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This file describes the overall design of KReversi.  Some of the
classes have different names at this point, but that is indicated by a
(now: XXX) tag.  These names will be changed when the KDE project has
converted from CVS to Subversion since Subversion has so much better
support for renaming files and directories.

Almost all of the classes hold more members than are mentioned here,
but those are implementation details and would only obscure the
overall picture.  This file is only to give a helicopter view of the
program, not to serve as detailed documentation.


Classes
=======

Class Diagram (See details below)
-------------

KReversi----------------------------------------------+
  | | +--------------------------------+              |
  | +-----------------+                |              |
  |                   |                |              |
  |                   v                v              v
  |              QReversiGameView    Engine        StatusBar
  |                   |    |   |               (shows whose turn it is)
  |    +- - - - - - - +    |   +----------+
  |    |                   v              v
  |      +- - - -QReversiBoardView    Other widgets
  |    | |                          (movelist, score)
  v    v v
QReversiGame
  X
  v
 Game
 I +=========+
 I           I
 v           v
Position   Move[]


Legend: 
XXXXXXXX>  Inherits
========>  Contains
-------->  Ownership pointer
- - - - >  Reference pointer


Details
-------

ReversiPosition (now: Position)
    Holds a Reversi position.  This is the object that implements the
    Reversi rules.


ReversiMove (now: Move)
    A move in a Reversi game.  


ReversiGame (now: Game)
    Holds all the moves of the game being played.  
    Contains: ReversiPosition	Holds the current position.
              Move[60]
    FIXME: Remove the ReversiPosition and let it be implicit?
    FIXME: Implement variations (later)


Engine
    Can generate a move, given a ReversiPosition.


QReversiGame
    The "document" for KReversi.
    Handles a game being played and sends Q_SIGNALS to all its views
    when something changes.  Basically, the only difference between
    this class and the more basic ReversiGame is that it sends Q_SIGNALS
    to the views.
    Inherits: ReversiGame	The actual game being played


QReversiGameView (status: PLANNED)

    Shows a view of a complete game.  Currently this comprises a board
    view, a listbox with a list of the moves, two status widgets
    showing the current score.

    Contains: *QReversiBoardView
	      *QListBox
	      *StatusWidget (two of them)


QReversiBoardView

    A view for a Reversi board.  The rest of the game view is
    implemented in the class QReversiGameView.

    Inherits: QWidget.
    Contains: *QReversiGame	(not owner)

    FIXME: Enhance the view with timing information, clock, etc.


KReversi
    The main class for the KReversi program
    Contains: TDEActions
	      *QReversiGame 	 (owner)
	      *KReversiGameView  (owner)
	      *Engine            (owner)
              Statusbar

    FIXME: Let the class also own two players.


EngineView (status: PLANNED)
    View of the internal thought processes of an Engine (trace, etc).
    

Some notes
----------

* KReversi follows the Model/View principle strictly.