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/* This file is part of the KDE project
Copyright (C) 2001 Ian Reinhart Geiser (geiseri@kde.org)
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Library General Public
License as published by the Free Software Foundation; either
version 2 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Library General Public License for more details.
You should have received a copy of the GNU Library General Public License
along with this library; see the file COPYING.LIB. If not, write to
the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
Boston, MA 02110-1301, USA.
*/
#ifndef __scriptclientinterface_h__
#define __scriptclientinterface_h__
#include <tqvariant.h>
class TQString;
//namespace KScriptInterface
//{
/**
* This class is used for allowing feedback to the main system.
* @author Ian Reinhart Geiser <geiseri@kde.org>
*
* To implement KScript in your application you would use this class to interface with the scripting engine.
* There are currently a few implementations of script managers around but developers can implement their own custom
* interfaces with this class.
* @code
* class MyScript : public TQObject, public KScriptClientInterface {
* Q_OBJECT
* public:
*
* MyScript(TQObject *parent)
* {
* // Create your @ref KScriptInterface here.
* m_interface = KParts::ComponentFactory::createInstanceFromQuery<KScriptInterface>(
* "KScriptRunner/KScriptRunner", "([X-TDE-Script-Runner] == 'bash/shell')", this );
* }
*
* virtual ~KScriptAction()
* {
* delete m_interface;
* }
*
* signals:
* void error ( const TQString &msg );
* void warning ( const TQString &msg );
* void output ( const TQString &msg );
* void progress ( int percent );
* void done ( KScriptClientInterface::Result result, const TQVariant &returned );
*
* public slots:
* void activate(const TQVariant &args)
* {
* m_interface->run(parent(), args);
* }
*
* private:
*
* KScriptInterface *m_interface;
* };
* @endcode
* Things to note about this example are that it only handles a single script type and instance. You may wish to
* extend this.
**/
class KScriptClientInterface
{
public:
enum Result { ResultSuccess, ResultFailure, ResultContinue, ResultBreak };
/**
* This function will allow the main application of any errors
* that have occurred during processing of the script.
* For script clients its best to implement this as a signal so feedback
* can be sent to the main application.
*/
virtual void error( const TQString &msg ) =0;
/**
* This function will allow the main application of any warnings
* that have occurred during the processing of the script.
* For script clients its best to implement this as a signal so feedback
* can be sent to the main application.
*/
virtual void warning( const TQString &msg ) =0;
/**
* This function will allow the main application of any normal
* output that has occurred during the processing of the script.
* For script clients its best to implement this as a signal so feedback
* can be sent to the main application.
*/
virtual void output( const TQString &msg ) =0;
/**
* This function will allow feedback to any progress bars in the main
* application as to how far along the script is. This is very useful when
* a script is processing files or doing some long operation that is of a
* known duration.]
* For script clients its best to implement this as a signal so feedback
* can be sent to the main application.
*/
virtual void progress( int percent ) =0;
/**
* This function will allow feedback on completion of the script.
* It turns the result as a KScriptInteface::Result, and a return
* value as a QVariant
* For script clients its best to implement this as a signal so feedback
* can be sent to the main application.
*/
virtual void done( KScriptClientInterface::Result result, const TQVariant &returned ) =0;
/**
* Returned when the script has finished running.
* For script clients its best to implement this as a signal so feedback
* can be sent to the main application.
**/
//virtual bool isRunning() =0;
};
//};
#endif
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