blob: 77f368a2c03e6380ac2bc4bcc5275cc1c7c16a37 (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
|
/***********************-*-C++-*-********
grandf.cpp implements a patience card game
Copyright (C) 1995 Paul Olav Tvete
* Permission to use, copy, modify, and distribute this software and its
* documentation for any purpose and without fee is hereby granted,
* provided that the above copyright notice appear in all copies and that
* both that copyright notice and this permission notice appear in
* supporting documentation.
*
* This file is provided AS IS with no warranties of any kind. The author
* shall have no liability with respect to the infringement of copyrights,
* trade secrets or any patents by this file or any part thereof. In no
* event will the author be liable for any lost revenue or profits or
* other special, indirect and consequential damages.
//
// 7 positions, all cards on table, follow suit
// ( I don't know a name for this one, but I learned it from my grandfather.)
****************************************/
#ifndef P_GRANDF_7
#define P_GRANDF_7
#include "dealer.h"
class KAction;
class Pile;
class Deck;
class KMainWindow;
class Grandf : public Dealer {
Q_OBJECT
public:
Grandf( KMainWindow* parent=0, const char* name=0);
public slots:
void redeal();
void deal();
virtual void restart();
virtual bool isGameLost() const;
protected:
void collect();
virtual bool checkAdd ( int checkIndex, const Pile *c1, const CardList& c2) const;
virtual TQString getGameState() const;
virtual void setGameState( const TQString & stream );
virtual Card *demoNewCards();
private:
Pile* store[7];
Pile* target[4];
Deck *deck;
int numberOfDeals;
};
#endif
|