction->setChecked(Prefs::showMatchingTiles());
Prefs::writeConfig();
}
void KMahjongg::showHighscores()
{
theHighScores->exec(bw->getLayoutName());
}
void KMahjongg::openTheme()
{
previewLoad->initialise(Preview::theme);
previewLoad->exec();
}
void KMahjongg::saveTheme()
{
previewLoad->initialise(Preview::theme);
previewLoad->saveTheme();
}
void KMahjongg::openLayout()
{
previewLoad->initialise(Preview::board);
previewLoad->exec();
}
void KMahjongg::openBackground()
{
previewLoad->initialise(Preview::background);
previewLoad->exec();
}
void KMahjongg::openTileset()
{
previewLoad->initialise(Preview::tileset);
previewLoad->exec();
}
void KMahjongg::slotBoardEditor()
{
if (!boardEditor)
boardEditor = new Editor(this);
boardEditor->exec();
}
//----------------------------------------------------------
// signalled from the prieview dialog to generate a new game
// we don't make startNewGame a slot because it has a default
// param.
void KMahjongg::newGame()
{
startNewGame();
}
// ---------------------------------------------------------
void KMahjongg::startNewGame( int item )
{
if( ! bDemoModeActive ) {
bw->calculateNewGame(item);
// initialise button states
bw->Game.allow_redo = bw->Game.allow_undo = 0;
timerReset();
// update the initial enabled/disabled state for
// the menu and the tool bar.
demoModeChanged(false);
}
}
// ---------------------------------------------------------
void KMahjongg::timerReset() {
// initialise the scoring system
gameElapsedTime = 0;
// start the game timer
gameTimer->start();
}
// ---------------------------------------------------------
void KMahjongg::gameOver(
unsigned short numRemoved,
unsigned short cheats)
{
int time;
int score;
gameTimer->pause();
long gameNum = bw->getGameNum();
KMessageBox::information(this, i18n("You have won!"));
bw->animateMoveList();
int elapsed = gameTimer->toInt();
time = score = 0;
// get the time in milli secs
// subtract from 20 minutes to get bonus. if longer than 20 then ignore
time = (60*20) - gameTimer->toInt();
if (time <0)
time =0;
// conv back to secs (max bonus = 60*20 = 1200
// points per removed tile bonus (for deragon max = 144*10 = 1440
score += (numRemoved * 20);
// time bonus one point per second under one hour
score += time;
// points per cheat penalty (max penalty = 1440 for dragon)
score -= (cheats *20);
if (score < 0)
score = 0;
theHighScores->checkHighScore(score, elapsed, gameNum, bw->getBoardName());
timerReset();
}
// ---------------------------------------------------------
void KMahjongg::showStatusText( const TQString &msg, long board )
{
statusLabel->setText(msg);
TQString str = i18n("Game number: %1").arg(board);
gameNumLabel->setText(str);
}
// ---------------------------------------------------------
void KMahjongg::showTileNumber( int iMaximum, int iCurrent, int iLeft )
{
// Hmm... seems iCurrent is the number of remaining tiles, not removed ...
//TQString szBuffer = i18n("Removed: %1/%2").arg(iCurrent).arg(iMaximum);
TQString szBuffer = i18n("Removed: %1/%2 Combinations left: %3").arg(iMaximum-iCurrent).arg(iMaximum).arg(iLeft);
tilesLeftLabel->setText(szBuffer);
// Update here since undo allow is effected by demo mode
// removal. However we only change the enabled state of the
// items when not in demo mode
bw->Game.allow_undo = iMaximum != iCurrent;
// update undo menu item, if demomode is inactive
if( ! bDemoModeActive && !is_paused)
{
// pMenuBar->setItemEnabled( ID_EDIT_UNDO, bw->Game.allow_undo);
// toolBar->setItemEnabled( ID_EDIT_UNDO, bw->Game.allow_undo);
undoAction->setEnabled(bw->Game.allow_undo);
}
}
// ---------------------------------------------------------
void KMahjongg::demoModeChanged( bool bActive)
{
bDemoModeActive = bActive;
pauseAction->setChecked(is_paused);
demoAction->setChecked(bActive || is_paused);
if (is_paused)
stateChanged("paused");
else if (bActive)
stateChanged("active");
else {
stateChanged("inactive");
undoAction->setEnabled(bw->Game.allow_undo);
redoAction->setEnabled(bw->Game.allow_redo);
}
}
void KMahjongg::loadBoardLayout(const TQString &file) {
bw->loadBoardLayout(file);
}
void KMahjongg::tileSizeChanged() {
bw->tileSizeChanged();
setDisplayedWidth();
}
void KMahjongg::loadGame() {
GAMEDATA in;
char buffer[1024];
TQString fname;
// Get the name of the file to load
KURL url = KFileDialog::getOpenURL( NULL, "*.kmgame", this, i18n("Load Game" ) );
if ( url.isEmpty() )
return;
TDEIO::NetAccess::download( url, fname, this );
// open the file for reading
FILE *outFile = fopen( TQFile::encodeName(fname), "r");
if (outFile == NULL) {
KMessageBox::sorry(this,
i18n("Could not read from file. Aborting."));
return;
}
// verify the magic
fscanf(outFile, "%1023s\n", buffer);
if (strcmp(buffer, gameMagic) != 0) {
KMessageBox::sorry(this,
i18n("File format not recognized."));
fclose(outFile);
return;
}
//ed the elapsed time
fscanf(outFile, "%1023s\n", buffer);
gameTimer->fromString(buffer);
// suck out all the game data
fread(&in, sizeof(GAMEDATA), 1, outFile);
memcpy(&bw->Game, &in, sizeof(GAMEDATA));
// close the file before exit
fclose(outFile);
TDEIO::NetAccess::removeTempFile( fname );
// refresh the board
bw->gameLoaded();
}
void KMahjongg::restartGame() {
if( ! bDemoModeActive ) {
bw->calculateNewGame(bw->getGameNum());
// initialise button states
bw->Game.allow_redo = bw->Game.allow_undo = 0;
timerReset();
// update the initial enabled/disabled state for
// the menu and the tool bar.
demoModeChanged(false);
if (is_paused)
{
pauseAction->setChecked(false);
is_paused = false;
bw->pause();
}
}
}
void KMahjongg::saveGame() {
// Get the name of the file to save
KURL url = KFileDialog::getSaveURL( NULL, "*.kmgame", this, i18n("Save Game" ) );
if ( url.isEmpty() )
return;
if( !url.isLocalFile() )
{
KMessageBox::sorry( this, i18n( "Only saving to local files currently supported." ) );
return;
}
FILE *outFile = fopen( TQFile::encodeName(url.path()), "w");
if (outFile == NULL) {
KMessageBox::sorry(this,
i18n("Could not write to file. Aborting."));
return;
}
// stick in the magic id string
fprintf(outFile, "%s\n", gameMagic);
// Now stick in the elapsed time for the game
fprintf(outFile, "%s\n", gameTimer->toString().utf8().data());
// chuck in all the game data
fwrite(&bw->Game, sizeof(GAMEDATA), 1, outFile);
// close the file before exit
fclose(outFile);
}
#include "kmahjongg.moc"
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