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Diffstat (limited to 'tdehtml/rendering/render_block.cpp')
-rw-r--r-- | tdehtml/rendering/render_block.cpp | 3155 |
1 files changed, 3155 insertions, 0 deletions
diff --git a/tdehtml/rendering/render_block.cpp b/tdehtml/rendering/render_block.cpp new file mode 100644 index 000000000..3c6c79543 --- /dev/null +++ b/tdehtml/rendering/render_block.cpp @@ -0,0 +1,3155 @@ +/* + * This file is part of the render object implementation for KHTML. + * + * Copyright (C) 1999-2003 Lars Knoll (knoll@kde.org) + * (C) 1999-2003 Antti Koivisto (koivisto@kde.org) + * (C) 2002-2003 Dirk Mueller (mueller@kde.org) + * (C) 2003,2005 Apple Computer, Inc. + * (C) 2004 Germain Garand (germain@ebooksfrance.org) + * (C) 2005 Allan Sandfeld Jensen (kde@carewolf.com) + * (C) 2006 Charles Samuels (charles@kde.org) + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Library General Public + * License as published by the Free Software Foundation; either + * version 2 of the License, or (at your option) any later version. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Library General Public License for more details. + * + * You should have received a copy of the GNU Library General Public License + * along with this library; see the file COPYING.LIB. If not, write to + * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, + * Boston, MA 02110-1301, USA. + * + */ + +//#define DEBUG +//#define DEBUG_LAYOUT +//#define BOX_DEBUG +//#define FLOAT_DEBUG +//#define PAGE_DEBUG + +#include <kdebug.h> +#include "rendering/render_text.h" +#include "rendering/render_table.h" +#include "rendering/render_canvas.h" +#include "rendering/render_layer.h" +#include "rendering/render_block.h" + +#include "xml/dom_nodeimpl.h" +#include "xml/dom_docimpl.h" +#include "html/html_formimpl.h" +#include "misc/htmltags.h" + +#include "tdehtmlview.h" + +using namespace DOM; + +namespace tdehtml { + +// ------------------------------------------------------------------------------------------------------- + +// Our MarginInfo state used when laying out block children. +RenderBlock::MarginInfo::MarginInfo(RenderBlock* block, int top, int bottom) +{ + // Whether or not we can collapse our own margins with our children. We don't do this + // if we had any border/padding (obviously), if we're the root or HTML elements, or if + // we're positioned, floating, a table cell. + m_canCollapseWithChildren = !block->isCanvas() && !block->isRoot() && !block->isPositioned() && + !block->isFloating() && !block->isTableCell() && !block->hasOverflowClip() && !block->isInlineBlockOrInlineTable(); + + m_canCollapseTopWithChildren = m_canCollapseWithChildren && (top == 0) /*&& block->style()->marginTopCollapse() != MSEPARATE */; + + // If any height other than auto is specified in CSS, then we don't collapse our bottom + // margins with our children's margins. To do otherwise would be to risk odd visual + // effects when the children overflow out of the parent block and yet still collapse + // with it. We also don't collapse if we have any bottom border/padding. + m_canCollapseBottomWithChildren = m_canCollapseWithChildren && (bottom == 0) && + (block->style()->height().isVariable() && block->style()->height().value() == 0) /*&& block->style()->marginBottomCollapse() != MSEPARATE*/; + + m_quirkContainer = block->isTableCell() || block->isBody() /*|| block->style()->marginTopCollapse() == MDISCARD || + block->style()->marginBottomCollapse() == MDISCARD*/; + + m_atTopOfBlock = true; + m_atBottomOfBlock = false; + + m_posMargin = m_canCollapseTopWithChildren ? block->maxTopMargin(true) : 0; + m_negMargin = m_canCollapseTopWithChildren ? block->maxTopMargin(false) : 0; + + m_selfCollapsingBlockClearedFloat = false; + + m_topQuirk = m_bottomQuirk = m_determinedTopQuirk = false; +} + +// ------------------------------------------------------------------------------------------------------- + +RenderBlock::RenderBlock(DOM::NodeImpl* node) + : RenderFlow(node) +{ + m_childrenInline = true; + m_floatingObjects = 0; + m_positionedObjects = 0; + m_firstLine = false; + m_avoidPageBreak = false; + m_clearStatus = CNONE; + m_maxTopPosMargin = m_maxTopNegMargin = m_maxBottomPosMargin = m_maxBottomNegMargin = 0; + m_topMarginQuirk = m_bottomMarginQuirk = false; + m_overflowHeight = m_overflowWidth = 0; + m_overflowLeft = m_overflowTop = 0; +} + +RenderBlock::~RenderBlock() +{ + delete m_floatingObjects; + delete m_positionedObjects; +} + +void RenderBlock::setStyle(RenderStyle* _style) +{ + setReplaced(_style->isDisplayReplacedType()); + + RenderFlow::setStyle(_style); + + // ### we could save this call when the change only affected + // non inherited properties + RenderObject *child = firstChild(); + while (child != 0) + { + if (child->isAnonymousBlock()) + { + RenderStyle* newStyle = new RenderStyle(); + newStyle->inheritFrom(style()); + newStyle->setDisplay(BLOCK); + child->setStyle(newStyle); + } + child = child->nextSibling(); + } + + if (attached()) { + // Update generated content and ::inside + updateReplacedContent(); + // Update pseudos for :before and :after + updatePseudoChildren(); + } + + // handled by close() during parsing + // ### remove close move upto updatePseudo + if (!document()->parsing()) { + updateFirstLetter(); + } +} + +// Attach handles initial setStyle that requires parent nodes +void RenderBlock::attach() +{ + RenderFlow::attach(); + + updateReplacedContent(); + updatePseudoChildren(); +} + +void RenderBlock::updateFirstLetter() +{ + // Only blocks with inline-children can generate a first-letter + if (!childrenInline() || !firstChild()) return; + + // Don't recurse + if (style()->styleType() == RenderStyle::FIRST_LETTER) return; + + // The first-letter style is inheritable. + RenderStyle *pseudoStyle = style()->getPseudoStyle(RenderStyle::FIRST_LETTER); + RenderObject *o = this; + while (o && !pseudoStyle) { + // ### We should ignore empty preceding siblings + if (o->parent() && o->parent()->firstChild() == this) + o = o->parent(); + else + break; + pseudoStyle = o->style()->getPseudoStyle(RenderStyle::FIRST_LETTER); + }; + + // FIXME: Currently we don't delete first-letters, this is + // handled instead in NodeImpl::diff by issuing Detach on first-letter changes. + if (!pseudoStyle) { + return; + } + + // Drill into inlines looking for our first text child. + RenderObject* firstText = firstChild(); + while (firstText && firstText->needsLayout() && !firstText->isFloating() && !firstText->isRenderBlock() && !firstText->isReplaced() && !firstText->isText()) + // ### We should skip first children with only white-space and punctuation + firstText = firstText->firstChild(); + + if (firstText && firstText->isText() && !firstText->isBR()) { + RenderObject* firstLetterObject = 0; + // Find the old first-letter + if (firstText->parent()->style()->styleType() == RenderStyle::FIRST_LETTER) + firstLetterObject = firstText->parent(); + + // Force inline display (except for floating first-letters) + pseudoStyle->setDisplay( pseudoStyle->isFloating() ? BLOCK : INLINE); + pseudoStyle->setPosition( STATIC ); // CSS2 says first-letter can't be positioned. + + if (firstLetterObject != 0) { + firstLetterObject->setStyle( pseudoStyle ); + RenderStyle* newStyle = new RenderStyle(); + newStyle->inheritFrom( pseudoStyle ); + firstText->setStyle( newStyle ); + return; + } + + RenderText* textObj = static_cast<RenderText*>(firstText); + RenderObject* firstLetterContainer = firstText->parent(); + + firstLetterObject = RenderFlow::createFlow(node(), pseudoStyle, renderArena() ); + firstLetterObject->setIsAnonymous( true ); + firstLetterContainer->addChild(firstLetterObject, firstLetterContainer->firstChild()); + + // if this object is the result of a :begin, then the text may have not been + // generated yet if it is a counter + if (textObj->recalcMinMax()) + textObj->recalcMinMaxWidths(); + + // The original string is going to be either a generated content string or a DOM node's + // string. We want the original string before it got transformed in case first-letter has + // no text-transform or a different text-transform applied to it. + DOMStringImpl* oldText = textObj->originalString(); + if (!oldText) + oldText = textObj->string(); + // ### In theory a first-letter can stretch across multiple text objects, if they only contain + // punctuation and white-space + if(oldText->l >= 1) { + oldText->ref(); + // begin: we need skip leading whitespace so that RenderBlock::findNextLineBreak + // won't think we're continuing from a previous run + unsigned int begin = 0; // the position that first-letter begins + unsigned int length = 0; // the position that "the rest" begins + while ( length < oldText->l && (oldText->s+length)->isSpace() ) + length++; + begin = length; + while ( length < oldText->l && + ( (oldText->s+length)->isPunct()) || (oldText->s+length)->isSpace() ) + length++; + if ( length < oldText->l && + !( (oldText->s+length)->isSpace() || (oldText->s+length)->isPunct() )) + length++; + while ( length < oldText->l && (oldText->s+length)->isMark() ) + length++; + + // we need to generated a remainingText object even if no text is left + // because it holds the place and style for the old textObj + RenderTextFragment* remainingText = + new (renderArena()) RenderTextFragment(textObj->node(), oldText, length, oldText->l-length); + remainingText->setIsAnonymous( textObj->isAnonymous() ); + remainingText->setStyle(textObj->style()); + if (remainingText->element()) + remainingText->element()->setRenderer(remainingText); + + RenderObject* nextObj = textObj->nextSibling(); + textObj->detach(); + firstLetterContainer->addChild(remainingText, nextObj); + + RenderTextFragment* letter = + new (renderArena()) RenderTextFragment(remainingText->node(), oldText, begin, length-begin); + letter->setIsAnonymous( remainingText->isAnonymous() ); + RenderStyle* newStyle = new RenderStyle(); + newStyle->inheritFrom(pseudoStyle); + letter->setStyle(newStyle); + firstLetterObject->addChild(letter); + oldText->deref(); + } + firstLetterObject->close(); + } +} + +void RenderBlock::addChildToFlow(RenderObject* newChild, RenderObject* beforeChild) +{ + // Make sure we don't append things after :after-generated content if we have it. + if ( !beforeChild && lastChild() && lastChild()->style()->styleType() == RenderStyle::AFTER ) + beforeChild = lastChild(); + + bool madeBoxesNonInline = false; + + // If the requested beforeChild is not one of our children, then this is most likely because + // there is an anonymous block box within this object that contains the beforeChild. So + // just insert the child into the anonymous block box instead of here. This may also be + // needed in cases of things like anonymous tables. + if (beforeChild && beforeChild->parent() != this) { + + KHTMLAssert(beforeChild->parent()); + + // In the special case where we are prepending a block-level element before + // something contained inside an anonymous block, we can just prepend it before + // the anonymous block. + if (!newChild->isInline() && beforeChild->parent()->isAnonymousBlock() && + beforeChild->parent()->parent() == this && + beforeChild->parent()->firstChild() == beforeChild) + return addChildToFlow(newChild, beforeChild->parent()); + + // Otherwise find our kid inside which the beforeChild is, and delegate to it. + // This may be many levels deep due to anonymous tables, table sections, etc. + RenderObject* responsible = beforeChild->parent(); + while (responsible->parent() != this) + responsible = responsible->parent(); + + return responsible->addChild(newChild,beforeChild); + } + + // prevent elements that haven't received a layout yet from getting painted by pushing + // them far above the top of the page + if (!newChild->isInline()) + newChild->setPos(newChild->xPos(), -500000); + + if (!newChild->isText() && newChild->style()->position() != STATIC) + setOverhangingContents(); + + // A block has to either have all of its children inline, or all of its children as blocks. + // So, if our children are currently inline and a block child has to be inserted, we move all our + // inline children into anonymous block boxes + if ( m_childrenInline && !newChild->isInline() && !newChild->isFloatingOrPositioned() ) + { + // This is a block with inline content. Wrap the inline content in anonymous blocks. + makeChildrenNonInline(beforeChild); + madeBoxesNonInline = true; + + if (beforeChild && beforeChild->parent() != this) { + beforeChild = beforeChild->parent(); + KHTMLAssert(beforeChild->isAnonymousBlock()); + KHTMLAssert(beforeChild->parent() == this); + } + } + else if (!m_childrenInline && !newChild->isFloatingOrPositioned()) + { + // If we're inserting an inline child but all of our children are blocks, then we have to make sure + // it is put into an anomyous block box. We try to use an existing anonymous box if possible, otherwise + // a new one is created and inserted into our list of children in the appropriate position. + if (newChild->isInline()) { + if (beforeChild) { + if ( beforeChild->previousSibling() && beforeChild->previousSibling()->isAnonymousBlock() ) { + beforeChild->previousSibling()->addChild(newChild); + return; + } + } + else { + if ( m_last && m_last->isAnonymousBlock() ) { + m_last->addChild(newChild); + return; + } + } + + // no suitable existing anonymous box - create a new one + RenderBlock* newBox = createAnonymousBlock(); + RenderBox::addChild(newBox,beforeChild); + newBox->addChild(newChild); + + //the above may actually destroy newBox in case an anonymous + //table got created, and made the anonymous block redundant. + //so look up what to hide indirectly. + RenderObject* toHide = newChild; + while (toHide->parent() != this) + toHide = toHide->parent(); + + toHide->setPos(toHide->xPos(), -500000); + return; + } + else { + // We are adding another block child... if the current last child is an anonymous box + // then it needs to be closed. + // ### get rid of the closing thing altogether this will only work during initial parsing + if (lastChild() && lastChild()->isAnonymous()) { + lastChild()->close(); + } + } + } + + RenderBox::addChild(newChild,beforeChild); + // ### care about aligned stuff + + if ( madeBoxesNonInline ) + removeLeftoverAnonymousBoxes(); +} + +static void getInlineRun(RenderObject* start, RenderObject* stop, + RenderObject*& inlineRunStart, + RenderObject*& inlineRunEnd) +{ + // Beginning at |start| we find the largest contiguous run of inlines that + // we can. We denote the run with start and end points, |inlineRunStart| + // and |inlineRunEnd|. Note that these two values may be the same if + // we encounter only one inline. + // + // We skip any non-inlines we encounter as long as we haven't found any + // inlines yet. + // + // |stop| indicates a non-inclusive stop point. Regardless of whether |stop| + // is inline or not, we will not include it in a run with inlines before it. It's as though we encountered + // a non-inline. + + RenderObject * curr = start; + bool sawInline; + do { + while (curr && !(curr->isInline() || curr->isFloatingOrPositioned())) + curr = curr->nextSibling(); + + inlineRunStart = inlineRunEnd = curr; + + if (!curr) + return; // No more inline children to be found. + + sawInline = curr->isInline(); + + curr = curr->nextSibling(); + while (curr && (curr->isInline() || curr->isFloatingOrPositioned()) && (curr != stop)) { + inlineRunEnd = curr; + if (curr->isInline()) + sawInline = true; + curr = curr->nextSibling(); + } + } while (!sawInline); + +} + +void RenderBlock::makeChildrenNonInline(RenderObject *insertionPoint) +{ + // makeChildrenNonInline takes a block whose children are *all* inline and it + // makes sure that inline children are coalesced under anonymous + // blocks. If |insertionPoint| is defined, then it represents the insertion point for + // the new block child that is causing us to have to wrap all the inlines. This + // means that we cannot coalesce inlines before |insertionPoint| with inlines following + // |insertionPoint|, because the new child is going to be inserted in between the inlines, + // splitting them. + KHTMLAssert(isReplacedBlock() || !isInline()); + KHTMLAssert(!insertionPoint || insertionPoint->parent() == this); + + m_childrenInline = false; + + RenderObject *child = firstChild(); + + while (child) { + RenderObject *inlineRunStart, *inlineRunEnd; + getInlineRun(child, insertionPoint, inlineRunStart, inlineRunEnd); + + if (!inlineRunStart) + break; + + child = inlineRunEnd->nextSibling(); + + RenderBlock* box = createAnonymousBlock(); + insertChildNode(box, inlineRunStart); + RenderObject* o = inlineRunStart; + while(o != inlineRunEnd) + { + RenderObject* no = o; + o = no->nextSibling(); + box->appendChildNode(removeChildNode(no)); + } + box->appendChildNode(removeChildNode(inlineRunEnd)); + box->close(); + box->setPos(box->xPos(), -500000); + } +} + +void RenderBlock::makePageBreakAvoidBlocks() +{ + KHTMLAssert(!childrenInline()); + KHTMLAssert(canvas()->pagedMode()); + + RenderObject *breakAfter = firstChild(); + RenderObject *breakBefore = breakAfter ? breakAfter->nextSibling() : 0; + + RenderBlock* pageRun = 0; + + // ### Should follow margin-collapsing rules, skipping self-collapsing blocks + // and exporting page-breaks from first/last child when collapsing with parent margin. + while (breakAfter) { + if (breakAfter->isRenderBlock() && !breakAfter->childrenInline()) + static_cast<RenderBlock*>(breakAfter)->makePageBreakAvoidBlocks(); + EPageBreak pbafter = breakAfter->style()->pageBreakAfter(); + EPageBreak pbbefore = breakBefore ? breakBefore->style()->pageBreakBefore() : PBALWAYS; + if ((pbafter == PBAVOID && pbbefore == PBAVOID) || + (pbafter == PBAVOID && pbbefore == PBAUTO) || + (pbafter == PBAUTO && pbbefore == PBAVOID)) + { + if (!pageRun) { + pageRun = createAnonymousBlock(); + pageRun->m_avoidPageBreak = true; + pageRun->setChildrenInline(false); + } + pageRun->appendChildNode(removeChildNode(breakAfter)); + } else + { + if (pageRun) { + pageRun->appendChildNode(removeChildNode(breakAfter)); + pageRun->close(); + insertChildNode(pageRun, breakBefore); + pageRun = 0; + } + } + breakAfter = breakBefore; + breakBefore = breakBefore ? breakBefore->nextSibling() : 0; + } + + // recurse into positioned block children as well. + if (m_positionedObjects) { + TQPtrListIterator<RenderObject> it(*m_positionedObjects); + for ( ; it.current(); ++it ) { + if (it.current()->isRenderBlock() && !it.current()->childrenInline()) { + static_cast<RenderBlock*>(it.current())->makePageBreakAvoidBlocks(); + } + } + } + + // recurse into floating block children. + if (m_floatingObjects) { + TQPtrListIterator<FloatingObject> it(*m_floatingObjects); + for ( ; it.current(); ++it ) { + if (it.current()->node->isRenderBlock() && !it.current()->node->childrenInline()) { + static_cast<RenderBlock*>(it.current()->node)->makePageBreakAvoidBlocks(); + } + } + } +} + +void RenderBlock::removeChild(RenderObject *oldChild) +{ + // If this child is a block, and if our previous and next siblings are + // both anonymous blocks with inline content, then we can go ahead and + // fold the inline content back together. + RenderObject* prev = oldChild->previousSibling(); + RenderObject* next = oldChild->nextSibling(); + bool mergedBlocks = false; + if (document()->renderer() && !isInline() && !oldChild->isInline() && !oldChild->continuation() && + prev && prev->isAnonymousBlock() && prev->childrenInline() && + next && next->isAnonymousBlock() && next->childrenInline()) { + // Take all the children out of the |next| block and put them in + // the |prev| block. + RenderObject* o = next->firstChild(); + while (o) { + RenderObject* no = o; + o = no->nextSibling(); + prev->appendChildNode(next->removeChildNode(no)); + no->setNeedsLayoutAndMinMaxRecalc(); + } + prev->setNeedsLayoutAndMinMaxRecalc(); + + // Nuke the now-empty block. + next->detach(); + + mergedBlocks = true; + } + + RenderFlow::removeChild(oldChild); + + if (mergedBlocks && prev && !prev->previousSibling() && !prev->nextSibling()) { + // The remerge has knocked us down to containing only a single anonymous + // box. We can go ahead and pull the content right back up into our + // box. + RenderObject* anonBlock = removeChildNode(prev); + m_childrenInline = true; + RenderObject* o = anonBlock->firstChild(); + while (o) { + RenderObject* no = o; + o = no->nextSibling(); + appendChildNode(anonBlock->removeChildNode(no)); + no->setNeedsLayoutAndMinMaxRecalc(); + } + + // Nuke the now-empty block. + anonBlock->detach(); + } +} + +bool RenderBlock::isSelfCollapsingBlock() const +{ + // We are not self-collapsing if we + // (a) have a non-zero height according to layout (an optimization to avoid wasting time) + // (b) are a table, + // (c) have border/padding, + // (d) have a min-height + if (m_height > 0 || + isTable() || (borderBottom() + paddingBottom() + borderTop() + paddingTop()) != 0 || + style()->minHeight().value() > 0) + return false; + + bool hasAutoHeight = style()->height().isVariable(); + if (style()->height().isPercent() && !style()->htmlHacks()) { + hasAutoHeight = true; + for (RenderBlock* cb = containingBlock(); !cb->isCanvas(); cb = cb->containingBlock()) { + if (cb->style()->height().isFixed() || cb->isTableCell()) + hasAutoHeight = false; + } + } + + // If the height is 0 or auto, then whether or not we are a self-collapsing block depends + // on whether we have content that is all self-collapsing or not. + if (hasAutoHeight || ((style()->height().isFixed() || style()->height().isPercent()) && style()->height().value() == 0)) { + // If the block has inline children, see if we generated any line boxes. If we have any + // line boxes, then we can't be self-collapsing, since we have content. + if (childrenInline()) + return !firstLineBox(); + + // Whether or not we collapse is dependent on whether all our normal flow children + // are also self-collapsing. + for (RenderObject* child = firstChild(); child; child = child->nextSibling()) { + if (child->isFloatingOrPositioned()) + continue; + if (!child->isSelfCollapsingBlock()) + return false; + } + return true; + } + return false; +} + +void RenderBlock::layout() +{ + // Table cells call layoutBlock directly, so don't add any logic here. Put code into + // layoutBlock(). + layoutBlock(false); +} + +void RenderBlock::layoutBlock(bool relayoutChildren) +{ + if (isInline() && !isReplacedBlock()) { + setNeedsLayout(false); + return; + } + // kdDebug( 6040 ) << renderName() << " " << this << "::layoutBlock() start" << endl; + // TQTime t; + // t.start(); + KHTMLAssert( needsLayout() ); + KHTMLAssert( minMaxKnown() ); + + if (canvas()->pagedMode()) relayoutChildren = true; + + if (!relayoutChildren && posChildNeedsLayout() && !normalChildNeedsLayout() && !selfNeedsLayout()) { + // All we have to is lay out our positioned objects. + layoutPositionedObjects(relayoutChildren); + if (hasOverflowClip()) + m_layer->checkScrollbarsAfterLayout(); + setNeedsLayout(false); + return; + } + + if (markedForRepaint()) { + repaintDuringLayout(); + setMarkedForRepaint(false); + } + + int oldWidth = m_width; + + calcWidth(); + m_overflowWidth = m_width; + m_overflowLeft = 0; + if (style()->direction() == LTR ) + { + int cw=0; + if (style()->textIndent().isPercent()) + cw = containingBlock()->contentWidth(); + m_overflowLeft = kMin(0, style()->textIndent().minWidth(cw)); + } + + if ( oldWidth != m_width ) + relayoutChildren = true; + + // kdDebug( 6040 ) << floatingObjects << "," << oldWidth << "," + // << m_width << ","<< needsLayout() << "," << isAnonymousBox() << "," + // << overhangingContents() << "," << isPositioned() << endl; + +#ifdef DEBUG_LAYOUT + kdDebug( 6040 ) << renderName() << "(RenderBlock) " << this << " ::layout() width=" << m_width << ", needsLayout=" << needsLayout() << endl; + if(containingBlock() == static_cast<RenderObject *>(this)) + kdDebug( 6040 ) << renderName() << ": containingBlock == this" << endl; +#endif + + clearFloats(); + + int previousHeight = m_height; + m_height = 0; + m_overflowHeight = 0; + m_clearStatus = CNONE; + + // We use four values, maxTopPos, maxPosNeg, maxBottomPos, and maxBottomNeg, to track + // our current maximal positive and negative margins. These values are used when we + // are collapsed with adjacent blocks, so for example, if you have block A and B + // collapsing together, then you'd take the maximal positive margin from both A and B + // and subtract it from the maximal negative margin from both A and B to get the + // true collapsed margin. This algorithm is recursive, so when we finish layout() + // our block knows its current maximal positive/negative values. + // + // Start out by setting our margin values to our current margins. Table cells have + // no margins, so we don't fill in the values for table cells. + if (!isTableCell()) { + initMaxMarginValues(); + + m_topMarginQuirk = style()->marginTop().isQuirk(); + m_bottomMarginQuirk = style()->marginBottom().isQuirk(); + + if (element() && element()->id() == ID_FORM && static_cast<HTMLFormElementImpl*>(element())->isMalformed()) + // See if this form is malformed (i.e., unclosed). If so, don't give the form + // a bottom margin. + m_maxBottomPosMargin = m_maxBottomNegMargin = 0; + } + + if (scrollsOverflow() && m_layer) { + // For overflow:scroll blocks, ensure we have both scrollbars in place always. + if (style()->overflowX() == OSCROLL) + m_layer->showScrollbar( Qt::Horizontal, true ); + if (style()->overflowY() == OSCROLL) + m_layer->showScrollbar( Qt::Vertical, true ); + } + + setContainsPageBreak(false); + + if (childrenInline()) + layoutInlineChildren( relayoutChildren ); + else + layoutBlockChildren( relayoutChildren ); + + // Expand our intrinsic height to encompass floats. + int toAdd = borderBottom() + paddingBottom(); + if (m_layer && scrollsOverflowX() && style()->height().isVariable()) + toAdd += m_layer->horizontalScrollbarHeight(); + if ( hasOverhangingFloats() && (isFloatingOrPositioned() || flowAroundFloats()) ) + m_overflowHeight = m_height = floatBottom() + toAdd; + + int oldHeight = m_height; + calcHeight(); + if (oldHeight != m_height) { + m_overflowHeight -= toAdd; + if (m_layer && scrollsOverflowY()) { + // overflow-height only includes padding-bottom when it scrolls + m_overflowHeight += paddingBottom(); + } + // If the block got expanded in size, then increase our overflowheight to match. + if (m_overflowHeight < m_height) + m_overflowHeight = m_height; + } + if (previousHeight != m_height) + relayoutChildren = true; + + if (isTableCell()) { + // Table cells need to grow to accommodate both overhanging floats and + // blocks that have overflowed content. + // Check for an overhanging float first. + // FIXME: This needs to look at the last flow, not the last child. + if (lastChild() && lastChild()->hasOverhangingFloats() && !lastChild()->hasOverflowClip()) { + KHTMLAssert(lastChild()->isRenderBlock()); + m_height = lastChild()->yPos() + static_cast<RenderBlock*>(lastChild())->floatBottom(); + m_height += borderBottom() + paddingBottom(); + } + + if (m_overflowHeight > m_height && !hasOverflowClip()) + m_height = m_overflowHeight + borderBottom() + paddingBottom(); + } + + if( hasOverhangingFloats() && ((isFloating() && style()->height().isVariable()) || isTableCell())) { + m_height = floatBottom(); + m_height += borderBottom() + paddingBottom(); + } + + if (canvas()->pagedMode()) { +#ifdef PAGE_DEBUG + kdDebug(6040) << renderName() << " Page Bottom: " << pageTopAfter(0) << endl; + kdDebug(6040) << renderName() << " Bottom: " << m_height << endl; +#endif + bool needsPageBreak = false; + int xpage = crossesPageBreak(0, m_height); + if (xpage) { + needsPageBreak = true; +#ifdef PAGE_DEBUG + kdDebug( 6040 ) << renderName() << " crosses to page " << xpage << endl; +#endif + } + if (needsPageBreak && !containsPageBreak()) { + setNeedsPageClear(true); +#ifdef PAGE_DEBUG + kdDebug( 6040 ) << renderName() << " marked for page-clear" << endl; +#endif + } + } + + layoutPositionedObjects( relayoutChildren ); + + // Always ensure our overflow width/height are at least as large as our width/height. + m_overflowWidth = kMax(m_overflowWidth, (int)m_width); + m_overflowHeight = kMax(m_overflowHeight, m_height); + + // Update our scrollbars if we're overflow:auto/scroll now that we know if + // we overflow or not. + if (hasOverflowClip() && m_layer) + m_layer->checkScrollbarsAfterLayout(); + + setNeedsLayout(false); +} + +void RenderBlock::adjustPositionedBlock(RenderObject* child, const MarginInfo& marginInfo) +{ + if (child->isBox() && child->hasStaticX()) { + if (style()->direction() == LTR) + static_cast<RenderBox*>(child)->setStaticX(borderLeft() + paddingLeft()); + else + static_cast<RenderBox*>(child)->setStaticX(borderRight() + paddingRight()); + } + + if (child->isBox() && child->hasStaticY()) { + int y = m_height; + if (!marginInfo.canCollapseWithTop()) { + child->calcVerticalMargins(); + int marginTop = child->marginTop(); + int collapsedTopPos = marginInfo.posMargin(); + int collapsedTopNeg = marginInfo.negMargin(); + if (marginTop > 0) { + if (marginTop > collapsedTopPos) + collapsedTopPos = marginTop; + } else { + if (-marginTop > collapsedTopNeg) + collapsedTopNeg = -marginTop; + } + y += (collapsedTopPos - collapsedTopNeg) - marginTop; + } + static_cast<RenderBox*>(child)->setStaticY(y); + } +} + +void RenderBlock::adjustFloatingBlock(const MarginInfo& marginInfo) +{ + // The float should be positioned taking into account the bottom margin + // of the previous flow. We add that margin into the height, get the + // float positioned properly, and then subtract the margin out of the + // height again. In the case of self-collapsing blocks, we always just + // use the top margins, since the self-collapsing block collapsed its + // own bottom margin into its top margin. + // + // Note also that the previous flow may collapse its margin into the top of + // our block. If this is the case, then we do not add the margin in to our + // height when computing the position of the float. This condition can be tested + // for by simply calling canCollapseWithTop. See + // http://www.hixie.ch/tests/adhoc/css/box/block/margin-collapse/046.html for + // an example of this scenario. + int marginOffset = marginInfo.canCollapseWithTop() ? 0 : marginInfo.margin(); + m_height += marginOffset; + positionNewFloats(); + m_height -= marginOffset; +} + +RenderObject* RenderBlock::handleSpecialChild(RenderObject* child, const MarginInfo& marginInfo, CompactInfo& compactInfo, bool& handled) +{ + // Handle positioned children first. + RenderObject* next = handlePositionedChild(child, marginInfo, handled); + if (handled) return next; + + // Handle floating children next. + next = handleFloatingChild(child, marginInfo, handled); + if (handled) return next; + + // See if we have a compact element. If we do, then try to tuck the compact element into the margin space of the next block. + next = handleCompactChild(child, compactInfo, marginInfo, handled); + if (handled) return next; + + // Finally, see if we have a run-in element. + return handleRunInChild(child, handled); +} + +RenderObject* RenderBlock::handlePositionedChild(RenderObject* child, const MarginInfo& marginInfo, bool& handled) +{ + if (child->isPositioned()) { + handled = true; + child->containingBlock()->insertPositionedObject(child); + adjustPositionedBlock(child, marginInfo); + return child->nextSibling(); + } + return 0; +} + +RenderObject* RenderBlock::handleFloatingChild(RenderObject* child, const MarginInfo& marginInfo, bool& handled) +{ + if (child->isFloating()) { + handled = true; + insertFloatingObject(child); + adjustFloatingBlock(marginInfo); + return child->nextSibling(); + } + return 0; +} + +static inline bool isAnonymousWhitespace( RenderObject* o ) { + if (!o->isAnonymous()) + return false; + RenderObject *fc = o->firstChild(); + return fc && fc == o->lastChild() && fc->isText() && static_cast<RenderText *>(fc)->stringLength() == 1 && + static_cast<RenderText *>(fc)->text()[0].unicode() == ' '; +} + +RenderObject* RenderBlock::handleCompactChild(RenderObject* child, CompactInfo& compactInfo, const MarginInfo& marginInfo, bool& handled) +{ + // FIXME: We only deal with one compact at a time. It is unclear what should be + // done if multiple contiguous compacts are encountered. For now we assume that + // compact A followed by another compact B should simply be treated as block A. + if (child->isCompact() && !compactInfo.compact() && (child->childrenInline() || child->isReplaced())) { + // Get the next non-positioned/non-floating RenderBlock. + RenderObject* next = child->nextSibling(); + RenderObject* curr = next; + while (curr && (curr->isFloatingOrPositioned() || isAnonymousWhitespace(curr)) ) + curr = curr->nextSibling(); + if (curr && curr->isRenderBlock() && !curr->isCompact() && !curr->isRunIn()) { + curr->calcWidth(); // So that horizontal margins are correct. + // Need to compute margins for the child as though it is a block. + child->style()->setDisplay(BLOCK); + child->calcWidth(); + child->style()->setDisplay(COMPACT); + + int childMargins = child->marginLeft() + child->marginRight(); + int margin = style()->direction() == LTR ? curr->marginLeft() : curr->marginRight(); + if (margin >= (childMargins + child->maxWidth())) { + // The compact will fit in the margin. + handled = true; + compactInfo.set(child, curr); + child->layoutIfNeeded(); + int off = marginInfo.margin(); + m_height += off + curr->marginTop() < child->marginTop() ? + child->marginTop() - curr->marginTop() -off: 0; + + child->setPos(0,0); // This position will be updated to reflect the compact's + // desired position and the line box for the compact will + // pick that position up. + return next; + } + } + } + return 0; +} + +void RenderBlock::adjustSizeForCompactIfNeeded(RenderObject* child, CompactInfo& compactInfo) +{ + // if the compact is bigger than the block it was run into + // then "this" block should take the height of the compact + if (compactInfo.matches(child)) { + // We have a compact child to squeeze in. + RenderObject* compactChild = compactInfo.compact(); + if (compactChild->height() > child->height()) + m_height += compactChild->height() - child->height(); + } +} + +void RenderBlock::insertCompactIfNeeded(RenderObject* child, CompactInfo& compactInfo) +{ + if (compactInfo.matches(child)) { + // We have a compact child to squeeze in. + RenderObject* compactChild = compactInfo.compact(); + int compactXPos = borderLeft() + paddingLeft() + compactChild->marginLeft(); + if (style()->direction() == RTL) { + compactChild->calcWidth(); // have to do this because of the capped maxwidth + compactXPos = width() - borderRight() - paddingRight() - + compactChild->width() - compactChild->marginRight(); + } + + int compactYPos = child->yPos() + child->borderTop() + child->paddingTop() + - compactChild->paddingTop() - compactChild->borderTop(); + int adj = 0; + KHTMLAssert(child->isRenderBlock()); + InlineRunBox *b = static_cast<RenderBlock*>(child)->firstLineBox(); + InlineRunBox *c = static_cast<RenderBlock*>(compactChild)->firstLineBox(); + if (b && c) { + // adjust our vertical position + int vpos = compactChild->getVerticalPosition( true, child ); + if (vpos == PositionBottom) + adj = b->height() > c->height() ? (b->height() + b->yPos() - c->height() - c->yPos()) : 0; + else if (vpos == PositionTop) + adj = b->yPos() - c->yPos(); + else + adj = vpos; + compactYPos += adj; + } + Length newLineHeight( kMax(compactChild->lineHeight(true)+adj, (int)child->lineHeight(true)), tdehtml::Fixed); + child->style()->setLineHeight( newLineHeight ); + child->setNeedsLayout( true, false ); + child->layout(); + + compactChild->setPos(compactXPos, compactYPos); // Set the x position. + compactInfo.clear(); + } +} + +RenderObject* RenderBlock::handleRunInChild(RenderObject* child, bool& handled) +{ + // See if we have a run-in element with inline children. If the + // children aren't inline, then just treat the run-in as a normal + // block. + if (child->isRunIn() && (child->childrenInline() || child->isReplaced())) { + // Get the next non-positioned/non-floating RenderBlock. + RenderObject* curr = child->nextSibling(); + while (curr && (curr->isFloatingOrPositioned() || isAnonymousWhitespace(curr)) ) + curr = curr->nextSibling(); + if (curr && (curr->isRenderBlock() && curr->childrenInline() && !curr->isCompact() && !curr->isRunIn())) { + // The block acts like an inline, so just null out its + // position. + handled = true; + child->setInline(true); + child->setPos(0,0); + + // Remove the child. + RenderObject* next = child->nextSibling(); + removeChildNode(child); + + // Now insert the child under |curr|. + curr->insertChildNode(child, curr->firstChild()); + return next; + } + } + return 0; +} + +void RenderBlock::collapseMargins(RenderObject* child, MarginInfo& marginInfo, int yPosEstimate) +{ + // Get our max pos and neg top margins. + int posTop = child->maxTopMargin(true); + int negTop = child->maxTopMargin(false); + + // For self-collapsing blocks, collapse our bottom margins into our + // top to get new posTop and negTop values. + if (child->isSelfCollapsingBlock()) { + posTop = kMax(posTop, (int)child->maxBottomMargin(true)); + negTop = kMax(negTop, (int)child->maxBottomMargin(false)); + } + + // See if the top margin is quirky. We only care if this child has + // margins that will collapse with us. + bool topQuirk = child->isTopMarginQuirk() /*|| style()->marginTopCollapse() == MDISCARD*/; + + if (marginInfo.canCollapseWithTop()) { + // This child is collapsing with the top of the + // block. If it has larger margin values, then we need to update + // our own maximal values. + if (!style()->htmlHacks() || !marginInfo.quirkContainer() || !topQuirk) { + m_maxTopPosMargin = kMax(posTop, (int)m_maxTopPosMargin); + m_maxTopNegMargin = kMax(negTop, (int)m_maxTopNegMargin); + } + + // The minute any of the margins involved isn't a quirk, don't + // collapse it away, even if the margin is smaller (www.webreference.com + // has an example of this, a <dt> with 0.8em author-specified inside + // a <dl> inside a <td>. + if (!marginInfo.determinedTopQuirk() && !topQuirk && (posTop-negTop)) { + m_topMarginQuirk = false; + marginInfo.setDeterminedTopQuirk(true); + } + + if (!marginInfo.determinedTopQuirk() && topQuirk && marginTop() == 0) + // We have no top margin and our top child has a quirky margin. + // We will pick up this quirky margin and pass it through. + // This deals with the <td><div><p> case. + // Don't do this for a block that split two inlines though. You do + // still apply margins in this case. + m_topMarginQuirk = true; + } + + if (marginInfo.quirkContainer() && marginInfo.atTopOfBlock() && (posTop - negTop)) + marginInfo.setTopQuirk(topQuirk); + + int ypos = m_height; + if (child->isSelfCollapsingBlock()) { + // This child has no height. We need to compute our + // position before we collapse the child's margins together, + // so that we can get an accurate position for the zero-height block. + int collapsedTopPos = kMax(marginInfo.posMargin(), (int)child->maxTopMargin(true)); + int collapsedTopNeg = kMax(marginInfo.negMargin(), (int)child->maxTopMargin(false)); + marginInfo.setMargin(collapsedTopPos, collapsedTopNeg); + + // Now collapse the child's margins together, which means examining our + // bottom margin values as well. + marginInfo.setPosMarginIfLarger(child->maxBottomMargin(true)); + marginInfo.setNegMarginIfLarger(child->maxBottomMargin(false)); + + if (!marginInfo.canCollapseWithTop()) + // We need to make sure that the position of the self-collapsing block + // is correct, since it could have overflowing content + // that needs to be positioned correctly (e.g., a block that + // had a specified height of 0 but that actually had subcontent). + ypos = m_height + collapsedTopPos - collapsedTopNeg; + } + else { +#ifdef APPLE_CHANGES + if (child->style()->marginTopCollapse() == MSEPARATE) { + m_height += marginInfo.margin() + child->marginTop(); + ypos = m_height; + } + else +#endif + if (!marginInfo.atTopOfBlock() || + (!marginInfo.canCollapseTopWithChildren() + && (!style()->htmlHacks() || !marginInfo.quirkContainer() || !marginInfo.topQuirk()))) { + // We're collapsing with a previous sibling's margins and not + // with the top of the block. + m_height += kMax(marginInfo.posMargin(), posTop) - kMax(marginInfo.negMargin(), negTop); + ypos = m_height; + } + + marginInfo.setPosMargin(child->maxBottomMargin(true)); + marginInfo.setNegMargin(child->maxBottomMargin(false)); + + if (marginInfo.margin()) + marginInfo.setBottomQuirk(child->isBottomMarginQuirk() /*|| style()->marginBottomCollapse() == MDISCARD*/); + + marginInfo.setSelfCollapsingBlockClearedFloat(false); + } + + child->setPos(child->xPos(), ypos); + if (ypos != yPosEstimate) { + if (child->style()->width().isPercent() && child->usesLineWidth()) + // The child's width is a percentage of the line width. + // When the child shifts to clear an item, its width can + // change (because it has more available line width). + // So go ahead and mark the item as dirty. + child->setChildNeedsLayout(true); + + if (!child->flowAroundFloats() && child->hasFloats()) + child->markAllDescendantsWithFloatsForLayout(); + + // Our guess was wrong. Make the child lay itself out again. + child->layoutIfNeeded(); + } +} + +void RenderBlock::clearFloatsIfNeeded(RenderObject* child, MarginInfo& marginInfo, int oldTopPosMargin, int oldTopNegMargin) +{ + int heightIncrease = getClearDelta(child); + if (heightIncrease) { + // The child needs to be lowered. Move the child so that it just clears the float. + child->setPos(child->xPos(), child->yPos() + heightIncrease); + + // Increase our height by the amount we had to clear. + bool selfCollapsing = child->isSelfCollapsingBlock(); + if (!selfCollapsing) + m_height += heightIncrease; + else { + // For self-collapsing blocks that clear, they may end up collapsing + // into the bottom of the parent block. We simulate this behavior by + // setting our positive margin value to compensate for the clear. + marginInfo.setPosMargin(kMax(0, child->yPos() - m_height)); + marginInfo.setNegMargin(0); + marginInfo.setSelfCollapsingBlockClearedFloat(true); + } + + if (marginInfo.canCollapseWithTop()) { + // We can no longer collapse with the top of the block since a clear + // occurred. The empty blocks collapse into the cleared block. + // FIXME: This isn't quite correct. Need clarification for what to do + // if the height the cleared block is offset by is smaller than the + // margins involved. + m_maxTopPosMargin = oldTopPosMargin; + m_maxTopNegMargin = oldTopNegMargin; + marginInfo.setAtTopOfBlock(false); + } + + // If our value of clear caused us to be repositioned vertically to be + // underneath a float, we might have to do another layout to take into account + // the extra space we now have available. + if (!selfCollapsing && !child->style()->width().isFixed() && child->usesLineWidth()) + // The child's width is a percentage of the line width. + // When the child shifts to clear an item, its width can + // change (because it has more available line width). + // So go ahead and mark the item as dirty. + child->setChildNeedsLayout(true); + if (!child->flowAroundFloats() && child->hasFloats()) + child->markAllDescendantsWithFloatsForLayout(); + child->layoutIfNeeded(); + } +} + +bool RenderBlock::canClear(RenderObject *child, PageBreakLevel level) +{ + KHTMLAssert(child->parent() && child->parent() == this); + KHTMLAssert(canvas()->pagedMode()); + + // Positioned elements cannot be moved. Only normal flow and floating. + if (child->isPositioned() || child->isRelPositioned()) return false; + + switch(level) { + case PageBreakNormal: + // check page-break-inside: avoid + if (!style()->pageBreakInside()) + // we cannot, but can our parent? + if(!parent()->canClear(this, level)) return false; + case PageBreakHarder: + // check page-break-after/before: avoid + if (m_avoidPageBreak) + // we cannot, but can our parent? + if(!parent()->canClear(this, level)) return false; + case PageBreakForced: + // child is larger than page-height and is forced to break + if(child->height() > canvas()->pageHeight()) return false; + return true; + } + assert(false); + return false; +} + +void RenderBlock::clearPageBreak(RenderObject* child, int pageBottom) +{ + KHTMLAssert(child->parent() && child->parent() == this); + KHTMLAssert(canvas()->pagedMode()); + + if (child->yPos() >= pageBottom) return; + + int heightIncrease = 0; + + heightIncrease = pageBottom - child->yPos(); + + // ### should never happen, canClear should have been called to detect it. + if (child->height() > canvas()->pageHeight()) { + kdDebug(6040) << "### child is too large to clear: " << child->height() << " > " << canvas()->pageHeight() << endl; + return; + } + + // The child needs to be lowered. Move the child so that it just clears the break. + child->setPos(child->xPos(), pageBottom); + +#ifdef PAGE_DEBUG + kdDebug(6040) << "Cleared block " << heightIncrease << "px" << endl; +#endif + + // Increase our height by the amount we had to clear. + m_height += heightIncrease; + + // We might have to do another layout to take into account + // the extra space we now have available. + if (!child->style()->width().isFixed() && child->usesLineWidth()) + // The child's width is a percentage of the line width. + // When the child shifts to clear a page-break, its width can + // change (because it has more available line width). + // So go ahead and mark the item as dirty. + child->setChildNeedsLayout(true); + if (!child->flowAroundFloats() && child->hasFloats()) + child->markAllDescendantsWithFloatsForLayout(); + if (child->containsPageBreak()) + child->setNeedsLayout(true); + child->layoutIfNeeded(); + + child->setAfterPageBreak(true); +} + +int RenderBlock::estimateVerticalPosition(RenderObject* child, const MarginInfo& marginInfo) +{ + // FIXME: We need to eliminate the estimation of vertical position, because + // when it's wrong we sometimes trigger a pathological relayout if there are + // intruding floats. + int yPosEstimate = m_height; + if (!marginInfo.canCollapseWithTop()) { + int childMarginTop = child->selfNeedsLayout() ? child->marginTop() : child->collapsedMarginTop(); + yPosEstimate += kMax(marginInfo.margin(), childMarginTop); + } + return yPosEstimate; +} + +void RenderBlock::determineHorizontalPosition(RenderObject* child) +{ + if (style()->direction() == LTR) { + int xPos = borderLeft() + paddingLeft(); + + // Add in our left margin. + int chPos = xPos + child->marginLeft(); + + // Some objects (e.g., tables, horizontal rules, overflow:auto blocks) avoid floats. They need + // to shift over as necessary to dodge any floats that might get in the way. + if (child->flowAroundFloats()) { + int leftOff = leftOffset(m_height); + if (style()->textAlign() != KHTML_CENTER && !child->style()->marginLeft().isVariable()) { + if (child->marginLeft() < 0) + leftOff += child->marginLeft(); + chPos = kMax(chPos, leftOff); // Let the float sit in the child's margin if it can fit. + } + else if (leftOff != xPos) { + // The object is shifting right. The object might be centered, so we need to + // recalculate our horizontal margins. Note that the containing block content + // width computation will take into account the delta between |leftOff| and |xPos| + // so that we can just pass the content width in directly to the |calcHorizontalMargins| + // function. + static_cast<RenderBox*>(child)->calcHorizontalMargins(child->style()->marginLeft(), child->style()->marginRight(), lineWidth(child->yPos())); + chPos = leftOff + child->marginLeft(); + } + } + + child->setPos(chPos, child->yPos()); + } else { + int xPos = m_width - borderRight() - paddingRight(); + if (m_layer && scrollsOverflowY()) + xPos -= m_layer->verticalScrollbarWidth(); + int chPos = xPos - (child->width() + child->marginRight()); + if (child->flowAroundFloats()) { + int rightOff = rightOffset(m_height); + if (style()->textAlign() != KHTML_CENTER && !child->style()->marginRight().isVariable()) { + if (child->marginRight() < 0) + rightOff -= child->marginRight(); + chPos = kMin(chPos, rightOff - child->width()); // Let the float sit in the child's margin if it can fit. + } else if (rightOff != xPos) { + // The object is shifting left. The object might be centered, so we need to + // recalculate our horizontal margins. Note that the containing block content + // width computation will take into account the delta between |rightOff| and |xPos| + // so that we can just pass the content width in directly to the |calcHorizontalMargins| + // function. + static_cast<RenderBox*>(child)->calcHorizontalMargins(child->style()->marginLeft(), child->style()->marginRight(), lineWidth(child->yPos())); + chPos = rightOff - child->marginRight() - child->width(); + } + } + child->setPos(chPos, child->yPos()); + } +} + +void RenderBlock::setCollapsedBottomMargin(const MarginInfo& marginInfo) +{ + if (marginInfo.canCollapseWithBottom() && !marginInfo.canCollapseWithTop()) { + // Update our max pos/neg bottom margins, since we collapsed our bottom margins + // with our children. + m_maxBottomPosMargin = kMax((int)m_maxBottomPosMargin, marginInfo.posMargin()); + m_maxBottomNegMargin = kMax((int)m_maxBottomNegMargin, marginInfo.negMargin()); + + if (!marginInfo.bottomQuirk()) + m_bottomMarginQuirk = false; + + if (marginInfo.bottomQuirk() && marginBottom() == 0) + // We have no bottom margin and our last child has a quirky margin. + // We will pick up this quirky margin and pass it through. + // This deals with the <td><div><p> case. + m_bottomMarginQuirk = true; + } +} + +void RenderBlock::handleBottomOfBlock(int top, int bottom, MarginInfo& marginInfo) +{ + // If our last flow was a self-collapsing block that cleared a float, then we don't + // collapse it with the bottom of the block. + if (!marginInfo.selfCollapsingBlockClearedFloat()) + marginInfo.setAtBottomOfBlock(true); + + // If we can't collapse with children then go ahead and add in the bottom margin. + if (!marginInfo.canCollapseWithBottom() && !marginInfo.canCollapseWithTop() + && (!style()->htmlHacks() || !marginInfo.quirkContainer() || !marginInfo.bottomQuirk())) + m_height += marginInfo.margin(); + + // Now add in our bottom border/padding. + m_height += bottom; + + // Negative margins can cause our height to shrink below our minimal height (border/padding). + // If this happens, ensure that the computed height is increased to the minimal height. + m_height = kMax(m_height, top + bottom); + + // Always make sure our overflow height is at least our height. + m_overflowHeight = kMax(m_height, m_overflowHeight); + + // Update our bottom collapsed margin info. + setCollapsedBottomMargin(marginInfo); +} + +void RenderBlock::layoutBlockChildren( bool relayoutChildren ) +{ +#ifdef DEBUG_LAYOUT + kdDebug( 6040 ) << renderName() << " layoutBlockChildren( " << this <<" ), relayoutChildren="<< relayoutChildren << endl; +#endif + + int top = borderTop() + paddingTop(); + int bottom = borderBottom() + paddingBottom(); + if (m_layer && scrollsOverflowX() && style()->height().isVariable()) + bottom += m_layer->horizontalScrollbarHeight(); + + m_height = m_overflowHeight = top; + + // The margin struct caches all our current margin collapsing state. + // The compact struct caches state when we encounter compacts. + MarginInfo marginInfo(this, top, bottom); + CompactInfo compactInfo; + + // Fieldsets need to find their legend and position it inside the border of the object. + // The legend then gets skipped during normal layout. + RenderObject* legend = layoutLegend(relayoutChildren); + + PageBreakInfo pageBreakInfo(pageTopAfter(0)); + + RenderObject* child = firstChild(); + while( child != 0 ) + { + if (legend == child) { + child = child->nextSibling(); + continue; // Skip the legend, since it has already been positioned up in the fieldset's border. + } + + int oldTopPosMargin = m_maxTopPosMargin; + int oldTopNegMargin = m_maxTopNegMargin; + + // make sure we relayout children if we need it. + if (!child->isPositioned() && (relayoutChildren || + (child->isReplaced() && (child->style()->width().isPercent() || child->style()->height().isPercent())) || + (child->isRenderBlock() && child->style()->height().isPercent()) || + (child->isBody() && child->style()->htmlHacks()))) + { + child->setChildNeedsLayout(true); + } + + // Handle the four types of special elements first. These include positioned content, floating content, compacts and + // run-ins. When we encounter these four types of objects, we don't actually lay them out as normal flow blocks. + bool handled = false; + RenderObject* next = handleSpecialChild(child, marginInfo, compactInfo, handled); + if (handled) { child = next; continue; } + + // The child is a normal flow object. Compute its vertical margins now. + child->calcVerticalMargins(); + +#ifdef APPLE_CHANGES /* margin-*-collapse not merged yet */ + // Do not allow a collapse if the margin top collapse style is set to SEPARATE. + if (child->style()->marginTopCollapse() == MSEPARATE) { + marginInfo.setAtTopOfBlock(false); + marginInfo.clearMargin(); + } +#endif + + // Try to guess our correct y position. In most cases this guess will + // be correct. Only if we're wrong (when we compute the real y position) + // will we have to potentially relayout. + int yPosEstimate = estimateVerticalPosition(child, marginInfo); + + // If an element might be affected by the presence of floats, then always mark it for + // layout. + if ( !child->flowAroundFloats() || child->usesLineWidth() ) { + int fb = floatBottom(); + if (fb > m_height || fb > yPosEstimate) + child->setChildNeedsLayout(true); + } + + // Go ahead and position the child as though it didn't collapse with the top. + child->setPos(child->xPos(), yPosEstimate); + child->layoutIfNeeded(); + + // Now determine the correct ypos based on examination of collapsing margin + // values. + collapseMargins(child, marginInfo, yPosEstimate); + + // Now check for clear. + clearFloatsIfNeeded(child, marginInfo, oldTopPosMargin, oldTopNegMargin); + + // We are no longer at the top of the block if we encounter a non-empty child. + // This has to be done after checking for clear, so that margins can be reset if a clear occurred. + if (marginInfo.atTopOfBlock() && !child->isSelfCollapsingBlock()) + marginInfo.setAtTopOfBlock(false); + + // Now place the child in the correct horizontal position + determineHorizontalPosition(child); + + adjustSizeForCompactIfNeeded(child, compactInfo); + // Update our height now that the child has been placed in the correct position. + m_height += child->height(); + +#ifdef APPLE_CHANGES + if (child->style()->marginBottomCollapse() == MSEPARATE) { + m_height += child->marginBottom(); + marginInfo.clearMargin(); + } +#endif + + // Check for page-breaks + if (canvas()->pagedMode()) + clearChildOfPageBreaks(child, pageBreakInfo, marginInfo); + + if (child->hasOverhangingFloats() && !child->flowAroundFloats()) { + // need to add the child's floats to our floating objects list, but not in the case where + // overflow is auto/scroll + addOverHangingFloats( static_cast<RenderBlock *>(child), -child->xPos(), -child->yPos(), true ); + } + + // See if this child has made our overflow need to grow. + int effX = child->effectiveXPos(); + int effY = child->effectiveYPos(); + m_overflowWidth = kMax(effX + child->effectiveWidth(), m_overflowWidth); + m_overflowLeft = kMin(effX, m_overflowLeft); + m_overflowHeight = kMax(effY + child->effectiveHeight(), m_overflowHeight); + m_overflowTop = kMin(effY, m_overflowTop); + + // Insert our compact into the block margin if we have one. + insertCompactIfNeeded(child, compactInfo); + + child = child->nextSibling(); + } + + // The last child had forced page-break-after + if (pageBreakInfo.forcePageBreak()) + m_height = pageBreakInfo.pageBottom(); + + // Now do the handling of the bottom of the block, adding in our bottom border/padding and + // determining the correct collapsed bottom margin information. + handleBottomOfBlock(top, bottom, marginInfo); + + setNeedsLayout(false); +} + +void RenderBlock::clearChildOfPageBreaks(RenderObject *child, PageBreakInfo &pageBreakInfo, MarginInfo &marginInfo) +{ + (void)marginInfo; + int childTop = child->yPos(); + int childBottom = child->yPos()+child->height(); +#ifdef PAGE_DEBUG + kdDebug(6040) << renderName() << " ChildTop: " << childTop << " ChildBottom: " << childBottom << endl; +#endif + + bool forcePageBreak = pageBreakInfo.forcePageBreak() || child->style()->pageBreakBefore() == PBALWAYS; +#ifdef PAGE_DEBUG + if (forcePageBreak) + kdDebug(6040) << renderName() << "Forced break required" << endl; +#endif + + int xpage = crossesPageBreak(childTop, childBottom); + if (xpage || forcePageBreak) + { + if (!forcePageBreak && child->containsPageBreak() && !child->needsPageClear()) { +#ifdef PAGE_DEBUG + kdDebug(6040) << renderName() << " Child contains page-break to page " << xpage << endl; +#endif + // ### Actually this assumes floating children are breaking/clearing + // nicely as well. + setContainsPageBreak(true); + } + else { + bool doBreak = true; + // don't break before the first child or when page-break-inside is avoid + if (!forcePageBreak && (!style()->pageBreakInside() || m_avoidPageBreak || child == firstChild())) { + if (parent()->canClear(this, (m_avoidPageBreak) ? PageBreakHarder : PageBreakNormal )) { +#ifdef PAGE_DEBUG + kdDebug(6040) << renderName() << "Avoid page-break inside" << endl; +#endif + child->setNeedsPageClear(false); + setNeedsPageClear(true); + doBreak = false; + } +#ifdef PAGE_DEBUG + else + kdDebug(6040) << renderName() << "Ignoring page-break avoid" << endl; +#endif + } + if (doBreak) { +#ifdef PAGE_DEBUG + kdDebug(6040) << renderName() << " Clearing child of page-break" << endl; + kdDebug(6040) << renderName() << " child top of page " << xpage << endl; +#endif + clearPageBreak(child, pageBreakInfo.pageBottom()); + child->setNeedsPageClear(false); + setContainsPageBreak(true); + } + } + pageBreakInfo.setPageBottom(pageBreakInfo.pageBottom() + canvas()->pageHeight()); + } + else + if (child->yPos() >= pageBreakInfo.pageBottom()) { + bool doBreak = true; +#ifdef PAGE_DEBUG + kdDebug(6040) << "Page-break between children" << endl; +#endif + if (!style()->pageBreakInside() || m_avoidPageBreak) { + if(parent()->canClear(this, (m_avoidPageBreak) ? PageBreakHarder : PageBreakNormal )) { +#ifdef PAGE_DEBUG + kdDebug(6040) << "Avoid page-break inside" << endl; +#endif + child->setNeedsPageClear(false); + setNeedsPageClear(true); + doBreak = false; + } +#ifdef PAGE_DEBUG + else + kdDebug(6040) << "Ignoring page-break avoid" << endl; +#endif + } + if (doBreak) { + // Break between children + setContainsPageBreak(true); + // ### Should collapse top-margin with page-margin + } + pageBreakInfo.setPageBottom(pageBreakInfo.pageBottom() + canvas()->pageHeight()); + } + + // Do we need a forced page-break before next child? + pageBreakInfo.setForcePageBreak(false); + if (child->style()->pageBreakAfter() == PBALWAYS) + pageBreakInfo.setForcePageBreak(true); +} + +void RenderBlock::layoutPositionedObjects(bool relayoutChildren) +{ + if (m_positionedObjects) { + //kdDebug( 6040 ) << renderName() << " " << this << "::layoutPositionedObjects() start" << endl; + RenderObject* r; + TQPtrListIterator<RenderObject> it(*m_positionedObjects); + for ( ; (r = it.current()); ++it ) { + //kdDebug(6040) << " have a positioned object" << endl; + if (r->markedForRepaint()) { + r->repaintDuringLayout(); + r->setMarkedForRepaint(false); + } + if ( relayoutChildren || r->style()->position() == FIXED || + ((r->hasStaticY()||r->hasStaticX()) && r->parent() != this && r->parent()->isBlockFlow()) ) { + r->setChildNeedsLayout(true); + r->dirtyFormattingContext(false); + } + r->layoutIfNeeded(); + } + } +} + +void RenderBlock::paint(PaintInfo& pI, int _tx, int _ty) +{ + _tx += m_x; + _ty += m_y; + + // check if we need to do anything at all... + if (!isRoot() && !isInlineFlow() && !overhangingContents() && !isRelPositioned() && !isPositioned() ) + { + int h = m_overflowHeight; + int yPos = _ty; + if (m_floatingObjects && floatBottom() > h) + h = floatBottom(); + + yPos += overflowTop(); + + int os = maximalOutlineSize(pI.phase); + if( (yPos > pI.r.bottom() + os) || (_ty + h <= pI.r.y() - os)) + return; + } + + paintObject(pI, _tx, _ty); +} + +void RenderBlock::paintObject(PaintInfo& pI, int _tx, int _ty, bool shouldPaintOutline) +{ +#ifdef DEBUG_LAYOUT + //kdDebug( 6040 ) << renderName() << "(RenderBlock) " << this << " ::paintObject() w/h = (" << width() << "/" << height() << ")" << endl; +#endif + + // If we're a repositioned run-in, don't paint background/borders. + bool inlineFlow = isInlineFlow(); + + // 1. paint background, borders etc + if (!inlineFlow && + (pI.phase == PaintActionElementBackground || pI.phase == PaintActionChildBackground ) && + shouldPaintBackgroundOrBorder() && style()->visibility() == VISIBLE) + paintBoxDecorations(pI, _tx, _ty); + + if ( pI.phase == PaintActionElementBackground ) + return; + if ( pI.phase == PaintActionChildBackgrounds ) + pI.phase = PaintActionChildBackground; + + // 2. paint contents + int scrolledX = _tx; + int scrolledY = _ty; + if (hasOverflowClip() && m_layer) + m_layer->subtractScrollOffset(scrolledX, scrolledY); + + if (childrenInline()) + paintLines(pI, scrolledX, scrolledY); + else { + for(RenderObject *child = firstChild(); child; child = child->nextSibling()) + if(!child->layer() && !child->isFloating()) + child->paint(pI, scrolledX, scrolledY); + } + + // 3. paint floats. + if (!inlineFlow && (pI.phase == PaintActionFloat || pI.phase == PaintActionSelection)) + paintFloats(pI, scrolledX, scrolledY, pI.phase == PaintActionSelection); + + // 4. paint outline. + if (shouldPaintOutline && !inlineFlow && pI.phase == PaintActionOutline && + style()->outlineWidth() && style()->visibility() == VISIBLE) + paintOutline(pI.p, _tx, _ty, width(), height(), style()); + +#ifdef BOX_DEBUG + if ( style() && style()->visibility() == VISIBLE ) { + if(isAnonymous()) + outlineBox(pI.p, _tx, _ty, "green"); + if(isFloating()) + outlineBox(pI.p, _tx, _ty, "yellow"); + else + outlineBox(pI.p, _tx, _ty); + } +#endif +} + +void RenderBlock::paintFloats(PaintInfo& pI, int _tx, int _ty, bool paintSelection) +{ + if (!m_floatingObjects) + return; + + FloatingObject* r; + TQPtrListIterator<FloatingObject> it(*m_floatingObjects); + for ( ; (r = it.current()); ++it) { + // Only paint the object if our noPaint flag isn't set. + if (r->node->isFloating() && !r->noPaint && !r->node->layer()) { + PaintAction oldphase = pI.phase; + if (paintSelection) { + pI.phase = PaintActionSelection; + r->node->paint(pI, _tx + r->left - r->node->xPos() + r->node->marginLeft(), + _ty + r->startY - r->node->yPos() + r->node->marginTop()); + } + else { + pI.phase = PaintActionElementBackground; + r->node->paint(pI, + _tx + r->left - r->node->xPos() + r->node->marginLeft(), + _ty + r->startY - r->node->yPos() + r->node->marginTop()); + pI.phase = PaintActionChildBackgrounds; + r->node->paint(pI, + _tx + r->left - r->node->xPos() + r->node->marginLeft(), + _ty + r->startY - r->node->yPos() + r->node->marginTop()); + pI.phase = PaintActionFloat; + r->node->paint(pI, + _tx + r->left - r->node->xPos() + r->node->marginLeft(), + _ty + r->startY - r->node->yPos() + r->node->marginTop()); + pI.phase = PaintActionForeground; + r->node->paint(pI, + _tx + r->left - r->node->xPos() + r->node->marginLeft(), + _ty + r->startY - r->node->yPos() + r->node->marginTop()); + pI.phase = PaintActionOutline; + r->node->paint(pI, + _tx + r->left - r->node->xPos() + r->node->marginLeft(), + _ty + r->startY - r->node->yPos() + r->node->marginTop()); + } + pI.phase = oldphase; + } + } +} + +void RenderBlock::insertPositionedObject(RenderObject *o) +{ + // Create the list of special objects if we don't aleady have one + if (!m_positionedObjects) { + m_positionedObjects = new TQPtrList<RenderObject>; + m_positionedObjects->setAutoDelete(false); + } + else { + // Don't insert the object again if it's already in the list + TQPtrListIterator<RenderObject> it(*m_positionedObjects); + RenderObject* f; + while ( (f = it.current()) ) { + if (f == o) return; + ++it; + } + } + + // Create the special object entry & append it to the list + setOverhangingContents(); + m_positionedObjects->append(o); +} + +void RenderBlock::removePositionedObject(RenderObject *o) +{ + if (m_positionedObjects) { + TQPtrListIterator<RenderObject> it(*m_positionedObjects); + while (it.current()) { + if (it.current() == o) + m_positionedObjects->removeRef(it.current()); + ++it; + } + if (m_positionedObjects->isEmpty()) { + delete m_positionedObjects; + m_positionedObjects = 0; + } + } +} + +void RenderBlock::insertFloatingObject(RenderObject *o) +{ + // Create the list of special objects if we don't aleady have one + if (!m_floatingObjects) { + m_floatingObjects = new TQPtrList<FloatingObject>; + m_floatingObjects->setAutoDelete(true); + } + else { + // Don't insert the object again if it's already in the list + TQPtrListIterator<FloatingObject> it(*m_floatingObjects); + FloatingObject* f; + while ( (f = it.current()) ) { + if (f->node == o) return; + ++it; + } + } + + // Create the special object entry & append it to the list + + FloatingObject *newObj; + if (o->isFloating()) { + // floating object + o->layoutIfNeeded(); + + if(o->style()->floating() & FLEFT) + newObj = new FloatingObject(FloatingObject::FloatLeft); + else + newObj = new FloatingObject(FloatingObject::FloatRight); + + newObj->startY = -500000; + newObj->endY = -500000; + newObj->width = o->width() + o->marginLeft() + o->marginRight(); + } + else { + // We should never get here, as insertFloatingObject() should only ever be called with floating + // objects. + KHTMLAssert(false); + newObj = 0; // keep gcc's uninitialized variable warnings happy + } + + newObj->node = o; + + m_floatingObjects->append(newObj); +} + +void RenderBlock::removeFloatingObject(RenderObject *o) +{ + if (m_floatingObjects) { + TQPtrListIterator<FloatingObject> it(*m_floatingObjects); + while (it.current()) { + if (it.current()->node == o) + m_floatingObjects->removeRef(it.current()); + ++it; + } + } +} + +void RenderBlock::positionNewFloats() +{ + if(!m_floatingObjects) return; + FloatingObject *f = m_floatingObjects->getLast(); + if(!f || f->startY != -500000) return; + FloatingObject *lastFloat; + while(1) + { + lastFloat = m_floatingObjects->prev(); + if (!lastFloat || lastFloat->startY != -500000) { + m_floatingObjects->next(); + break; + } + f = lastFloat; + } + + int y = m_height; + + + // the float can not start above the y position of the last positioned float. + if(lastFloat && lastFloat->startY > y) + y = lastFloat->startY; + + while(f) + { + //skip elements copied from elsewhere and positioned elements + if (f->node->containingBlock()!=this) + { + f = m_floatingObjects->next(); + continue; + } + + RenderObject *o = f->node; + int _height = o->height() + o->marginTop() + o->marginBottom(); + + // floats avoid page-breaks + if(canvas()->pagedMode()) + { + int top = y; + int bottom = y + o->height(); + if (crossesPageBreak(top, bottom) && o->height() < canvas()->pageHeight() ) { + int newY = pageTopAfter(top); +#ifdef PAGE_DEBUG + kdDebug(6040) << renderName() << " clearing float " << newY - y << "px" << endl; +#endif + y = newY; + } + } + + int ro = rightOffset(); // Constant part of right offset. + int lo = leftOffset(); // Constant part of left offset. + int fwidth = f->width; // The width we look for. + //kdDebug( 6040 ) << " Object width: " << fwidth << " available width: " << ro - lo << endl; + + // in quirk mode, floated auto-width tables try to fit within remaining linewidth + bool ftQuirk = o->isTable() && style()->htmlHacks() && o->style()->width().isVariable(); + if (ftQuirk) + fwidth = kMin( o->minWidth()+o->marginLeft()+o->marginRight(), fwidth ); + + if (ro - lo < fwidth) + fwidth = ro - lo; // Never look for more than what will be available. + + if ( o->style()->clear() & CLEFT ) + y = kMax( leftBottom(), y ); + if ( o->style()->clear() & CRIGHT ) + y = kMax( rightBottom(), y ); + + bool canClearLine; + if (o->style()->floating() & FLEFT) + { + int heightRemainingLeft = 1; + int heightRemainingRight = 1; + int fx = leftRelOffset(y,lo, false, &heightRemainingLeft, &canClearLine); + if (canClearLine) + { + while (rightRelOffset(y,ro, false, &heightRemainingRight)-fx < fwidth) + { + y += kMin( heightRemainingLeft, heightRemainingRight ); + fx = leftRelOffset(y,lo, false, &heightRemainingLeft); + } + } + if (ftQuirk && (rightRelOffset(y,ro, false)-fx < f->width)) { + o->setPos( o->xPos(), y + o->marginTop() ); + o->setChildNeedsLayout(true, false); + o->layoutIfNeeded(); + _height = o->height() + o->marginTop() + o->marginBottom(); + f->width = o->width() + o->marginLeft() + o->marginRight(); + } + f->left = fx; + //kdDebug( 6040 ) << "positioning left aligned float at (" << fx + o->marginLeft() << "/" << y + o->marginTop() << ") fx=" << fx << endl; + o->setPos(fx + o->marginLeft(), y + o->marginTop()); + } + else + { + int heightRemainingLeft = 1; + int heightRemainingRight = 1; + int fx = rightRelOffset(y,ro, false, &heightRemainingRight, &canClearLine); + if (canClearLine) + { + while (fx - leftRelOffset(y,lo, false, &heightRemainingLeft) < fwidth) + { + y += kMin(heightRemainingLeft, heightRemainingRight); + fx = rightRelOffset(y,ro, false, &heightRemainingRight); + } + } + if (ftQuirk && (fx - leftRelOffset(y,lo, false) < f->width)) { + o->setPos( o->xPos(), y + o->marginTop() ); + o->setChildNeedsLayout(true, false); + o->layoutIfNeeded(); + _height = o->height() + o->marginTop() + o->marginBottom(); + f->width = o->width() + o->marginLeft() + o->marginRight(); + } + f->left = fx - f->width; + //kdDebug( 6040 ) << "positioning right aligned float at (" << fx - o->marginRight() - o->width() << "/" << y + o->marginTop() << ")" << endl; + o->setPos(fx - o->marginRight() - o->width(), y + o->marginTop()); + } + + if ( m_layer && hasOverflowClip()) { + if (o->xPos()+o->width() > m_overflowWidth) + m_overflowWidth = o->xPos()+o->width(); + else + if (o->xPos() < m_overflowLeft) + m_overflowLeft = o->xPos(); + } + + f->startY = y; + f->endY = f->startY + _height; + + + //kdDebug( 6040 ) << "floatingObject x/y= (" << f->left << "/" << f->startY << "-" << f->width << "/" << f->endY - f->startY << ")" << endl; + + f = m_floatingObjects->next(); + } +} + +void RenderBlock::newLine() +{ + positionNewFloats(); + // set y position + int newY = 0; + switch(m_clearStatus) + { + case CLEFT: + newY = leftBottom(); + break; + case CRIGHT: + newY = rightBottom(); + break; + case CBOTH: + newY = floatBottom(); + default: + break; + } + if(m_height < newY) + { + // kdDebug( 6040 ) << "adjusting y position" << endl; + m_height = newY; + } + m_clearStatus = CNONE; +} + +int +RenderBlock::leftOffset() const +{ + return borderLeft()+paddingLeft(); +} + +int +RenderBlock::leftRelOffset(int y, int fixedOffset, bool applyTextIndent, int *heightRemaining, bool *canClearLine ) const +{ + int left = fixedOffset; + if (canClearLine) *canClearLine = true; + + if (m_floatingObjects) { + if ( heightRemaining ) *heightRemaining = 1; + FloatingObject* r; + TQPtrListIterator<FloatingObject> it(*m_floatingObjects); + for ( ; (r = it.current()); ++it ) + { + //kdDebug( 6040 ) <<(void *)this << " left: sy, ey, x, w " << r->startY << "," << r->endY << "," << r->left << "," << r->width << " " << endl; + if (r->startY <= y && r->endY > y && + r->type == FloatingObject::FloatLeft && + r->left + r->width > left) { + left = r->left + r->width; + if ( heightRemaining ) *heightRemaining = r->endY - y; + if ( canClearLine ) *canClearLine = (r->node->style()->floating() != FLEFT_ALIGN); + } + } + } + + if (applyTextIndent && m_firstLine && style()->direction() == LTR ) { + int cw=0; + if (style()->textIndent().isPercent()) + cw = containingBlock()->contentWidth(); + left += style()->textIndent().minWidth(cw); + } + + //kdDebug( 6040 ) << "leftOffset(" << y << ") = " << left << endl; + return left; +} + +int +RenderBlock::rightOffset() const +{ + int right = m_width - borderRight() - paddingRight(); + if (m_layer && scrollsOverflowY()) + right -= m_layer->verticalScrollbarWidth(); + return right; +} + +int +RenderBlock::rightRelOffset(int y, int fixedOffset, bool applyTextIndent, int *heightRemaining, bool *canClearLine ) const +{ + int right = fixedOffset; + if (canClearLine) *canClearLine = true; + + if (m_floatingObjects) { + if (heightRemaining) *heightRemaining = 1; + FloatingObject* r; + TQPtrListIterator<FloatingObject> it(*m_floatingObjects); + for ( ; (r = it.current()); ++it ) + { + //kdDebug( 6040 ) << "right: sy, ey, x, w " << r->startY << "," << r->endY << "," << r->left << "," << r->width << " " << endl; + if (r->startY <= y && r->endY > y && + r->type == FloatingObject::FloatRight && + r->left < right) { + right = r->left; + if ( heightRemaining ) *heightRemaining = r->endY - y; + if ( canClearLine ) *canClearLine = (r->node->style()->floating() != FRIGHT_ALIGN); + } + } + } + + if (applyTextIndent && m_firstLine && style()->direction() == RTL ) { + int cw=0; + if (style()->textIndent().isPercent()) + cw = containingBlock()->contentWidth(); + right -= style()->textIndent().minWidth(cw); + } + + //kdDebug( 6040 ) << "rightOffset(" << y << ") = " << right << endl; + return right; +} + +unsigned short +RenderBlock::lineWidth(int y, bool *canClearLine) const +{ + //kdDebug( 6040 ) << "lineWidth(" << y << ")=" << rightOffset(y) - leftOffset(y) << endl; + int result; + if (canClearLine) { + bool rightCanClearLine; + bool leftCanClearLine; + result = rightOffset(y, &rightCanClearLine) - leftOffset(y, &leftCanClearLine); + *canClearLine = rightCanClearLine && leftCanClearLine; + } else + result = rightOffset(y) - leftOffset(y); + return (result < 0) ? 0 : result; +} + +int +RenderBlock::nearestFloatBottom(int height) const +{ + if (!m_floatingObjects) return 0; + int bottom = 0; + FloatingObject* r; + TQPtrListIterator<FloatingObject> it(*m_floatingObjects); + for ( ; (r = it.current()); ++it ) + if (r->endY>height && (r->endY<bottom || bottom==0)) + bottom=r->endY; + return kMax(bottom, height); +} + +int RenderBlock::floatBottom() const +{ + if (!m_floatingObjects) return 0; + int bottom=0; + FloatingObject* r; + TQPtrListIterator<FloatingObject> it(*m_floatingObjects); + for ( ; (r = it.current()); ++it ) + if (r->endY>bottom) + bottom=r->endY; + return bottom; +} + +int RenderBlock::lowestPosition(bool includeOverflowInterior, bool includeSelf) const +{ + int bottom = RenderFlow::lowestPosition(includeOverflowInterior, includeSelf); + if (!includeOverflowInterior && hasOverflowClip()) + return bottom; + if (includeSelf && m_overflowHeight > bottom) + bottom = m_overflowHeight; + + if (m_floatingObjects) { + FloatingObject* r; + TQPtrListIterator<FloatingObject> it(*m_floatingObjects); + for ( ; (r = it.current()); ++it ) { + if (!r->noPaint) { + int lp = r->startY + r->node->marginTop() + r->node->lowestPosition(false); + bottom = kMax(bottom, lp); + } + } + } + bottom = kMax(bottom, lowestAbsolutePosition()); + + if (!includeSelf && lastLineBox()) { + int lp = lastLineBox()->yPos() + lastLineBox()->height(); + bottom = kMax(bottom, lp); + } + + return bottom; +} + +int RenderBlock::lowestAbsolutePosition() const +{ + if (!m_positionedObjects) + return 0; + + // Fixed positioned objects do not scroll and thus should not constitute + // part of the lowest position. + int bottom = 0; + RenderObject* r; + TQPtrListIterator<RenderObject> it(*m_positionedObjects); + for ( ; (r = it.current()); ++it ) { + if (r->style()->position() == FIXED) + continue; + int lp = r->yPos() + r->lowestPosition(false); + bottom = kMax(bottom, lp); + } + return bottom; +} + +int RenderBlock::rightmostPosition(bool includeOverflowInterior, bool includeSelf) const +{ + int right = RenderFlow::rightmostPosition(includeOverflowInterior, includeSelf); + if (!includeOverflowInterior && hasOverflowClip()) + return right; + if (includeSelf && m_overflowWidth > right) + right = m_overflowWidth; + + if (m_floatingObjects) { + FloatingObject* r; + TQPtrListIterator<FloatingObject> it(*m_floatingObjects); + for ( ; (r = it.current()); ++it ) { + if (!r->noPaint) { + int rp = r->left + r->node->marginLeft() + r->node->rightmostPosition(false); + right = kMax(right, rp); + } + } + } + right = kMax(right, rightmostAbsolutePosition()); + + if (!includeSelf && firstLineBox()) { + for (InlineRunBox* currBox = firstLineBox(); currBox; currBox = currBox->nextLineBox()) { + int rp = currBox->xPos() + currBox->width(); + right = kMax(right, rp); + } + } + + return right; +} + +int RenderBlock::rightmostAbsolutePosition() const +{ + if (!m_positionedObjects) + return 0; + int right = 0; + RenderObject* r; + TQPtrListIterator<RenderObject> it(*m_positionedObjects); + for ( ; (r = it.current()); ++it ) { + if (r->style()->position() == FIXED) + continue; + int rp = r->xPos() + r->rightmostPosition(false); + right = kMax(right, rp); + } + return right; +} + +int RenderBlock::leftmostPosition(bool includeOverflowInterior, bool includeSelf) const +{ + int left = RenderFlow::leftmostPosition(includeOverflowInterior, includeSelf); + if (!includeOverflowInterior && hasOverflowClip()) + return left; + + if (includeSelf && m_overflowLeft < left) + left = m_overflowLeft; + + if (m_floatingObjects) { + FloatingObject* r; + TQPtrListIterator<FloatingObject> it(*m_floatingObjects); + for ( ; (r = it.current()); ++it ) { + if (!r->noPaint) { + int lp = r->left + r->node->marginLeft() + r->node->leftmostPosition(false); + left = kMin(left, lp); + } + } + } + left = kMin(left, leftmostAbsolutePosition()); + + if (!includeSelf && firstLineBox()) { + for (InlineRunBox* currBox = firstLineBox(); currBox; currBox = currBox->nextLineBox()) + left = kMin(left, (int)currBox->xPos()); + } + + return left; +} + +int RenderBlock::leftmostAbsolutePosition() const +{ + if (!m_positionedObjects) + return 0; + int left = 0; + RenderObject* r; + TQPtrListIterator<RenderObject> it(*m_positionedObjects); + for ( ; (r = it.current()); ++it ) { + if (r->style()->position() == FIXED) + continue; + int lp = r->xPos() + r->leftmostPosition(false); + left = kMin(left, lp); + } + return left; +} + +int RenderBlock::highestPosition(bool includeOverflowInterior, bool includeSelf) const +{ + int top = RenderFlow::highestPosition(includeOverflowInterior, includeSelf); + if (!includeOverflowInterior && hasOverflowClip()) + return top; + + if (includeSelf && m_overflowTop < top) + top = m_overflowTop; + + if (m_floatingObjects) { + FloatingObject* r; + TQPtrListIterator<FloatingObject> it(*m_floatingObjects); + for ( ; (r = it.current()); ++it ) { + if (!r->noPaint) { + int hp = r->startY + r->node->marginTop() + r->node->highestPosition(false); + top = kMin(top, hp); + } + } + } + top = kMin(top, highestAbsolutePosition()); + + if (!includeSelf && firstLineBox()) { + top = kMin(top, (int)firstLineBox()->yPos()); + } + + return top; +} + +int RenderBlock::highestAbsolutePosition() const +{ + if (!m_positionedObjects) + return 0; + int top = 0; + RenderObject* r; + TQPtrListIterator<RenderObject> it(*m_positionedObjects); + for ( ; (r = it.current()); ++it ) { + if (r->style()->position() == FIXED) + continue; + int hp = r->yPos() + r->highestPosition(false); + hp = kMin(top, hp); + } + return top; +} + +int +RenderBlock::leftBottom() +{ + if (!m_floatingObjects) return 0; + int bottom=0; + FloatingObject* r; + TQPtrListIterator<FloatingObject> it(*m_floatingObjects); + for ( ; (r = it.current()); ++it ) + if (r->endY>bottom && r->type == FloatingObject::FloatLeft) + bottom=r->endY; + + return bottom; +} + +int +RenderBlock::rightBottom() +{ + if (!m_floatingObjects) return 0; + int bottom=0; + FloatingObject* r; + TQPtrListIterator<FloatingObject> it(*m_floatingObjects); + for ( ; (r = it.current()); ++it ) + if (r->endY>bottom && r->type == FloatingObject::FloatRight) + bottom=r->endY; + + return bottom; +} + +void +RenderBlock::clearFloats() +{ + if (m_floatingObjects) + m_floatingObjects->clear(); + + // we are done if the element defines a new block formatting context + if (flowAroundFloats() || isRoot() || isCanvas() || isFloatingOrPositioned() || isTableCell()) return; + + RenderObject *prev = previousSibling(); + + // find the element to copy the floats from + // pass non-flows + // pass fAF's + bool parentHasFloats = false; + while (prev) { + if (!prev->isRenderBlock() || prev->isFloatingOrPositioned() || prev->flowAroundFloats()) { + if ( prev->isFloating() && parent()->isRenderBlock() ) { + parentHasFloats = true; + } + prev = prev->previousSibling(); + } else + break; + } + + int offset = m_y; + if (parentHasFloats) + { + addOverHangingFloats( static_cast<RenderBlock *>( parent() ), + parent()->borderLeft() + parent()->paddingLeft(), offset, false ); + } + + int xoffset = 0; + if (prev) { + if(prev->isTableCell()) return; + offset -= prev->yPos(); + } else { + prev = parent(); + if(!prev) return; + xoffset += prev->borderLeft() + prev->paddingLeft(); + } + //kdDebug() << "RenderBlock::clearFloats found previous "<< (void *)this << " prev=" << (void *)prev<< endl; + + // add overhanging special objects from the previous RenderBlock + if(!prev->isRenderBlock()) return; + RenderBlock * flow = static_cast<RenderBlock *>(prev); + if(!flow->m_floatingObjects) return; + if(flow->floatBottom() > offset) + addOverHangingFloats( flow, xoffset, offset, false ); +} + +void RenderBlock::addOverHangingFloats( RenderBlock *flow, int xoff, int offset, bool child ) +{ +#ifdef DEBUG_LAYOUT + kdDebug( 6040 ) << (void *)this << ": adding overhanging floats xoff=" << xoff << " offset=" << offset << " child=" << child << endl; +#endif + + // Prevent floats from being added to the canvas by the root element, e.g., <html>. + if ( !flow->m_floatingObjects || (child && flow->isRoot()) ) + return; + + // if I am clear of my floats, don't add them + // the CSS spec also mentions that child floats + // are not cleared. + if (!child && style()->clear() == CBOTH) + { + return; + } + + TQPtrListIterator<FloatingObject> it(*flow->m_floatingObjects); + FloatingObject *r; + for ( ; (r = it.current()); ++it ) { + + if (!child && r->type == FloatingObject::FloatLeft && style()->clear() == CLEFT ) + continue; + if (!child && r->type == FloatingObject::FloatRight && style()->clear() == CRIGHT ) + continue; + + if ( ( !child && r->endY > offset ) || + ( child && flow->yPos() + r->endY > height() ) ) { + if (child && !r->crossedLayer) { + if (flow->enclosingLayer() == enclosingLayer()) { + // Set noPaint to true only if we didn't cross layers. + r->noPaint = true; + } else { + r->crossedLayer = true; + } + } + + FloatingObject* f = 0; + // don't insert it twice! + if (m_floatingObjects) { + TQPtrListIterator<FloatingObject> it(*m_floatingObjects); + while ( (f = it.current()) ) { + if (f->node == r->node) break; + ++it; + } + } + if ( !f ) { + FloatingObject *floatingObj = new FloatingObject(r->type); + floatingObj->startY = r->startY - offset; + floatingObj->endY = r->endY - offset; + floatingObj->left = r->left - xoff; + // Applying the child's margin makes no sense in the case where the child was passed in. + // since his own margin was added already through the subtraction of the |xoff| variable + // above. |xoff| will equal -flow->marginLeft() in this case, so it's already been taken + // into account. Only apply this code if |child| is false, since otherwise the left margin + // will get applied twice. -dwh + if (!child && flow != parent()) + floatingObj->left += flow->marginLeft(); + if ( !child ) { + floatingObj->left -= marginLeft(); + floatingObj->noPaint = true; + } + else { + floatingObj->noPaint = (r->crossedLayer || !r->noPaint); + floatingObj->crossedLayer = r->crossedLayer; + } + + floatingObj->width = r->width; + floatingObj->node = r->node; + if (!m_floatingObjects) { + m_floatingObjects = new TQPtrList<FloatingObject>; + m_floatingObjects->setAutoDelete(true); + } + m_floatingObjects->append(floatingObj); +#ifdef DEBUG_LAYOUT + kdDebug( 6040 ) << "addOverHangingFloats x/y= (" << floatingObj->left << "/" << floatingObj->startY << "-" << floatingObj->width << "/" << floatingObj->endY - floatingObj->startY << ")" << endl; +#endif + } + } + } +} + +bool RenderBlock::containsFloat(RenderObject* o) const +{ + if (m_floatingObjects) { + TQPtrListIterator<FloatingObject> it(*m_floatingObjects); + while (it.current()) { + if (it.current()->node == o) + return true; + ++it; + } + } + return false; +} + +void RenderBlock::markAllDescendantsWithFloatsForLayout(RenderObject* floatToRemove) +{ + dirtyFormattingContext(false); + setChildNeedsLayout(true); + + if (floatToRemove) + removeFloatingObject(floatToRemove); + + // Iterate over our children and mark them as needed. + if (!childrenInline()) { + for (RenderObject* child = firstChild(); child; child = child->nextSibling()) { + if (isBlockFlow() && !child->isFloatingOrPositioned() && + ((floatToRemove ? child->containsFloat(floatToRemove) : child->hasFloats()) || child->usesLineWidth())) + child->markAllDescendantsWithFloatsForLayout(floatToRemove); + } + } +} + +int RenderBlock::getClearDelta(RenderObject *child) +{ + if (!hasFloats()) + return 0; + + //kdDebug( 6040 ) << "getClearDelta on child " << child << " oldheight=" << m_height << endl; + bool clearSet = child->style()->clear() != CNONE; + int bottom = 0; + switch(child->style()->clear()) + { + case CNONE: + break; + case CLEFT: + bottom = leftBottom(); + break; + case CRIGHT: + bottom = rightBottom(); + break; + case CBOTH: + bottom = floatBottom(); + break; + } + + // We also clear floats if we are too big to sit on the same line as a float, and happen to flow around floats. + // FIXME: Note that the remaining space checks aren't quite accurate, since you should be able to clear only some floats (the minimum # needed + // to fit) and not all (we should be using nearestFloatBottom and looping). + + int result = clearSet ? kMax(0, bottom - child->yPos()) : 0; + if (!result && child->flowAroundFloats() && !style()->width().isVariable()) { + bool canClearLine; + int lw = lineWidth(child->yPos(), &canClearLine); + if (((child->style()->width().isPercent() && child->width() > lw) || + (child->style()->width().isFixed() && child->minWidth() > lw)) && + child->minWidth() <= contentWidth() && canClearLine) + result = kMax(0, floatBottom() - child->yPos()); + } + return result; +} + +bool RenderBlock::isPointInScrollbar(int _x, int _y, int _tx, int _ty) +{ + if (!scrollsOverflow() || !m_layer) + return false; + + if (m_layer->verticalScrollbarWidth()) { + TQRect vertRect(_tx + width() - borderRight() - m_layer->verticalScrollbarWidth(), + _ty + borderTop() - borderTopExtra(), + m_layer->verticalScrollbarWidth(), + height() + borderTopExtra() + borderBottomExtra()-borderTop()-borderBottom()); + if (vertRect.contains(_x, _y)) { +#ifdef APPLE_CHANGES + RenderLayer::gScrollBar = m_layer->verticalScrollbar(); +#endif + return true; + } + } + + if (m_layer->horizontalScrollbarHeight()) { + TQRect horizRect(_tx + borderLeft(), + _ty + height() + borderTop() + borderBottomExtra() - borderBottom() - m_layer->horizontalScrollbarHeight(), + width()-borderLeft()-borderRight(), + m_layer->horizontalScrollbarHeight()); + if (horizRect.contains(_x, _y)) { +#ifdef APPLE_CHANGES + RenderLayer::gScrollBar = m_layer->horizontalScrollbar(); +#endif + return true; + } + } + + return false; +} + +bool RenderBlock::nodeAtPoint(NodeInfo& info, int _x, int _y, int _tx, int _ty, HitTestAction hitTestAction, bool inBox) +{ + bool inScrollbar = isPointInScrollbar(_x, _y, _tx+xPos(), _ty+yPos()); + if (inScrollbar && hitTestAction != HitTestChildrenOnly) + inBox = true; + + if (hitTestAction != HitTestSelfOnly && m_floatingObjects && !inScrollbar) { + int stx = _tx + xPos(); + int sty = _ty + yPos(); + if (hasOverflowClip() && m_layer) + m_layer->subtractScrollOffset(stx, sty); + FloatingObject* o; + TQPtrListIterator<FloatingObject> it(*m_floatingObjects); + for (it.toLast(); (o = it.current()); --it) + if (!o->noPaint && !o->node->layer()) + inBox |= o->node->nodeAtPoint(info, _x, _y, + stx+o->left + o->node->marginLeft() - o->node->xPos(), + sty+o->startY + o->node->marginTop() - o->node->yPos(), HitTestAll ) ; + } + + inBox |= RenderFlow::nodeAtPoint(info, _x, _y, _tx, _ty, hitTestAction, inBox); + return inBox; +} + +void RenderBlock::calcMinMaxWidth() +{ + KHTMLAssert( !minMaxKnown() ); + +#ifdef DEBUG_LAYOUT + kdDebug( 6040 ) << renderName() << "(RenderBlock)::calcMinMaxWidth() this=" << this << endl; +#endif + + m_minWidth = 0; + m_maxWidth = 0; + + bool noWrap = !style()->autoWrap(); + if (childrenInline()) + calcInlineMinMaxWidth(); + else + calcBlockMinMaxWidth(); + + if(m_maxWidth < m_minWidth) m_maxWidth = m_minWidth; + + if (noWrap && childrenInline()) { + m_minWidth = m_maxWidth; + + // A horizontal marquee with inline children has no minimum width. + if (style()->overflowX() == OMARQUEE && m_layer && m_layer->marquee() && + m_layer->marquee()->isHorizontal() && !m_layer->marquee()->isUnfurlMarquee()) + m_minWidth = 0; + } + + if (isTableCell()) { + Length w = static_cast<RenderTableCell*>(this)->styleOrColWidth(); + if (w.isFixed() && w.value() > 0) + m_maxWidth = kMax((int)m_minWidth, calcContentWidth(w.value())); + } else if (style()->width().isFixed() && style()->width().value() > 0) + m_minWidth = m_maxWidth = calcContentWidth(style()->width().value()); + + if (style()->minWidth().isFixed() && style()->minWidth().value() > 0) { + m_maxWidth = kMax(m_maxWidth, (int)calcContentWidth(style()->minWidth().value())); + m_minWidth = kMax(m_minWidth, (short)calcContentWidth(style()->minWidth().value())); + } + + if (style()->maxWidth().isFixed() && style()->maxWidth().value() != UNDEFINED) { + m_maxWidth = kMin(m_maxWidth, (int)calcContentWidth(style()->maxWidth().value())); + m_minWidth = kMin(m_minWidth, (short)calcContentWidth(style()->maxWidth().value())); + } + + int toAdd = 0; + toAdd = borderLeft() + borderRight() + paddingLeft() + paddingRight(); + + m_minWidth += toAdd; + m_maxWidth += toAdd; + + setMinMaxKnown(); + + //kdDebug( 6040 ) << "Text::calcMinMaxWidth(" << this << "): min = " << m_minWidth << " max = " << m_maxWidth << endl; + // ### compare with min/max width set in style sheet... +} + +// bidi.cpp defines the following functions too. +// Maybe these should not be static, after all... + +#ifndef KDE_USE_FINAL + +static int getBPMWidth(int childValue, Length cssUnit) +{ + if (!cssUnit.isVariable()) + return (cssUnit.isFixed() ? cssUnit.value() : childValue); + return 0; +} + +static int getBorderPaddingMargin(RenderObject* child, bool endOfInline) +{ + RenderStyle* cstyle = child->style(); + int result = 0; + bool leftSide = (cstyle->direction() == LTR) ? !endOfInline : endOfInline; + result += getBPMWidth((leftSide ? child->marginLeft() : child->marginRight()), + (leftSide ? cstyle->marginLeft() : + cstyle->marginRight())); + result += getBPMWidth((leftSide ? child->paddingLeft() : child->paddingRight()), + (leftSide ? cstyle->paddingLeft() : + cstyle->paddingRight())); + result += leftSide ? child->borderLeft() : child->borderRight(); + return result; +} +#endif + +static void stripTrailingSpace(bool preserveWS, + int& inlineMax, int& inlineMin, + RenderObject* trailingSpaceChild) +{ + if (!preserveWS && trailingSpaceChild && trailingSpaceChild->isText()) { + // Collapse away the trailing space at the end of a block. + RenderText* t = static_cast<RenderText *>(trailingSpaceChild); + const Font *f = t->htmlFont( false ); + TQChar space[1]; space[0] = ' '; + int spaceWidth = f->width(space, 1, 0); + inlineMax -= spaceWidth; + if (inlineMin > inlineMax) + inlineMin = inlineMax; + } +} + +void RenderBlock::calcInlineMinMaxWidth() +{ + int inlineMax=0; + int inlineMin=0; + + int cw = containingBlock()->contentWidth(); + int floatMaxWidth = 0; + + // If we are at the start of a line, we want to ignore all white-space. + // Also strip spaces if we previously had text that ended in a trailing space. + bool stripFrontSpaces = true; + + bool isTcQuirk = isTableCell() && style()->htmlHacks() && style()->width().isVariable(); + + RenderObject* trailingSpaceChild = 0; + + bool autoWrap, oldAutoWrap; + autoWrap = oldAutoWrap = style()->autoWrap(); + + InlineMinMaxIterator childIterator(this, this); + bool addedTextIndent = false; // Only gets added in once. + RenderObject* prevFloat = 0; + while (RenderObject* child = childIterator.next()) + { + autoWrap = child->style()->autoWrap(); + + if( !child->isBR() ) + { + // Step One: determine whether or not we need to go ahead and + // terminate our current line. Each discrete chunk can become + // the new min-width, if it is the widest chunk seen so far, and + // it can also become the max-width. + + // Children fall into three categories: + // (1) An inline flow object. These objects always have a min/max of 0, + // and are included in the iteration solely so that their margins can + // be added in. + // + // (2) An inline non-text non-flow object, e.g., an inline replaced element. + // These objects can always be on a line by themselves, so in this situation + // we need to go ahead and break the current line, and then add in our own + // margins and min/max width on its own line, and then terminate the line. + // + // (3) A text object. Text runs can have breakable characters at the start, + // the middle or the end. They may also lose whitespace off the front if + // we're already ignoring whitespace. In order to compute accurate min-width + // information, we need three pieces of information. + // (a) the min-width of the first non-breakable run. Should be 0 if the text string + // starts with whitespace. + // (b) the min-width of the last non-breakable run. Should be 0 if the text string + // ends with whitespace. + // (c) the min/max width of the string (trimmed for whitespace). + // + // If the text string starts with whitespace, then we need to go ahead and + // terminate our current line (unless we're already in a whitespace stripping + // mode. + // + // If the text string has a breakable character in the middle, but didn't start + // with whitespace, then we add the width of the first non-breakable run and + // then end the current line. We then need to use the intermediate min/max width + // values (if any of them are larger than our current min/max). We then look at + // the width of the last non-breakable run and use that to start a new line + // (unless we end in whitespace). + RenderStyle* cstyle = child->style(); + short childMin = 0; + short childMax = 0; + + if (!child->isText()) { + // Case (1) and (2). Inline replaced and inline flow elements. + if (child->isInlineFlow()) { + // Add in padding/border/margin from the appropriate side of + // the element. + int bpm = getBorderPaddingMargin(child, childIterator.endOfInline); + childMin += bpm; + childMax += bpm; + + inlineMin += childMin; + inlineMax += childMax; + } + else { + // Inline replaced elements add in their margins to their min/max values. + int margins = 0; + LengthType type = cstyle->marginLeft().type(); + if ( type != Variable ) + margins += (type == Fixed ? cstyle->marginLeft().value() : child->marginLeft()); + type = cstyle->marginRight().type(); + if ( type != Variable ) + margins += (type == Fixed ? cstyle->marginRight().value() : child->marginRight()); + childMin += margins; + childMax += margins; + } + } + + if (!child->isRenderInline() && !child->isText()) { + + bool qBreak = isTcQuirk && !child->isFloatingOrPositioned(); + // Case (2). Inline replaced elements and floats. + // Go ahead and terminate the current line as far as + // minwidth is concerned. + childMin += child->minWidth(); + childMax += child->maxWidth(); + + if (!qBreak && (autoWrap || oldAutoWrap)) { + if(m_minWidth < inlineMin) m_minWidth = inlineMin; + inlineMin = 0; + } + + // Check our "clear" setting. If we're supposed to clear the previous float, then + // go ahead and terminate maxwidth as well. + if (child->isFloating()) { + if (prevFloat && + ((inlineMax + childMax > floatMaxWidth) || + ((prevFloat->style()->floating() & FLEFT) && (child->style()->clear() & CLEFT)) || + ((prevFloat->style()->floating() & FRIGHT) && (child->style()->clear() & CRIGHT)))) { + m_maxWidth = kMax(inlineMax, (int)m_maxWidth); + inlineMax = 0; + } + prevFloat = child; + if (!floatMaxWidth) + floatMaxWidth = availableWidth(); + } + + // Add in text-indent. This is added in only once. + int ti = 0; + if ( !addedTextIndent ) { + addedTextIndent = true; + ti = style()->textIndent().minWidth( cw ); + childMin+=ti; + childMax+=ti; + } + + // Add our width to the max. + inlineMax += childMax; + + if (!autoWrap||qBreak) + inlineMin += childMin; + else { + // Now check our line. + inlineMin = childMin; + if(m_minWidth < inlineMin) m_minWidth = inlineMin; + + // Now start a new line. + inlineMin = 0; + } + + // We are no longer stripping whitespace at the start of + // a line. + if (!child->isFloating()) { + stripFrontSpaces = false; + trailingSpaceChild = 0; + } + } + else if (child->isText()) + { + // Case (3). Text. + RenderText* t = static_cast<RenderText *>(child); + + // Determine if we have a breakable character. Pass in + // whether or not we should ignore any spaces at the front + // of the string. If those are going to be stripped out, + // then they shouldn't be considered in the breakable char + // check. + bool hasBreakableChar, hasBreak; + short beginMin, endMin; + bool beginWS, endWS; + short beginMax, endMax; + t->trimmedMinMaxWidth(beginMin, beginWS, endMin, endWS, hasBreakableChar, + hasBreak, beginMax, endMax, + childMin, childMax, stripFrontSpaces); + + // This text object is insignificant and will not be rendered. Just + // continue. + if (!hasBreak && childMax == 0) continue; + + if (stripFrontSpaces) + trailingSpaceChild = child; + else + trailingSpaceChild = 0; + + // Add in text-indent. This is added in only once. + int ti = 0; + if (!addedTextIndent) { + addedTextIndent = true; + ti = style()->textIndent().minWidth(cw); + childMin+=ti; beginMin += ti; + childMax+=ti; beginMax += ti; + } + + // If we have no breakable characters at all, + // then this is the easy case. We add ourselves to the current + // min and max and continue. + if (!hasBreakableChar) { + inlineMin += childMin; + } + else { + // We have a breakable character. Now we need to know if + // we start and end with whitespace. + if (beginWS) { + // Go ahead and end the current line. + if(m_minWidth < inlineMin) m_minWidth = inlineMin; + } + else { + inlineMin += beginMin; + if(m_minWidth < inlineMin) m_minWidth = inlineMin; + childMin -= ti; + } + + inlineMin = childMin; + + if (endWS) { + // We end in whitespace, which means we can go ahead + // and end our current line. + if(m_minWidth < inlineMin) m_minWidth = inlineMin; + inlineMin = 0; + } + else { + if(m_minWidth < inlineMin) m_minWidth = inlineMin; + inlineMin = endMin; + } + } + + if (hasBreak) { + inlineMax += beginMax; + if (m_maxWidth < inlineMax) m_maxWidth = inlineMax; + if (m_maxWidth < childMax) m_maxWidth = childMax; + inlineMax = endMax; + } + else + inlineMax += childMax; + } + } + else + { + if(m_minWidth < inlineMin) m_minWidth = inlineMin; + if(m_maxWidth < inlineMax) m_maxWidth = inlineMax; + inlineMin = inlineMax = 0; + stripFrontSpaces = true; + trailingSpaceChild = 0; + } + + oldAutoWrap = autoWrap; + } + + stripTrailingSpace(style()->preserveWS(), inlineMax, inlineMin, trailingSpaceChild); + + if(m_minWidth < inlineMin) m_minWidth = inlineMin; + if(m_maxWidth < inlineMax) m_maxWidth = inlineMax; + // kdDebug( 6040 ) << "m_minWidth=" << m_minWidth + // << " m_maxWidth=" << m_maxWidth << endl; +} + +// Use a very large value (in effect infinite). +#define BLOCK_MAX_WIDTH 15000 + +void RenderBlock::calcBlockMinMaxWidth() +{ + bool nowrap = !style()->autoWrap(); + + RenderObject *child = firstChild(); + RenderObject* prevFloat = 0; + int floatWidths = 0; + int floatMaxWidth = 0; + + while(child != 0) + { + // positioned children don't affect the minmaxwidth + if (child->isPositioned()) { + child = child->nextSibling(); + continue; + } + + if (prevFloat && (!child->isFloating() || + ((prevFloat->style()->floating() & FLEFT) && (child->style()->clear() & CLEFT)) || + ((prevFloat->style()->floating() & FRIGHT) && (child->style()->clear() & CRIGHT)))) { + m_maxWidth = kMax(floatWidths, m_maxWidth); + floatWidths = 0; + } + + Length ml = child->style()->marginLeft(); + Length mr = child->style()->marginRight(); + + // Call calcWidth on the child to ensure that our margins are + // up to date. This method can be called before the child has actually + // calculated its margins (which are computed inside calcWidth). + if (ml.isPercent() || mr.isPercent()) + calcWidth(); + + // A margin basically has three types: fixed, percentage, and auto (variable). + // Auto margins simply become 0 when computing min/max width. + // Fixed margins can be added in as is. + // Percentage margins are computed as a percentage of the width we calculated in + // the calcWidth call above. In this case we use the actual cached margin values on + // the RenderObject itself. + int margin = 0; + if (ml.isFixed()) + margin += ml.value(); + else if (ml.isPercent()) + margin += child->marginLeft(); + + if (mr.isFixed()) + margin += mr.value(); + else if (mr.isPercent()) + margin += child->marginRight(); + + if (margin < 0) margin = 0; + + int w = child->minWidth() + margin; + if(m_minWidth < w) m_minWidth = w; + // IE ignores tables for calculation of nowrap. Makes some sense. + if ( nowrap && !child->isTable() && m_maxWidth < w ) + m_maxWidth = w; + + w = child->maxWidth() + margin; + + if(m_maxWidth < w) m_maxWidth = w; + + if (child->isFloating()) { + if (prevFloat && (floatWidths + w > floatMaxWidth)) { + m_maxWidth = kMax(floatWidths, m_maxWidth); + floatWidths = w; + } else + floatWidths += w; + } else if (m_maxWidth < w) + m_maxWidth = w; + + // A very specific WinIE quirk. + // Example: + /* + <div style="position:absolute; width:100px; top:50px;"> + <div style="position:absolute;left:0px;top:50px;height:50px;background-color:green"> + <table style="width:100%"><tr><td></table> + </div> + </div> + */ + // In the above example, the inner absolute positioned block should have a computed width + // of 100px because of the table. + // We can achieve this effect by making the maxwidth of blocks that contain tables + // with percentage widths be infinite (as long as they are not inside a table cell). + if (style()->htmlHacks() && child->style()->width().isPercent() && + !isTableCell() && child->isTable() && m_maxWidth < BLOCK_MAX_WIDTH) { + RenderBlock* cb = containingBlock(); + while (!cb->isCanvas() && !cb->isTableCell()) + cb = cb->containingBlock(); + if (!cb->isTableCell()) + m_maxWidth = BLOCK_MAX_WIDTH; + } + if (child->isFloating()) { + prevFloat = child; + if (!floatMaxWidth) + floatMaxWidth = availableWidth(); + } + child = child->nextSibling(); + } + m_maxWidth = kMax(floatWidths, m_maxWidth); +} + +void RenderBlock::close() +{ + if (lastChild() && lastChild()->isAnonymousBlock()) + lastChild()->close(); + updateFirstLetter(); + RenderFlow::close(); +} + +int RenderBlock::getBaselineOfFirstLineBox() +{ + if (m_firstLineBox) + return m_firstLineBox->yPos() + m_firstLineBox->baseline(); + + if (isInline()) + return -1; // We're inline and had no line box, so we have no baseline we can return. + + for (RenderObject* curr = firstChild(); curr; curr = curr->nextSibling()) { + int result = curr->getBaselineOfFirstLineBox(); + if (result != -1) + return curr->yPos() + result; // Translate to our coordinate space. + } + + return -1; +} + +InlineFlowBox* RenderBlock::getFirstLineBox() +{ + if (m_firstLineBox) + return m_firstLineBox; + + if (isInline()) + return 0; // We're inline and had no line box, so we have no baseline we can return. + + for (RenderObject* curr = firstChild(); curr; curr = curr->nextSibling()) { + InlineFlowBox* result = curr->getFirstLineBox(); + if (result) + return result; + } + + return 0; +} + +bool RenderBlock::inRootBlockContext() const +{ + if (isTableCell() || isFloatingOrPositioned() || hasOverflowClip()) + return false; + + if (isRoot() || isCanvas()) + return true; + + return containingBlock()->inRootBlockContext(); +} + +const char *RenderBlock::renderName() const +{ + if (isFloating()) + return "RenderBlock (floating)"; + if (isPositioned()) + return "RenderBlock (positioned)"; + if (isAnonymousBlock() && m_avoidPageBreak) + return "RenderBlock (avoidPageBreak)"; + if (isAnonymousBlock()) + return "RenderBlock (anonymous)"; + else if (isAnonymous()) + return "RenderBlock (generated)"; + if (isRelPositioned()) + return "RenderBlock (relative positioned)"; + if (style() && style()->display() == COMPACT) + return "RenderBlock (compact)"; + if (style() && style()->display() == RUN_IN) + return "RenderBlock (run-in)"; + return "RenderBlock"; +} + +#ifdef ENABLE_DUMP +void RenderBlock::printTree(int indent) const +{ + RenderFlow::printTree(indent); + + if (m_floatingObjects) + { + TQPtrListIterator<FloatingObject> it(*m_floatingObjects); + FloatingObject *r; + for ( ; (r = it.current()); ++it ) + { + TQString s; + s.fill(' ', indent); + kdDebug() << s << renderName() << ": " << + (r->type == FloatingObject::FloatLeft ? "FloatLeft" : "FloatRight" ) << + "[" << r->node->renderName() << ": " << (void*)r->node << "] (" << r->startY << " - " << r->endY << ")" << "width: " << r->width << + endl; + } + } +} + +void RenderBlock::dump(TQTextStream &stream, const TQString &ind) const +{ + RenderFlow::dump(stream,ind); + + if (m_childrenInline) { stream << " childrenInline"; } + // FIXME: currently only print pre to not mess up regression + if (style()->preserveWS()) { stream << " pre"; } + if (m_firstLine) { stream << " firstLine"; } + + if (m_floatingObjects && !m_floatingObjects->isEmpty()) + { + stream << " special("; + TQPtrListIterator<FloatingObject> it(*m_floatingObjects); + FloatingObject *r; + bool first = true; + for ( ; (r = it.current()); ++it ) + { + if (!first) + stream << ","; + stream << r->node->renderName(); + first = false; + } + stream << ")"; + } + + // ### EClear m_clearStatus +} +#endif + +#undef DEBUG +#undef DEBUG_LAYOUT +#undef BOX_DEBUG + +} // namespace tdehtml + |