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0.1.8 (11 April 2001)
* better Player/Meeting "choose boxes"
* use KExtendedSocket (get rid of custom utilities)
and hopefully fix network game
0.1.7
* resize handle removed from statusbar of netmeeting dialog
0.1.6
* fixed a bug in key configuration
* players name access improved
* some internal cleanups + use of KDialogBase
0.1.5
* many bug fixes for network game
* added a framework for simple multiplayers games
* Wizard-like configuration
* enhanced keys configuration
0.1.4
* all data transport is now done via QDataStream (no more bitorder/storage
problems).
* QDataStream use make things easier from the user point of view (at least
I think so).
* big cleaning : the library restricts itself to data transport between
boards and to game configuration. The library doesn't want to and doesn't
have to manage things like game pause or gameover of a specific player ...
all those things must be done by the game programmer.
0.1.3
* ported to QT 2.0 (hard way : now we send QString over the network :)
0.1.2
* finally THE bug has been found (eight months later) !
so network game seems stable.
* lots of bug fixes
0.1.1
* first code (June 1998 : pause in dvplt)
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