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#include <tqlabel.h>
#include <tqlayout.h>
#include <tqslider.h>
#include <tqvbox.h>
#include <tdeapplication.h>
#include <tdeconfig.h>
#include <tdelocale.h>
#include <kstdguiitem.h>
#include "gameenddlg.h"
#include "gameenddlg.moc"
GameEndDlg::GameEndDlg( TQWidget *parent )
: KDialogBase( i18n("Out of Turns"),
KDialogBase::Yes|KDialogBase::No, KDialogBase::Yes, KDialogBase::No,
parent, "end_game_dialog", true, true )
{
TQVBox *page = makeVBoxMainWidget();
// Create controls
TQLabel *label1 = new TQLabel( i18n("This is the last turn.\nDo you wish to add extra turns?")+"\n\n", page );
label1->setAlignment( AlignCenter );
turnCountLbl = new TQLabel( page );
turnCount = new TQSlider( 1, 40, 1, 5, TQt::Horizontal, page );
KGuiItem addTurns(i18n("&Add Turns"), TQString(), TQString(),
i18n("Add the specified number of turns to the game and continue playing."));
KGuiItem gameOver(i18n("&Game Over"), TQString(), TQString(),
i18n("Terminate the current game."));
setButtonGuiItem(KDialogBase::Yes, addTurns);
setButtonGuiItem(KDialogBase::No, gameOver);
init();
connect( turnCount, TQ_SIGNAL(valueChanged( int )), this, TQ_SLOT(turnCountChange( int )) );
}
GameEndDlg::~GameEndDlg()
{
}
void
GameEndDlg::init()
{
TDEConfig *config = kapp->config();
config->setGroup("Game");
int turns = config->readNumEntry("ExtraTurns", 10);
turnCount->setValue(turns);
turnCountChange(turns);
}
void
GameEndDlg::slotYes()
{
TDEConfig *config = kapp->config();
config->setGroup("Game");
config->writeEntry("ExtraTurns", extraTurns());
config->sync();
KDialogBase::slotYes();
}
int
GameEndDlg::extraTurns()
{
return turnCount->value();
}
void
GameEndDlg::turnCountChange( int newTurnCount )
{
TQString newLbl = i18n("Extra turns: %1").arg( newTurnCount );
turnCountLbl->setText( newLbl);
}
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