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/*---------------------------------------------------------------------------
spider.cpp implements a patience card game
Copyright (C) 2003 Josh Metzler
* Permission to use, copy, modify, and distribute this software and its
* documentation for any purpose and without fee is hereby granted,
* provided that the above copyright notice appear in all copies and that
* both that copyright notice and this permission notice appear in
* supporting documentation.
*
* This file is provided AS IS with no warranties of any kind. The author
* shall have no liability with respect to the infringement of copyrights,
* trade secrets or any patents by this file or any part thereof. In no
* event will the author be liable for any lost revenue or profits or
* other special, indirect and consequential damages.
---------------------------------------------------------------------------*/
#ifndef _SPIDER_H_
#define _SPIDER_H_
#include "dealer.h"
class SpiderPile : public Pile
{
public:
SpiderPile(int _index, Dealer* parent = 0) : Pile(_index, parent) {}
virtual void moveCards(CardList &c, Pile *to);
CardList getRun();
};
class Spider : public Dealer
{
Q_OBJECT
public:
Spider(int suits, TDEMainWindow *parent=0, const char *name=0);
void deal();
void dealRow();
void checkPileDeck(Pile *to);
virtual void restart();
virtual bool isGameLost() const;
public slots:
void deckClicked(Card *c);
protected:
virtual bool checkRemove(int /*checkIndex*/, const Pile *p, const Card *c) const;
virtual bool checkAdd(int /*checkIndex*/, const Pile *c1, const CardList &c2) const;
virtual TQString getGameState() const;
virtual void setGameState(const TQString &stream);
virtual void getHints();
virtual MoveHint *chooseHint();
virtual Card *demoNewCards();
private:
CardList getRun(Card *c) const;
SpiderPile *stack[10];
Pile *legs[8];
int m_leg;
Pile *redeals[5];
int m_redeal;
Deck *deck;
};
#endif
//-------------------------------------------------------------------------//
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