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//-*-C++-*-
/*
**************************************************************************
description
--------------------
copyright : (C) 2000-2002 by Andreas Zehender
email : zehender@kde.org
**************************************************************************
**************************************************************************
* *
* This program is free software; you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation; either version 2 of the License, or *
* (at your option) any later version. *
* *
**************************************************************************/
#ifndef PMLIGHT_H
#define PMLIGHT_H
#ifdef HAVE_CONFIG_H
#include <config.h>
#endif
#include "pmnamedobject.h"
#include "pmvector.h"
#include "pmcolor.h"
class PMViewStructure;
/**
* Class for povray light sources.
*/
class PMLight : public PMNamedObject
{
typedef PMNamedObject Base;
public:
enum PMLightType { PointLight=0, SpotLight=1, CylinderLight=2, ShadowlessLight=3 };
enum PMAreaType { Rectangular=0, Circular=1 };
/**
* Creates an empty PMLight
*/
PMLight( PMPart* part );
/**
* Copy constructor
*/
PMLight( const PMLight& l );
/**
* deletes the PMLight
*/
virtual ~PMLight( );
/** */
virtual PMObject* copy( ) const { return new PMLight( *this ); }
/** */
virtual TQString description( ) const;
/** */
virtual PMMetaObject* metaObject( ) const;
/** */
virtual void serialize( TQDomElement& e, TQDomDocument& doc ) const;
/** */
virtual void readAttributes( const PMXMLHelper& h );
/**
* Returns a new @ref PMLightEdit
*/
virtual PMDialogEditBase* editWidget( TQWidget* parent ) const;
/**
* Returns the name of the pixmap that is displayed in the tree view
* and dialog view
*/
virtual TQString pixmap( ) const { return TQString( "pmlight" ); }
/**
* Returns the type
*/
PMLightType lightType( ) const { return m_type; }
/**
* Sets the type
*/
void setLightType( PMLightType t );
/**
* Returns the location
*/
PMVector location( ) const { return m_location; }
/**
* Sets the location
*/
void setLocation( const PMVector& p );
/**
* Returns the color
*/
PMColor color( ) const { return m_color; }
/**
* Sets the color
*/
void setColor( const PMColor& c );
/**
* Returns the radius for cylinder and spot lights
*/
double radius( ) const { return m_radius; }
/**
* Sets the radius for cylinder and spot lights
*/
void setRadius( double r );
/**
* Returns the falloff for cylinder and spot lights
*/
double falloff( ) const { return m_falloff; }
/**
* Sets the falloff for cylinder and spot lights
*/
void setFalloff( double f );
/**
* Returns the tightness for cylinder and spot lights
*/
double tightness( ) const { return m_tightness; }
/**
* Sets the tightness for cylinder and spot lights
*/
void setTightness( double r );
/**
* Returns the pointAt point for cylinder and spot lights
*/
PMVector pointAt( ) const { return m_pointAt; }
/**
* Sets the pointAt for cylinder and spot lights
*/
void setPointAt( const PMVector& p );
/**
* Return true if the light is a parallel light
*/
bool parallel( ) const { return m_parallel; }
/**
* Sets the parallel light flag
*/
void setParallel( bool p );
/**
* Returns true if the light is a area light
*/
bool isAreaLight( ) const { return m_bAreaLight; }
/**
* Sets the area light flag
*/
void setAreaLight( bool yes );
/**
* Returns the area light type
*/
PMAreaType areaType( ) const { return m_areaType; }
/**
* Sets the area light type
*/
void setAreaType( PMAreaType at );
/**
* Returns the axis1 for area lights
*/
PMVector axis1( ) const { return m_areaAxis1; }
/**
* Sets the axis1 for area lights
*/
void setAxis1( const PMVector& v );
/**
* Returns the axis2 for area lights
*/
PMVector axis2( ) const { return m_areaAxis2; }
/**
* Sets the axis2 for area lights
*/
void setAxis2( const PMVector& v );
/**
* Returns the size1 for area lights
*/
int size1( ) const { return m_areaSize1; }
/**
* Sets the size1 for area lights
*/
void setSize1( int s );
/**
* Returns the size2 for area lights
*/
int size2( ) const { return m_areaSize2; }
/**
* Sets the size2 for area lights
*/
void setSize2( int s );
/**
* Returns the adaptive parameter for area lights
*/
int adaptive( ) const { return m_adaptive; }
/**
* Sets the adaptive parameter for area lights
*/
void setAdaptive( int s );
/**
* Returns if the area light is orientated
*/
bool orient( ) const { return m_orient; }
/**
* Sets the orient flag
*/
void setOrient( bool o );
/**
* Returns the jitter parameter for area lights
*/
bool jitter( ) const { return m_jitter; }
/**
* Sets the jitter parameter for area lights
*/
void setJitter( bool j );
/**
* Returns true if light fading is enabled
*/
bool fading( ) const { return m_bFading; }
/**
* Enables/Disables light fading
*/
void setFading( bool yes );
/**
* Returns the fading distance
*/
double fadeDistance( ) const { return m_fadeDistance; }
/**
* Sets the fading distance
*/
void setFadeDistance( double d );
/**
* Returns the fading power
*/
int fadePower( ) const { return m_fadePower; }
/**
* Sets the fading power
*/
void setFadePower( int p );
/**
* Returns the media interaction flag
*/
bool mediaInteraction( ) const { return m_bMediaInteraction; }
/**
* Sets the media interaction flag
*/
void setMediaInteraction( bool yes );
/**
* Returns the media attenuation flag
*/
bool mediaAttenuation( ) const { return m_bMediaAttenuation; }
/**
* Sets the media attenuation flag
*/
void setMediaAttenuation( bool yes );
/** */
virtual void restoreMemento( PMMemento* s );
/** */
virtual void controlPoints( PMControlPointList& list );
/** */
virtual void controlPointsChanged( PMControlPointList& list );
/** */
virtual void cleanUp( ) const;
protected:
/** */
virtual bool isDefault( ) { return false; }
/** */
virtual void createViewStructure( );
/** */
virtual PMViewStructure* defaultViewStructure( ) const { return 0; }
private:
/**
* Creates and returns the default view structure for point lights
*/
PMViewStructure* defaultPointStructure( ) const;
/**
* Creates and returns the default view structure for spot lights
*/
PMViewStructure* defaultSpotStructure( ) const;
/**
* Creates and returns the default view structure for cylindrical lights
*/
PMViewStructure* defaultCylindricalStructure( ) const;
/**
* IDs for @ref PMMementoData
*/
enum PMLightMementoID
{ PMLocationID, PMColorID, PMRadiusID, PMFalloffID, PMTightnessID,
PMPointAtID, PMParallelID, PMAreaLightID, PMAreaTypeID, PMAreaAxis1ID,
PMAreaAxis2ID, PMAreaSize1ID, PMAreaSize2ID, PMAdaptiveID, PMOrientID,
PMJitterID, PMTypeID, PMFadingID, PMFadeDistanceID, PMFadePowerID,
PMInteractionID, PMAttenuationID };
PMLightType m_type;
PMVector m_location;
PMColor m_color;
double m_radius;
double m_falloff;
double m_tightness;
PMVector m_pointAt;
bool m_parallel;
bool m_bAreaLight;
PMAreaType m_areaType;
PMVector m_areaAxis1, m_areaAxis2;
int m_areaSize1, m_areaSize2;
int m_adaptive;
bool m_orient;
bool m_jitter;
bool m_bFading;
double m_fadeDistance;
int m_fadePower;
bool m_bMediaInteraction;
bool m_bMediaAttenuation;
/**
* The default view structure for point lights
*/
static PMViewStructure* s_pDefaultPointStructure;
/**
* The default view structure for spot lights
*/
static PMViewStructure* s_pDefaultSpotStructure;
/**
* The default view structure for cylindrical lights
*/
static PMViewStructure* s_pDefaultCylindricalStructure;
/**
* The size of the point light for 3d views
*/
static double s_pointLightSize;
/**
* Number of lines around the cylinder
*/
static int s_nCylinderLines;
/**
* Number of lines around the spot
*/
static int s_nSpotLines;
/**
* Length of the spot and cylinder
*/
static double s_length;
static PMMetaObject* s_pMetaObject;
};
#endif
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