diff options
author | Timothy Pearson <kb9vqf@pearsoncomputing.net> | 2013-01-26 13:17:21 -0600 |
---|---|---|
committer | Timothy Pearson <kb9vqf@pearsoncomputing.net> | 2013-01-26 13:17:21 -0600 |
commit | dfe289850f068f19ba4a83ab4e7e22a7e09c13c9 (patch) | |
tree | c297348a55df66c571de4525646e0b9762427353 /libkmid/player.h | |
parent | b7658a0d5eca24a9d37c6e04f88298ef02389db0 (diff) | |
download | tdelibs-dfe289850f068f19ba4a83ab4e7e22a7e09c13c9.tar.gz tdelibs-dfe289850f068f19ba4a83ab4e7e22a7e09c13c9.zip |
Rename a number of libraries and executables to avoid conflicts with KDE4
Diffstat (limited to 'libkmid/player.h')
-rw-r--r-- | libkmid/player.h | 396 |
1 files changed, 0 insertions, 396 deletions
diff --git a/libkmid/player.h b/libkmid/player.h deleted file mode 100644 index 6a9210292..000000000 --- a/libkmid/player.h +++ /dev/null @@ -1,396 +0,0 @@ -/* player.h - class MidiPlayer. Plays a set of tracks - This file is part of LibKMid 0.9.5 - Copyright (C) 1997,98,99,2000 Antonio Larrosa Jimenez - LibKMid's homepage : http://www.arrakis.es/~rlarrosa/libkmid.html - - This library is free software; you can redistribute it and/or - modify it under the terms of the GNU Library General Public - License as published by the Free Software Foundation; either - version 2 of the License, or (at your option) any later version. - - This library is distributed in the hope that it will be useful, - but WITHOUT ANY WARRANTY; without even the implied warranty of - MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - Library General Public License for more details. - - You should have received a copy of the GNU Library General Public License - along with this library; see the file COPYING.LIB. If not, write to - the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, - Boston, MA 02110-1301, USA. - - Send comments and bug fixes to Antonio Larrosa <larrosa@kde.org> - -***************************************************************************/ -#ifndef _PLAYER_H -#define _PLAYER_H - -#include <libkmid/dattypes.h> -#include <libkmid/midfile.h> -#include <libkmid/deviceman.h> -#include <libkmid/track.h> -#include <libkmid/notearray.h> -#include <kdemacros.h> - -/** - * This struct stores text, lyrics and change tempo events among others. - * - * It includes the main information for an event. That is, the absolute - * millisecond at which this event is played (from the beginning of the song), - * the delta milliseconds from the previous SpecialEvent, an ID, etc. - * - * This struct is used as nodes for a linked list, which you can get using - * MidiPlayer::specialEvents(). - * - * @short Struct used to store certain events - * @version 0.9.5 17/01/2000 - * @author Antonio Larrosa Jimenez <larrosa@kde.org> - */ -struct SpecialEvent -{ - /** - * An integer ID, that is assigned in order to each SpecialEvent. - */ - int id; - - /** - * Delta milliseconds from the previous SpecialEvent. - * - * @see absmilliseconds - */ - ulong diffmilliseconds; - - /** - * The absolute millisecond (from the beginning of the song) at which this - * SpecialEvent object is played. - * - * @see diffmilliseconds - */ - ulong absmilliseconds; - - /** - * MIDI ticks (from the beginning of the song) at which this event is played. - */ - int ticks; - - /** - * Type of event. This currently includes: - * - * @li 0 - Nothing, end of linked list. - * @li 1 - Text Event . See text. - * @li 3 - Change Tempo Event . See tempo. - * @li 5 - Lyrics Event . See text. - * @li 6 - Change number of beats per measure . See num and den. - * @li 7 - Beat . See num and den. - * - * The "Change number of beats per measure" and "beat" events are not really - * in the midi file, but they are added to the linked list in case you have - * an use for it. - */ - int type; - - /** - * Text field . It has a meaning only for Text and Lyrics events. - */ - char text[1024]; - - /** - * Tempo field . It has a meaning only for Change Tempo events. - */ - ulong tempo; - /** - * Numerator . It has a meaning only for Change number of beats per measure and - * beat events. - */ - int num; - /** - * Denominator . It has a meaning only for Change number of beats per measure - * and beat events. - */ - int den; - - /** - * This struct stores text, lyrics and change tempo events among others. - * - * It includes the main information for an event. That is, the absolute - * millisecond at which this event is played (from the beginning of the song), - * the delta milliseconds from the previous SpecialEvent, an ID, etc. - * - * This struct is used as nodes for a linked list, which you can get using - * MidiPlayer::specialEvents(). - */ - struct SpecialEvent *next; - - /** - * Next node in the linked list. - */ - -}; - - -/** - * PlayerController is a struct that is used by the MidiPlayer object - * to tell other parts of the application about the status of the MIDI playing. - * - * @short Struct used to have control over the player engine - * @version 0.9.5 17/01/2000 - * @author Antonio Larrosa Jimenez <larrosa@kde.org> - */ -struct PlayerController -{ - volatile ulong ticksTotal; - volatile ulong ticksPlayed; - volatile double millisecsPlayed; - volatile ulong beginmillisec; - - volatile int tempo; - volatile int num; - volatile int den; - - volatile int SPEVprocessed; - volatile int SPEVplayed; - - /** - * When pause is released, if the caller must know when the player has - * opened the devices and is playing again, then it just has to check - * to see when OK changes the value to 1 - */ - volatile int OK; - - /** - * When the player is playing (or paused), playing is set to 1. - */ - volatile int playing; - - /** - * When the player is paused, paused is set to 1. - */ - volatile int paused; - - /** - * When the player seeking the position of the song, moving is set to 1. - */ - volatile int moving; - - /** - * When the player has finished playing a song, finished is set to 1. - */ - volatile int finished; - - /** - * @internal - * @deprecated - * Not used - */ - volatile int message KDE_DEPRECATED; // set one of the following : - -#define PLAYER_DOPAUSE 1 -#define PLAYER_DOSTOP 2 -#define PLAYER_SETPOS 4 -#define PLAYER_HALT 8 - - volatile ulong gotomsec; //milliseconds to go to,if player_setpos is set - - /** - * When error is 1, an error has ocurred (i.e. it coultn't open the device) - */ - volatile int error; - - /** - * If gm is 1, the song follows the General Midi standard, if gm is 0, the song - * is in MT 32 format. - */ - volatile int gm; - - /** - * 100 means no change, 50 halfs the volume, 200 doubles it (if possible), etc. - * - * @see DeviceManager::setVolumePercentage() - */ - volatile int volumepercentage ; - - /** - * Activate or disactivate the force to use a patch for a given channel. - * @see pgm - */ - volatile bool forcepgm[16]; - - /** - * Force a given patch in each channel at "this" moment, as determined by - * forcepgm. - */ - volatile int pgm[16]; - - /** - * Ratio to multiply the tempo to. - */ - volatile double ratioTempo; - - /** - * @internal Used to stop the main pid until the child has finished to - * send the all notes off event - */ - volatile bool isSendingAllNotesOff; - - volatile MidiEvent *ev; -}; - - -/** - * MIDI file player routines . This class reads a MIDI file and - * play it using a DeviceManager object. - * - * To use it, just call loadSong() with the filename you want to play, - * and then play(). - * - * Please have a look at the note in the play() documentation. - * - * MidiPlayer will write information about the playing process on a - * PlayerController() structure that you must supply to the constructor - * - * Alternatively, if everything you want is to play a midi file in a game or - * any other application that doesn't need to fine tune the midi playing, just - * use the kmidplay() function. - * - * @see KMidSimpleAPI - * - * @short The MIDI file player engine - * @version 0.9.5 17/01/2000 - * @author Antonio Larrosa Jimenez <larrosa@kde.org> - */ -class KMID_EXPORT MidiPlayer -{ - class MidiPlayerPrivate; - MidiPlayerPrivate *d; - - DeviceManager *midi; - MidiFileInfo *info; - MidiTrack **tracks; - SpecialEvent *spev; - NoteArray *na; - - int songLoaded; - - PlayerController *ctl; - - bool parsesong; - bool generatebeats; - - void removeSpecialEvents(void); - void parseSpecialEvents(void); - void insertBeat(SpecialEvent *ev,ulong ms,int num,int den); - void generateBeats(void); - - //NoteArray *parseNotes(void); - void debugSpecialEvents(void); - public: - - /** - * Constructor . You must construct and pass a DeviceManager object and a - * PlayerController structure. None of them will be destroyed by this - * object, so you should do it after destroying the MidiPlayer object. - */ - MidiPlayer(DeviceManager *midi_,PlayerController *pctl); - - /** - * Destructor. - */ - ~MidiPlayer(); - - /** - * Loads a Song, and parses it (it the parse wasn't disabled with - * setParseSong() ) . It also generates the Beat events (see - * SpecialEvent::type() ) if you enabled this by using - * setGenerateBeats() . - */ - int loadSong(const char *filename); - - /** - * Unloads the current song, so that every internal variable is empty and clean - * for further usage. - */ - void removeSong(void); - - /** - * Returns true if there's a song already loaded (with a previous call to - * loadSong() ) and false if not. - */ - int isSongLoaded(void) { return songLoaded; } - - /** - * Returns the linked list of SpecialEvents objects . For this to work, - * the parse should be enabled (the default), by using setParseSong(). - */ - SpecialEvent *specialEvents() { return spev; } - - /** - * Returns and array with the notes playen through the song . MidiPlayer must - * parse the song to get the notes, so be sure not to disable the parsing of - * the song. - * - * Returns an array of notes, (just note on and note off events), in the form - * of a NoteArray object - */ - NoteArray *noteArray(void) { return na; } - - - /** - * Plays the song using the DeviceManager object supplied in the - * constructor. It should be already configured, as play doesn't change the - * volume, nor midi mapper, for example. - * - * Note: Calling this function will block the execution of your application - * until the song finishes playing. The solution for this is simple, fork - * before calling it, and create the PlayerController object on shared - * memory. - * - * As alternative, if everything you want is playing a midi file in a game or - * any other application that doesn't need to fine tune the midi playing, just - * use the KMidSimpleAPI::kMidPlay() function. - * - * @see KMidSimpleAPI::kMidInit - * @see KMidSimpleAPI::kMidPlay - * @see KMidSimpleAPI::kMidStop - * @see KMidSimpleAPI::kMidDestruct - */ - void play(bool calloutput=false,void output(void) = 0); - - /** - * Enables or disables the parsing of the song when loading it. This affects - * the SpecialEvents ( specialEvents() ) and the NoteArray - * ( noteArray() ). - */ - void setParseSong(bool b = true); - - /** - * Enables or disables the generation of beats event in a song when loading - * it. - */ - void setGenerateBeats(bool b = false); - - /** - * Returns information about the current MIDI file. - * - * @see loadSong - */ - MidiFileInfo *information(void) { return info; } - - /** - * Sets the position in a song. - * @param gotomsec the number of milliseconds to go to . A subsequent call to - * play() will start playing the song from that moment, instead of the - * beginning. - * @param midistat a MidiStatus object that will contain the status in - * which the MIDI device would be if it would have arrived to this situation by - * a normal playing of the song. - */ - void setPos(ulong gotomsec, class MidiStatus *midistat); - - /** - * Changes the speed at which a song is played. The song's tempo is multiplied - * by the specified ratio. - */ - void setTempoRatio(double ratio); - -}; - -#endif |