1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
|
/* Yo Emacs, this is -*- C++ -*- */
/*
* ksame 0.4 - simple Game
* Copyright (C) 1997,1998 Marcus Kreutzberger
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef _STONEFIELD
#define _STONEFIELD
#include <krandomsequence.h>
#include <tqptrlist.h>
struct Stone {
unsigned char color;
bool changed;
bool marked;
};
class StoneField;
class StoneWidget;
class StoneFieldState {
private:
unsigned char *field;
int colors;
unsigned int board;
unsigned int score;
int gameover;
public:
StoneFieldState(const StoneField &stonefield);
~StoneFieldState();
void restore(StoneField &stonefield) const;
};
class StoneField {
friend class StoneFieldState;
friend class StoneWidget;
private:
int sizex;
int sizey;
int maxstone;
struct Stone *field;
int colors;
unsigned int board;
unsigned int score;
mutable int gameover;
bool m_gotBonus;
int marked;
KRandomSequence random;
TQPtrList<StoneFieldState> *undolist;
public:
StoneField(int width=15,int height=10,
int colors=3,unsigned int board=0,
bool undoenabled=true);
~StoneField();
int width() const;
int height() const;
void newGame(unsigned int board,int colors);
void reset();
int mark(int x,int y,bool force=false);
void unmark();
int remove(int x,int y,bool force=false);
int undo(int count=1);
bool isGameover() const;
bool gotBonus() const;
bool undoPossible() const;
int getBoard() const;
int getScore() const;
int getColors() const;
int getMarked() const;
int count(int color);
protected:
int getFieldSize() const;
struct Stone *getField() const;
int map(int x,int y);
void mark(int index,unsigned char color);
};
#endif // _STONEFIELD
|