1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
|
/**
* This file is part of the html renderer for KDE.
*
* Copyright (C) 2001-2003 Lars Knoll (knoll@kde.org)
* (C) 2001 Antti Koivisto (koivisto@kde.org)
* (C) 2000-2003 Dirk Mueller (mueller@kde.org)
* (C) 2002-2003 Apple Computer, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public License
* along with this library; see the file COPYING.LIB. If not, write to
* the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
* Boston, MA 02110-1301, USA.
*
*/
//#define DEBUG_LAYOUT
#include "rendering/render_container.h"
#include "rendering/render_table.h"
#include "rendering/render_text.h"
#include "rendering/render_image.h"
#include "rendering/render_canvas.h"
#include "rendering/render_generated.h"
#include "rendering/render_inline.h"
#include "xml/dom_docimpl.h"
#include "css/css_valueimpl.h"
#include <kdebug.h>
#include <assert.h>
using namespace khtml;
RenderContainer::RenderContainer(DOM::NodeImpl* node)
: RenderObject(node)
{
m_first = 0;
m_last = 0;
}
void RenderContainer::detach()
{
if (continuation())
continuation()->detach();
// We simulate removeNode calls for all our children
// and set parent to 0 to avoid removeNode from being called.
// First call removeLayers and removeFromObjectLists since they assume
// a valid render-tree
for(RenderObject* n = m_first; n; n = n->nextSibling() ) {
n->removeLayers(enclosingLayer());
n->removeFromObjectLists();
}
RenderObject* next;
for(RenderObject* n = m_first; n; n = next ) {
n->setParent(0);
next = n->nextSibling();
n->detach();
}
m_first = 0;
m_last = 0;
RenderObject::detach();
}
void RenderContainer::addChild(RenderObject *newChild, RenderObject *beforeChild)
{
#ifdef DEBUG_LAYOUT
kdDebug( 6040 ) << this << ": " << renderName() << "(RenderObject)::addChild( " << newChild << ": " <<
newChild->renderName() << ", " << (beforeChild ? beforeChild->renderName() : "0") << " )" << endl;
#endif
// protect ourselves from deletion
setDoNotDelete(true);
bool needsTable = false;
if(!newChild->isText() && !newChild->isReplaced()) {
switch(newChild->style()->display()) {
case INLINE:
case BLOCK:
case LIST_ITEM:
case RUN_IN:
case COMPACT:
case INLINE_BLOCK:
case TABLE:
case INLINE_TABLE:
break;
case TABLE_COLUMN:
if ( isTableCol() )
break;
// nobreak
case TABLE_COLUMN_GROUP:
case TABLE_CAPTION:
case TABLE_ROW_GROUP:
case TABLE_HEADER_GROUP:
case TABLE_FOOTER_GROUP:
//kdDebug( 6040 ) << "adding section" << endl;
if ( !isTable() )
needsTable = true;
break;
case TABLE_ROW:
//kdDebug( 6040 ) << "adding row" << endl;
if ( !isTableSection() )
needsTable = true;
break;
case TABLE_CELL:
//kdDebug( 6040 ) << "adding cell" << endl;
if ( !isTableRow() )
needsTable = true;
// I'm not 100% sure this is the best way to fix this, but without this
// change we recurse infinitely when trying to render the CSS2 test page:
// http://www.bath.ac.uk/%7Epy8ieh/internet/eviltests/htmlbodyheadrendering2.html.
if ( isTableCell() && !firstChild() && !newChild->isTableCell() )
needsTable = false;
break;
case NONE:
// RenderHtml and some others can have display:none
// KHTMLAssert(false);
break;
}
}
if ( needsTable ) {
RenderTable *table;
RenderObject *last = beforeChild ? beforeChild->previousSibling() : lastChild();
if ( last && last->isTable() && last->isAnonymous() ) {
table = static_cast<RenderTable *>(last);
} else {
//kdDebug( 6040 ) << "creating anonymous table, before=" << beforeChild << endl;
table = new (renderArena()) RenderTable(document() /* is anonymous */);
RenderStyle *newStyle = new RenderStyle();
newStyle->inheritFrom(style());
newStyle->setDisplay( TABLE );
newStyle->setFlowAroundFloats( true );
table->setParent( this ); // so it finds the arena
table->setStyle(newStyle);
table->setParent( 0 );
addChild(table, beforeChild);
}
table->addChild(newChild);
} else {
// just add it...
insertChildNode(newChild, beforeChild);
}
if (newChild->isText() && newChild->style()->textTransform() == CAPITALIZE) {
DOM::DOMStringImpl* textToTransform = static_cast<RenderText*>(newChild)->originalString();
if (textToTransform)
static_cast<RenderText*>(newChild)->setText(textToTransform, true);
}
newChild->attach();
setDoNotDelete(false);
}
RenderObject* RenderContainer::removeChildNode(RenderObject* oldChild)
{
KHTMLAssert(oldChild->parent() == this);
// So that we'll get the appropriate dirty bit set (either that a normal flow child got yanked or
// that a positioned child got yanked). We also repaint, so that the area exposed when the child
// disappears gets repainted properly.
if ( document()->renderer() ) {
oldChild->setNeedsLayoutAndMinMaxRecalc();
oldChild->repaint();
// Keep our layer hierarchy updated.
oldChild->removeLayers(enclosingLayer());
// remove the child from any special layout lists
oldChild->removeFromObjectLists();
// if oldChild is the start or end of the selection, then clear
// the selection to avoid problems of invalid pointers
// ### This is not the "proper" solution... ideally the selection
// ### should be maintained based on DOM Nodes and a Range, which
// ### gets adjusted appropriately when nodes are deleted/inserted
// ### near etc. But this at least prevents crashes caused when
// ### the start or end of the selection is deleted and then
// ### accessed when the user next selects something.
if (oldChild->isSelectionBorder()) {
RenderObject *root = oldChild;
while (root->parent())
root = root->parent();
if (root->isCanvas()) {
static_cast<RenderCanvas*>(root)->clearSelection();
}
}
}
// remove the child from the render-tree
if (oldChild->previousSibling())
oldChild->previousSibling()->setNextSibling(oldChild->nextSibling());
if (oldChild->nextSibling())
oldChild->nextSibling()->setPreviousSibling(oldChild->previousSibling());
if (m_first == oldChild)
m_first = oldChild->nextSibling();
if (m_last == oldChild)
m_last = oldChild->previousSibling();
oldChild->setPreviousSibling(0);
oldChild->setNextSibling(0);
oldChild->setParent(0);
return oldChild;
}
void RenderContainer::setStyle(RenderStyle* _style)
{
RenderObject::setStyle(_style);
// If we are a pseudo-container we need to restyle the children
if (style()->isGenerated())
{
// ### we could save this call when the change only affected
// non inherited properties
RenderStyle *pseudoStyle = new RenderStyle();
pseudoStyle->inheritFrom(style());
pseudoStyle->ref();
RenderObject *child = firstChild();
while (child != 0)
{
child->setStyle(pseudoStyle);
child = child->nextSibling();
}
pseudoStyle->deref();
}
}
void RenderContainer::updatePseudoChildren()
{
// In CSS2, before/after pseudo-content cannot nest. Check this first.
// Remove when CSS 3 Generated Content becomes Candidate Recommendation
if (style()->styleType() == RenderStyle::BEFORE
|| style()->styleType() == RenderStyle::AFTER)
return;
updatePseudoChild(RenderStyle::BEFORE);
updatePseudoChild(RenderStyle::AFTER);
// updatePseudoChild(RenderStyle::MARKER, marker());
}
void RenderContainer::updatePseudoChild(RenderStyle::PseudoId type)
{
// The head manages generated content for its continuations
if (isInlineContinuation()) return;
RenderStyle* pseudo = style()->getPseudoStyle(type);
RenderObject* child = pseudoContainer(type);
// Whether or not we currently have generated content attached.
bool oldContentPresent = child && (child->style()->styleType() == type);
// Whether or not we now want generated content.
bool newContentWanted = pseudo && pseudo->display() != NONE;
// No generated content
if (!oldContentPresent && !newContentWanted)
return;
bool movedContent = (type == RenderStyle::AFTER && isRenderInline() && continuation());
// Whether or not we want the same old content.
bool sameOldContent = oldContentPresent && newContentWanted && !movedContent
&& (child->style()->contentDataEquivalent(pseudo));
// No change in content, update style
if( sameOldContent ) {
child->setStyle(pseudo);
return;
}
// If we don't want generated content any longer, or if we have generated content,
// but it's no longer identical to the new content data we want to build
// render objects for, then we nuke all of the old generated content.
if (oldContentPresent && (!newContentWanted || !sameOldContent))
{
// The child needs to be removed.
oldContentPresent = false;
child->detach();
child = 0;
}
// If we have no pseudo-style or if the pseudo's display type is NONE, then we
// have no generated content and can now return.
if (!newContentWanted)
return;
// Generated content consists of a single container that houses multiple children (specified
// by the content property). This pseudo container gets the pseudo style set on it.
RenderContainer* pseudoContainer = 0;
pseudoContainer = RenderFlow::createFlow(element(), pseudo, renderArena());
pseudoContainer->setIsAnonymous( true );
pseudoContainer->createGeneratedContent();
// Only add the container if it had content
if (pseudoContainer->firstChild()) {
addPseudoContainer(pseudoContainer);
pseudoContainer->close();
}
}
void RenderContainer::createGeneratedContent()
{
RenderStyle* pseudo = style();
RenderStyle* style = new RenderStyle();
style->ref();
style->inheritFrom(pseudo);
// Now walk our list of generated content and create render objects for every type
// we encounter.
for (ContentData* contentData = pseudo->contentData();
contentData; contentData = contentData->_nextContent)
{
if (contentData->_contentType == CONTENT_TEXT)
{
RenderText* t = new (renderArena()) RenderText( node(), 0);
t->setIsAnonymous( true );
t->setStyle(style);
t->setText(contentData->contentText());
addChild(t);
}
else if (contentData->_contentType == CONTENT_OBJECT)
{
RenderImage* img = new (renderArena()) RenderImage(node());
img->setIsAnonymous( true );
img->setStyle(style);
img->setContentObject(contentData->contentObject());
addChild(img);
}
else if (contentData->_contentType == CONTENT_COUNTER)
{
// really a counter or just a glyph?
EListStyleType type = (EListStyleType)contentData->contentCounter()->listStyle();
RenderObject *t = 0;
if (isListStyleCounted(type)) {
t = new (renderArena()) RenderCounter( node(), contentData->contentCounter() );
}
else {
t = new (renderArena()) RenderGlyph( node(), type );
}
t->setIsAnonymous( true );
t->setStyle(style);
addChild(t);
}
else if (contentData->_contentType == CONTENT_QUOTE)
{
RenderQuote* t = new (renderArena()) RenderQuote( node(), contentData->contentQuote() );
t->setIsAnonymous( true );
t->setStyle(style);
addChild(t);
}
}
style->deref();
}
RenderContainer* RenderContainer::pseudoContainer(RenderStyle::PseudoId type) const
{
RenderObject *child = 0;
switch (type) {
case RenderStyle::AFTER:
child = lastChild();
break;
case RenderStyle::BEFORE:
child = firstChild();
break;
case RenderStyle::REPLACED:
child = lastChild();
if (child && child->style()->styleType() == RenderStyle::AFTER)
child = child->previousSibling();
break;
default:
child = 0;
}
if (child && child->style()->styleType() == type) {
assert(child->isRenderBlock() || child->isRenderInline());
return static_cast<RenderContainer*>(child);
}
if (type == RenderStyle::AFTER) {
// check continuations
if (continuation())
return continuation()->pseudoContainer(type);
}
if (child && child->isAnonymousBlock())
return static_cast<RenderBlock*>(child)->pseudoContainer(type);
return 0;
}
void RenderContainer::addPseudoContainer(RenderObject* child)
{
RenderStyle::PseudoId type = child->style()->styleType();
switch (type) {
case RenderStyle::AFTER: {
RenderObject *o = this;
while (o->continuation()) o = o->continuation();
// Coalesce inlines
if (child->style()->display() == INLINE && o->lastChild() && o->lastChild()->isAnonymousBlock()) {
o->lastChild()->addChild(child, 0);
} else
o->addChild(child, 0);
break;
}
case RenderStyle::BEFORE:
// Coalesce inlines
if (child->style()->display() == INLINE && firstChild() && firstChild()->isAnonymousBlock()) {
firstChild()->addChild(child, firstChild()->firstChild());
} else
addChild(child, firstChild());
break;
case RenderStyle::REPLACED:
addChild(child, pseudoContainer(RenderStyle::AFTER));
break;
default:
break;
}
}
void RenderContainer::updateReplacedContent()
{
// Only for normal elements
if (!style() || style()->styleType() != RenderStyle::NOPSEUDO)
return;
// delete old generated content
RenderContainer *container = pseudoContainer(RenderStyle::REPLACED);
if (container) {
container->detach();
}
if (style()->useNormalContent()) return;
// create generated content
RenderStyle* pseudo = style()->getPseudoStyle(RenderStyle::REPLACED);
if (!pseudo) {
pseudo = new RenderStyle();
pseudo->inheritFrom(style());
pseudo->setStyleType(RenderStyle::REPLACED);
}
if (pseudo->useNormalContent())
pseudo->setContentData(style()->contentData());
container = RenderFlow::createFlow(node(), pseudo, renderArena());
container->setIsAnonymous( true );
container->createGeneratedContent();
addChild(container, pseudoContainer(RenderStyle::AFTER));
}
void RenderContainer::appendChildNode(RenderObject* newChild)
{
KHTMLAssert(newChild->parent() == 0);
newChild->setParent(this);
RenderObject* lChild = lastChild();
if(lChild)
{
newChild->setPreviousSibling(lChild);
lChild->setNextSibling(newChild);
}
else
setFirstChild(newChild);
setLastChild(newChild);
// Keep our layer hierarchy updated. Optimize for the common case where we don't have any children
// and don't have a layer attached to ourselves.
if (newChild->firstChild() || newChild->layer()) {
RenderLayer* layer = enclosingLayer();
newChild->addLayers(layer, newChild);
}
newChild->setNeedsLayoutAndMinMaxRecalc(); // Goes up the containing block hierarchy.
if (!normalChildNeedsLayout())
setChildNeedsLayout(true); // We may supply the static position for an absolute positioned child.
}
void RenderContainer::insertChildNode(RenderObject* child, RenderObject* beforeChild)
{
if(!beforeChild) {
appendChildNode(child);
return;
}
KHTMLAssert(!child->parent());
while ( beforeChild->parent() != this && beforeChild->parent()->isAnonymousBlock() )
beforeChild = beforeChild->parent();
KHTMLAssert(beforeChild->parent() == this);
if(beforeChild == firstChild())
setFirstChild(child);
RenderObject* prev = beforeChild->previousSibling();
child->setNextSibling(beforeChild);
beforeChild->setPreviousSibling(child);
if(prev) prev->setNextSibling(child);
child->setPreviousSibling(prev);
child->setParent(this);
// Keep our layer hierarchy updated.
RenderLayer* layer = enclosingLayer();
child->addLayers(layer, child);
child->setNeedsLayoutAndMinMaxRecalc();
if (!normalChildNeedsLayout())
setChildNeedsLayout(true); // We may supply the static position for an absolute positioned child.
}
void RenderContainer::layout()
{
KHTMLAssert( needsLayout() );
KHTMLAssert( minMaxKnown() );
const bool pagedMode = canvas()->pagedMode();
RenderObject *child = firstChild();
while( child ) {
if (pagedMode) child->setNeedsLayout(true);
child->layoutIfNeeded();
if (child->containsPageBreak()) setContainsPageBreak(true);
if (child->needsPageClear()) setNeedsPageClear(true);
child = child->nextSibling();
}
setNeedsLayout(false);
}
void RenderContainer::removeLeftoverAnonymousBoxes()
{
// we have to go over all child nodes and remove anonymous boxes, that do _not_
// have inline children to keep the tree flat
RenderObject *child = firstChild();
while( child ) {
RenderObject *next = child->nextSibling();
if ( child->isRenderBlock() && child->isAnonymousBlock() && !child->continuation() &&
!child->childrenInline() && !child->isTableCell() && !child->doNotDelete()) {
RenderObject *firstAnChild = child->firstChild();
RenderObject *lastAnChild = child->lastChild();
if ( firstAnChild ) {
RenderObject *o = firstAnChild;
while( o ) {
o->setParent( this );
o = o->nextSibling();
}
firstAnChild->setPreviousSibling( child->previousSibling() );
lastAnChild->setNextSibling( child->nextSibling() );
if ( child->previousSibling() )
child->previousSibling()->setNextSibling( firstAnChild );
if ( child->nextSibling() )
child->nextSibling()->setPreviousSibling( lastAnChild );
if ( child == firstChild() )
m_first = firstAnChild;
if ( child == lastChild() )
m_last = lastAnChild;
} else {
if ( child->previousSibling() )
child->previousSibling()->setNextSibling( child->nextSibling() );
if ( child->nextSibling() )
child->nextSibling()->setPreviousSibling( child->previousSibling() );
if ( child == firstChild() )
m_first = child->nextSibling();
if ( child == lastChild() )
m_last = child->previousSibling();
}
child->setParent( 0 );
child->setPreviousSibling( 0 );
child->setNextSibling( 0 );
if ( !child->isText() ) {
RenderContainer *c = static_cast<RenderContainer *>(child);
c->m_first = 0;
c->m_next = 0;
}
child->detach();
}
child = next;
}
if ( parent() )
parent()->removeLeftoverAnonymousBoxes();
}
#undef DEBUG_LAYOUT
|