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/* Yo Emacs, this -*- C++ -*-
*******************************************************************
*******************************************************************
*
*
* KREVERSI
*
*
*******************************************************************
*
* A Reversi (or sometimes called Othello) game
*
*******************************************************************
*
* Created 1997 by Mario Weilguni <mweilguni@sime.com>. This file
* is ported from Mats Luthman's <Mats.Luthman@sylog.se> JAVA applet.
* Many thanks to Mr. Luthman who has allowed me to put this port
* under the GNU GPL. Without his wonderful game engine kreversi
* would be just another of those Reversi programs a five year old
* child could beat easily. But with it it's a worthy opponent!
*
* If you are interested on the JAVA applet of Mr. Luthman take a
* look at http://www.sylog.se/~mats/
*
*******************************************************************
*
* This file is part of the KDE project "KREVERSI"
*
* KREVERSI is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2, or (at your option)
* any later version.
*
* KREVERSI is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with KREVERSI; see the file COPYING. If not, write to
* the Free Software Foundation, 51 Franklin Street, Fifth Floor,
* Boston, MA 02110-1301, USA.
*
*******************************************************************
*/
// This file defines the two classes SimpleMove and Move.
//
// The class Move is used to represent an Othello move with a player value
// (see class Score) and a pair of coordinates on an 8x8 Othello board.
// Each coordinate can have values between 1 and 8, inclusive.
//
// The difference between a Move and a SimpleMove is that a SimpleMove
// can be done (performed) in a Position, but a Move can be both done
// and undone. In addition to the info in SimpleMove, the class Move
// stores information that is used in undoing the move and visualizing
// it.
//
// The reason for the class SimpleMove is that it saves memory. The
// class Game stores an array of Moves, since the BoardView needs
// information about which pieces were turned by the move.
//
#ifndef __MOVE__H__
#define __MOVE__H__
#include "tqvaluelist.h"
#include "tqstring.h"
#include "Score.h"
class Position;
class SimpleMove
{
public:
SimpleMove() { m_color = Nobody; m_x = -1; m_y = -1; }
SimpleMove(Color color, int x, int y);
SimpleMove(const SimpleMove &move);
//Move &operator=(Move &move);
Color color() const { return m_color; }
int x() const { return m_x; }
int y() const { return m_y; }
TQString asString() const;
protected:
Color m_color;
int m_x;
int m_y;
};
// Note: This class is not memory optimized. The list of turned
// pieces can surely be made much smaller.
class Move : public SimpleMove
{
friend class Position;
public:
Move();
Move(Color color, int x, int y);
Move(const Move &move);
Move(const SimpleMove &move);
bool squareModified(uint x, uint y) const;
bool wasTurned(uint x, uint y) const;
private:
TQValueList<char> m_turnedPieces;
};
typedef TQValueList<Move> MoveList;
#endif
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