1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
|
/*
*******************************************************************
*******************************************************************
*
*
* KREVERSI
*
*
*******************************************************************
*
* A Reversi (or sometimes called Othello) game
*
*******************************************************************
*
* created 2005 by Inge Wallin <inge@lysator.liu.se>
*
*******************************************************************
*
* This file is part of the KDE project "KREVERSI"
*
* KREVERSI is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2, or (at your option)
* any later version.
*
* KREVERSI is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with KREVERSI; see the file COPYING. If not, write to
* the Free Software Foundation, 51 Franklin Street, Fifth Floor,
* Boston, MA 02110-1301, USA.
*
*******************************************************************
*/
#ifndef __TQREVERSIGAME__H__
#define __TQREVERSIGAME__H__
#include <tqwidget.h>
#include <tqpixmap.h>
#include "Position.h"
#include "Game.h"
#include "Move.h"
class TDEConfig;
// The main document class in the reversi program. The thing that
// makes this a QReversiGame instead of just a ReversiGame is that it
// emits signals that can be used to update a view.
//
// Signals:
// updateBoard()
// score()
// turn(Color)
// gameOver()
//
class QReversiGame : public TQObject, public Game {
TQ_OBJECT
public:
QReversiGame(TQObject *parent = 0);
~QReversiGame();
// Methods dealing with the game
void newGame();
bool doMove(Move move);
bool undoMove();
#if 0
void loadSettings();
bool loadGame(TDEConfig *, bool noupdate = FALSE);
void saveGame(TDEConfig *);
#endif
signals:
void sig_newGame();
void sig_move(uint, Move&); // A move has just been done.
void sig_update(); // Some other change than a move has been done
// Example: loadFile(), undoMove();
void sig_gameOver(); // The game is over.
// FIXME: To be removed:
//void updateBoard();
//void sig_score();
//void turn(Color);
private:
// No members.
};
#endif
|