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/* This file is part of the KDE libraries
Copyright (C) 1999 Daniel M. Duley <mosfet@kde.org>
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Library General Public
License version 2 as published by the Free Software Foundation.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Library General Public License for more details.
You should have received a copy of the GNU Library General Public License
along with this library; see the file COPYING.LIB. If not, write to
the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
Boston, MA 02110-1301, USA.
*/
#ifndef __KDRAWUTIL_H
#define __KDRAWUTIL_H
#include <tqnamespace.h>
#include <tqpainter.h>
#include <tqbitmap.h>
#include <tqpalette.h>
#include <tdelibs_export.h>
/*
* Various drawing routines. Also see Qt's tqdrawutil.h for some more routines
* contained in Qt.
*
* (C) Daniel M. Duley <mosfet@kde.org>
*/
/**
* @relates TDEStyle
* @c \#include @c <kdrawutil.h>
*
* Draws a Next-style button (solid black shadow with light and midlight highlight).
*
* @param p The painter to use for drawing the button.
* @param r Specifies the rect in which to draw the button.
* @param g Specifies the shading colors.
* @param sunken Whether to draw the button as sunken (pressed) or not.
* @param fill The brush to use for filling the interior of the button.
* Pass @a null to prevent the button from being filled.
*/
TDEFX_EXPORT void kDrawNextButton(TQPainter *p, const TQRect &r, const TQColorGroup &g,
bool sunken=false, const TQBrush *fill=0);
/**
* @relates TDEStyle
* @overload
*/
TDEFX_EXPORT void kDrawNextButton(TQPainter *p, int x, int y, int w, int h,
const TQColorGroup &g, bool sunken=false,
const TQBrush *fill=0);
/**
* @relates TDEStyle
* @c \#include @c <kdrawutil.h>
*
* Draws a Be-style button.
*
* @param p The painter to use for drawing the button.
* @param r Specifies the rect in which to draw the button.
* @param g Specifies the shading colors.
* @param sunken Whether to draw the button as sunken (pressed) or not.
* @param fill The brush to use for filling the interior of the button.
* Pass @a null to prevent the button from being filled.
*/
TDEFX_EXPORT void kDrawBeButton(TQPainter *p, TQRect &r, const TQColorGroup &g,
bool sunken=false, const TQBrush *fill=0);
/**
* @relates TDEStyle
* @c \#include @c <kdrawutil.h>
* @overload
*/
TDEFX_EXPORT void kDrawBeButton(TQPainter *p, int x, int y, int w, int h,
const TQColorGroup &g, bool sunken=false,
const TQBrush *fill=0);
/**
* @relates TDEStyle
* @c \#include @c <kdrawutil.h>
*
* Draws a rounded oval button. This function doesn't fill the button.
* See kRoundMaskRegion() for setting masks for fills.
*
* @param p The painter to use for drawing the button.
* @param r Specifies the rect in which to draw the button.
* @param g Specifies the shading colors.
* @param sunken Whether to draw the button as sunken (pressed) or not.
*/
TDEFX_EXPORT void kDrawRoundButton(TQPainter *p, const TQRect &r, const TQColorGroup &g,
bool sunken=false);
/**
* @relates TDEStyle
* @overload
*/
TDEFX_EXPORT void kDrawRoundButton(TQPainter *p, int x, int y, int w, int h,
const TQColorGroup &g, bool sunken=false);
/**
* @relates TDEStyle
* @c \#include @c <kdrawutil.h>
*
* Sets a region to the pixels covered by a round button of the given
* size. You can use this to set clipping regions.
*
* @param r Reference to the region to set.
* @param x The X coordinate of the button.
* @param y The Y coordinate of the button.
* @param w The width of the button.
* @param h The height of the button.
*
* @see kDrawRoundButton() and kDrawRoundMask()
*/
TDEFX_EXPORT void kRoundMaskRegion(TQRegion &r, int x, int y, int w, int h);
/**
* @relates TDEStyle
* @c \#include @c <kdrawutil.h>
*
* Paints the pixels covered by a round button of the given size with
* TQt::color1. This function is useful in TQStyle::drawControlMask().
*
* @param p The painter to use for drawing the button.
* @param x The X coordinate of the button.
* @param y The Y coordinate of the button.
* @param w The width of the button.
* @param h The height of the button.
* @param clear Whether to clear the rectangle specified by @p (x, y, w, h) to
* TQt::color0 before drawing the mask.
*/
TDEFX_EXPORT void kDrawRoundMask(TQPainter *p, int x, int y, int w, int h, bool clear=false);
/**
* @relates TDEStyle
* @c \#include @c <kdrawutil.h>
*
* Paints the provided bitmaps in the painter, using the supplied colorgroup for
* the foreground colors. There's one bitmap for each color. If you want to skip
* a color, pass @a null for the corresponding bitmap.
*
* @note The bitmaps will be self-masked automatically if not masked
* prior to calling this routine.
*
* @param p The painter to use for drawing the bitmaps.
* @param g Specifies the shading colors.
* @param x The X coordinate at which to draw the bitmaps.
* @param y The Y coordinate at which to draw the bitmaps.
* @param lightColor The bitmap to use for the light part.
* @param midColor The bitmap to use for the mid part.
* @param midlightColor The bitmap to use for the midlight part.
* @param darkColor The bitmap to use for the dark part.
* @param blackColor The bitmap to use for the black part.
* @param whiteColor The bitmap to use for the white part.
*
* @see QColorGroup
*/
TDEFX_EXPORT void kColorBitmaps(TQPainter *p, const TQColorGroup &g, int x, int y,
TQBitmap *lightColor=0, TQBitmap *midColor=0,
TQBitmap *midlightColor=0, TQBitmap *darkColor=0,
TQBitmap *blackColor=0, TQBitmap *whiteColor=0);
/**
* @relates TDEStyle
* @c \#include @c <kdrawutil.h>
* @overload
*/
TDEFX_EXPORT void kColorBitmaps(TQPainter *p, const TQColorGroup &g, int x, int y, int w,
int h, bool isXBitmaps=true, const uchar *lightColor = 0,
const uchar *midColor=0, const uchar *midlightColor=0,
const uchar *darkColor=0, const uchar *blackColor=0,
const uchar *whiteColor=0);
#endif
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