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/*
idiot.h implements a patience card game
Copyright (C) 1995 Paul Olav Tvete
* Permission to use, copy, modify, and distribute this software and its
* documentation for any purpose and without fee is hereby granted,
* provided that the above copyright notice appear in all copies and that
* both that copyright notice and this permission notice appear in
* supporting documentation.
*
* This file is provided AS IS with no warranties of any kind. The author
* shall have no liability with respect to the infringement of copyrights,
* trade secrets or any patents by this file or any part thereof. In no
* event will the author be liable for any lost revenue or profits or
* other special, indirect and consequential damages.
****************************************/
#ifndef P_IDIOT
#define P_IDIOT
#include "dealer.h"
class Idiot: public Dealer
{
Q_OBJECT
public:
Idiot( TDEMainWindow* parent = 0, const char* name = 0 );
virtual bool isGameWon() const;
protected:
virtual bool cardClicked(Card *);
virtual bool cardDblClicked(Card *);
virtual void getHints();
virtual Card *demoNewCards();
virtual bool startAutoDrop() { return false; }
public slots:
virtual void restart();
void deal();
private:
bool canMoveAway(Card *c);
Pile *m_play[ 4 ];
Pile *m_away;
Deck *m_deck;
};
#endif
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