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#ifndef KOLF_STATEDB_H
#define KOLF_STATEDB_H
#include <tqmap.h>
#include <tqstring.h>
#include <tqpoint.h>
// items can save their per-game states here
// most don't have to do anything
class StateDB
{
public:
void setPoint(const TQPoint &point) { points[curName] = point; }
TQPoint point() { return points[curName]; }
void setName(const TQString &name) { curName = name; }
void clear() { points.clear(); }
private:
TQMap<TQString, TQPoint> points;
TQString curName;
};
#endif
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