1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
|
/*
This file is part of the TDE games library
Copyright (C) 2001-2002 Andreas Beckermann (b_mann@gmx.de)
Copyright (C) 2001 Martin Heni (martin@heni-online.de)
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Library General Public
License version 2 as published by the Free Software Foundation.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Library General Public License for more details.
You should have received a copy of the GNU Library General Public License
along with this library; see the file COPYING.LIB. If not, write to
the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
Boston, MA 02110-1301, USA.
*/
#include "kgamechat.h"
#include "kgamechat.moc"
#include "kgame.h"
#include "kplayer.h"
#include "kgameproperty.h"
#include "kgamemessage.h"
#include <tdelocale.h>
#include <kdebug.h>
#include <tqmap.h>
#include <tqintdict.h>
//FIXME:
#define FIRST_ID 2 // first id, that is free of use, aka not defined above
class KGameChatPrivate
{
public:
KGameChatPrivate()
{
mFromPlayer = 0;
mGame = 0;
mToMyGroup = -1;
}
KGame* mGame;
KPlayer* mFromPlayer;
int mMessageId;
TQIntDict<KPlayer> mIndex2Player;
TQMap<int, int> mSendId2PlayerId;
int mToMyGroup; // just as the above - but for the group, not for players
};
KGameChat::KGameChat(KGame* g, int msgid, TQWidget* parent) : KChatBase(parent)
{
init(g, msgid);
}
KGameChat::KGameChat(KGame* g, int msgid, KPlayer* fromPlayer, TQWidget* parent) : KChatBase(parent)
{
init(g, msgid);
setFromPlayer(fromPlayer);
}
KGameChat::KGameChat(TQWidget* parent) : KChatBase(parent)
{
init(0, -1);
}
KGameChat::~KGameChat()
{
kdDebug(11001) << k_funcinfo << endl;
delete d;
}
void KGameChat::init(KGame* g, int msgId)
{
kdDebug(11001) << k_funcinfo << endl;
d = new KGameChatPrivate;
setMessageId(msgId);
setKGame(g);
}
void KGameChat::addMessage(int fromId, const TQString& text)
{
if (!d->mGame) {
kdWarning(11001) << "no KGame object has been set" << endl;
addMessage(i18n("Player %1").arg(fromId), text);
} else {
KPlayer* p = d->mGame->findPlayer(fromId);
if (p) {
kdDebug(11001) << "adding message of player " << p->name() << "id=" << fromId << endl;
addMessage(p->name(), text);
} else {
kdWarning(11001) << "Could not find player id " << fromId << endl;
addMessage(i18n("Unknown"), text);
}
}
}
void KGameChat::returnPressed(const TQString& text)
{
if (!d->mFromPlayer) {
kdWarning(11001) << k_funcinfo << ": You must set a player first!" << endl;
return;
}
if (!d->mGame) {
kdWarning(11001) << k_funcinfo << ": You must set a game first!" << endl;
return;
}
kdDebug(11001) << "from: " << d->mFromPlayer->id() << "==" << d->mFromPlayer->name() << endl;
int id = sendingEntry();
if (isToGroupMessage(id)) {
// note: there is currently no support for other groups than the players
// group! It might be useful to send to other groups, too
TQString group = d->mFromPlayer->group();
kdDebug(11001) << "send to group " << group << endl;
int sender = d->mFromPlayer->id();
d->mGame->sendGroupMessage(text, messageId(), sender, group);
//TODO
//AB: this message is never received!! we need to connect to
//KPlayer::networkData!!!
//TODO
} else {
int toPlayer = 0;
if (!isSendToAllMessage(id) && isToPlayerMessage(id)) {
toPlayer = playerId(id);
if (toPlayer == -1) {
kdError(11001) << k_funcinfo << ": don't know that player "
<< "- internal ERROR" << endl;
}
}
int receiver = toPlayer;
int sender = d->mFromPlayer->id();
d->mGame->sendMessage(text, messageId(), receiver, sender);
}
}
void KGameChat::setMessageId(int msgid)
{ d->mMessageId = msgid; }
int KGameChat::messageId() const
{ return d->mMessageId; }
bool KGameChat::isSendToAllMessage(int id) const
{ return (id == KChatBase::SendToAll); }
bool KGameChat::isToGroupMessage(int id) const
{ return (id == d->mToMyGroup); }
bool KGameChat::isToPlayerMessage(int id) const
{
return d->mSendId2PlayerId.contains(id); }
TQString KGameChat::sendToPlayerEntry(const TQString& name) const
{ return i18n("Send to %1").arg(name); }
int KGameChat::playerId(int id) const
{
if (!isToPlayerMessage(id)) {
return -1;
}
return d->mSendId2PlayerId[id];
}
int KGameChat::sendingId(int playerId) const
{
TQMap<int, int>::Iterator it;
for (it = d->mSendId2PlayerId.begin(); it != d->mSendId2PlayerId.end(); ++it) {
if (it.data() == playerId) {
return it.key();
}
}
return -1;
}
const TQString& KGameChat::fromName() const
{ return d->mFromPlayer ? d->mFromPlayer->name() : TQString(); }
bool KGameChat::hasPlayer(int id) const
{
return (sendingId(id) != -1);
}
void KGameChat::setFromPlayer(KPlayer* p)
{
if (!p) {
kdError(11001) << k_funcinfo << ": NULL player" << endl;
removeSendingEntry(d->mToMyGroup);
d->mFromPlayer = 0;
return;
}
if (d->mFromPlayer) {
changeSendingEntry(p->group(), d->mToMyGroup);
} else {
if (d->mToMyGroup != -1) {
kdWarning(11001) << "send to my group exists already - removing" << endl;
removeSendingEntry(d->mToMyGroup);
}
d->mToMyGroup = nextId();
addSendingEntry(i18n("Send to My Group (\"%1\")").arg(p->group()), d->mToMyGroup);
}
d->mFromPlayer = p;
kdDebug(11001) << k_funcinfo << " player=" << p << endl;
}
void KGameChat::setKGame(KGame* g)
{
if (d->mGame) {
slotUnsetKGame();
}
kdDebug(11001) << k_funcinfo << " game=" << g << endl;
d->mGame = g;
if (d->mGame) {
connect(d->mGame, TQ_SIGNAL(signalPlayerJoinedGame(KPlayer*)),
this, TQ_SLOT(slotAddPlayer(KPlayer*)));
connect(d->mGame, TQ_SIGNAL(signalPlayerLeftGame(KPlayer*)),
this, TQ_SLOT(slotRemovePlayer(KPlayer*)));
connect(d->mGame, TQ_SIGNAL(signalNetworkData(int, const TQByteArray&, TQ_UINT32, TQ_UINT32)),
this, TQ_SLOT(slotReceiveMessage(int, const TQByteArray&, TQ_UINT32, TQ_UINT32)));
connect(d->mGame, TQ_SIGNAL(destroyed()), this, TQ_SLOT(slotUnsetKGame()));
TQPtrList<KPlayer> playerList = *d->mGame->playerList();
for (int unsigned i = 0; i < playerList.count(); i++) {
slotAddPlayer(playerList.at(i));
}
}
}
KGame* KGameChat::game() const
{
return d->mGame;
}
KPlayer* KGameChat::fromPlayer() const
{
return d->mFromPlayer;
}
void KGameChat::slotUnsetKGame()
{
//TODO: test this method!
if (!d->mGame) {
return;
}
disconnect(d->mGame, 0, this, 0);
removeSendingEntry(d->mToMyGroup);
TQMap<int, int>::Iterator it;
for (it = d->mSendId2PlayerId.begin(); it != d->mSendId2PlayerId.end(); ++it) {
removeSendingEntry(it.data());
}
}
void KGameChat::slotAddPlayer(KPlayer* p)
{
if (!p) {
kdError(11001) << k_funcinfo << ": cannot add NULL player" << endl;
return;
}
if (hasPlayer(p->id())) {
kdError(11001) << k_funcinfo << ": player was added before" << endl;
return;
}
int sendingId = nextId();
addSendingEntry(comboBoxItem(p->name()), sendingId);
d->mSendId2PlayerId.insert(sendingId, p->id());
connect(p, TQ_SIGNAL(signalPropertyChanged(KGamePropertyBase*, KPlayer*)),
this, TQ_SLOT(slotPropertyChanged(KGamePropertyBase*, KPlayer*)));
connect(p, TQ_SIGNAL(signalNetworkData(int, const TQByteArray&, TQ_UINT32, KPlayer*)),
this, TQ_SLOT(slotReceivePrivateMessage(int, const TQByteArray&, TQ_UINT32, KPlayer*)));
}
void KGameChat::slotRemovePlayer(KPlayer* p)
{
if (!p) {
kdError(11001) << k_funcinfo << ": NULL player" << endl;
return;
}
if (!hasPlayer(p->id())) {
kdError(11001) << k_funcinfo << ": cannot remove non-existent player" << endl;
return;
}
int id = sendingId(p->id());
removeSendingEntry(id);
p->disconnect(this);
d->mSendId2PlayerId.remove(id);
}
void KGameChat::slotPropertyChanged(KGamePropertyBase* prop, KPlayer* player)
{
if (prop->id() == KGamePropertyBase::IdName) {
// kdDebug(11001) << "new Name" << endl;
changeSendingEntry(player->name(), sendingId(player->id()));
/*
mCombo->changeItem(comboBoxItem(player->name()), index);
*/
} else if (prop->id() == KGamePropertyBase::IdGroup) {
//TODO
}
}
void KGameChat::slotReceivePrivateMessage(int msgid, const TQByteArray& buffer, TQ_UINT32 sender, KPlayer* me)
{
if (!me || me != fromPlayer()) {
kdDebug() << k_funcinfo << "nope - not for us!" << endl;
return;
}
slotReceiveMessage(msgid, buffer, me->id(), sender);
}
void KGameChat::slotReceiveMessage(int msgid, const TQByteArray& buffer, TQ_UINT32 , TQ_UINT32 sender)
{
TQDataStream msg(buffer, IO_ReadOnly);
if (msgid != messageId()) {
return;
}
TQString text;
msg >> text;
addMessage(sender, text);
}
|