blob: 3895c9dbbac159f33ca8465b2187fe78c4a30339 (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
|
/*
*******************************************************************
*******************************************************************
*
*
* KREVERSI
*
*
*******************************************************************
*
* A Reversi (or sometimes called Othello) game
*
*******************************************************************
*
* Created 1997 by Mario Weilguni <mweilguni@sime.com>. This file
* is ported from Mats Luthman's <Mats.Luthman@sylog.se> JAVA applet.
* Many thanks to Mr. Luthman who has allowed me to put this port
* under the GNU GPL. Without his wonderful game engine kreversi
* would be just another of those Reversi programs a five year old
* child could beat easily. But with it it's a worthy opponent!
*
* If you are interested on the JAVA applet of Mr. Luthman take a
* look at http://www.sylog.se/~mats/
*
*******************************************************************
*
* This file is part of the KDE project "KREVERSI"
*
* KREVERSI is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2, or (at your option)
* any later version.
*
* KREVERSI is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with KREVERSI; see the file COPYING. If not, write to
* the Free Software Foundation, 51 Franklin Street, Fifth Floor,
* Boston, MA 02110-1301, USA.
*
*******************************************************************
*/
#include "Score.h"
Score::Score()
{
m_score[White] = 0;
m_score[Black] = 0;
}
/* Return the opponent color for 'color'.
*/
Color opponent(Color color)
{
switch (color) {
case White: return Black;
case Black: return White;
case Nobody: break;
}
return Nobody;
}
|