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/*
  idiot.h  implements a patience card game

     Copyright (C) 1995  Paul Olav Tvete

 * Permission to use, copy, modify, and distribute this software and its
 * documentation for any purpose and without fee is hereby granted,
 * provided that the above copyright notice appear in all copies and that
 * both that copyright notice and this permission notice appear in
 * supporting documentation.
 *
 * This file is provided AS IS with no warranties of any kind.  The author
 * shall have no liability with respect to the infringement of copyrights,
 * trade secrets or any patents by this file or any part thereof.  In no
 * event will the author be liable for any lost revenue or profits or
 * other special, indirect and consequential damages.

****************************************/


#ifndef P_IDIOT
#define P_IDIOT


#include "dealer.h"


class Idiot: public Dealer
{
    Q_OBJECT
  

public:

    Idiot( TDEMainWindow* parent = 0, const char* name = 0 );

    virtual bool  isGameWon() const;

protected:
    virtual bool  cardClicked(Card *);
    virtual bool  cardDblClicked(Card *);
    virtual void  getHints();
    virtual Card *demoNewCards();
    virtual bool  startAutoDrop()  { return false; }

public slots:

    virtual void restart();
    void         deal();

private:
    bool canMoveAway(Card *c);

    Pile  *m_play[ 4 ];
    Pile  *m_away;
    Deck  *m_deck;
};

#endif