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/*
napoleon.cpp implements a patience card game
Copyright (C) 1995 Paul Olav Tvete
* Permission to use, copy, modify, and distribute this software and its
* documentation for any purpose and without fee is hereby granted,
* provided that the above copyright notice appear in all copies and that
* both that copyright notice and this permission notice appear in
* supporting documentation.
*
* This file is provided AS IS with no warranties of any kind. The author
* shall have no liability with respect to the infringement of copyrights,
* trade secrets or any patents by this file or any part thereof. In no
* event will the author be liable for any lost revenue or profits or
* other special, indirect and consequential damages.
****************************************/
#ifndef P_NAPOLEON
#define P_NAPOLEON
#include "dealer.h"
class Napoleon : public Dealer {
TQ_OBJECT
public:
Napoleon (TDEMainWindow* parent=0, const char* name=0);
virtual void restart();
virtual void getHints();
virtual Card *demoNewCards();
virtual bool startAutoDrop() { return false; }
virtual bool isGameLost() const;
public slots:
void deal1(Card *c);
private:
void deal();
bool CanPutTarget( const Pile *c1, const CardList& c2) const;
bool CanPutCentre( const Pile* c1, const CardList& c2) const;
virtual bool checkAdd ( int checkIndex, const Pile *c1, const CardList& c2) const;
Pile* pile;
Pile* target[4];
Pile* centre;
Pile* store[4];
Deck* deck;
};
#endif
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