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+ /*
+
+ Copyright (C) 2000 Stefan Westerfeld
+ stefan@space.twc.de
+ 2001, 2002 Matthias Kretz <kretz@kde.org>
+ 2003 Arnold Krille <arnold@arnoldarts.de>
+
+ This library is free software; you can redistribute it and/or
+ modify it under the terms of the GNU Library General Public
+ License as published by the Free Software Foundation; either
+ version 2 of the License, or (at your option) any later version.
+
+ This library is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ Library General Public License for more details.
+
+ You should have received a copy of the GNU Library General Public License
+ along with this library; see the file COPYING.LIB. If not, write to
+ the Free Software Foundation, Inc., 59 Temple Place - Suite 330,
+ Boston, MA 02111-1307, USA.
+
+ */
+
+/*
+ * DISCLAIMER: The interfaces in artsgui.idl (and the derived .cc/.h files)
+ * DO NOT GUARANTEE BINARY COMPATIBILITY YET.
+ *
+ * They are intended for developers. You shouldn't expect that applications in
+ * binary form will be fully compatibile with further releases of these
+ * interfaces.
+ */
+
+module Arts {
+ // MayGrow = 1,
+ // ExpMask = 2,
+ // MayShrink = 4
+ enum SizePolicy {
+ spFixed = 0,
+ spMinimum = 1,
+ spMaximum = 4,
+ spPreferred = 5,
+ spMinimumExpanding = 3,
+ spExpanding = 7,
+ spIgnored = 2
+ };
+
+ interface Widget {
+ readonly attribute long widgetID;
+
+ attribute Widget parent;
+ attribute long x,y,width,height;
+ attribute boolean visible;
+ attribute SizePolicy hSizePolicy;
+ attribute SizePolicy vSizePolicy;
+
+ void show();
+ void hide();
+ };
+
+ enum Shape {
+ NoFrame = 0,
+ Box = 0x0001,
+ Panel = 0x0002,
+ WinPanel = 0x0003,
+ HLine = 0x0004,
+ VLine = 0x0005,
+ StyledPanel = 0x0006,
+ PopupPanel = 0x0007,
+ MenuBarPanel = 0x0008,
+ ToolBarPanel = 0x0009,
+ LineEditPanel = 0x000a,
+ TabWidgetPanel = 0x000b,
+ MShape = 0x000f
+ };
+
+ enum Shadow {
+ Plain = 0x0010,
+ Raised = 0x0020,
+ Sunken = 0x0030,
+ MShadow = 0x00f0
+ };
+
+ interface Frame : Widget {
+ void constructor( Widget parent );
+
+ attribute long margin;
+ attribute long linewidth;
+ attribute long midlinewidth;
+
+ attribute long framestyle;
+ attribute Shape frameshape;
+ attribute Shadow frameshadow;
+ };
+
+ /**
+ Some alignmentflags used by various widgets.
+ Taken from Qt. (akrille)
+ */
+ enum Align {
+ AlignAuto=0,
+ AlignLeft=1,
+ AlignRight=2,
+ AlignHCenter=4,
+ AlignJustify=8,
+ AlignTop=16,
+ AlignBottom=32,
+ AlignVCenter=64,
+ AlignCenter=68
+ };
+
+ /**
+ Directions. From Qt. (akrille)
+ */
+ enum Direction { LeftToRight, RightToLeft, TopToBottom, BottomToTop };
+
+ /** The LayoutBox. - Arrange your widgets vertical or horizontal.
+
+ Usage is quite simple: Add the widgets you have in the right order
+ to the layoutbox by calling addWidget().
+ Thats it, no ._addChild or .parent with this widget.
+
+ For more information see QBoxLayout.
+ (akrille)
+ */
+ interface LayoutBox : Frame {
+ /// Sets the direction of the widgets. Can be changed on-the-fly.
+ attribute Direction direction;
+ /// Adds a widget with the stretch-factor and the alignment.
+ void addWidget( Widget widget, long stretch, long align );
+ void addWidget( Widget widget, long stretch );
+ void addWidget( Widget widget );
+ /// Inserts the Widget at the given position
+ void insertWidget( long position, Widget widget, long stretch, long align );
+ void insertWidget( long position, Widget widget, long stretch );
+ void insertWidget( long position, Widget widget );
+ /// Adds a stretch with stretch-factor.
+ void addStretch( long stretch );
+ void addStretch();
+ /// Adds a Spacer the given width or height according your direction.
+ void addSpace( long space );
+ /** [From QBoxLayout]
+ Limits the perpendicular dimension of the box (e.g. height if the
+ box is LeftToRight) to a minimum of size. Other constraints may
+ increase the limit.
+ */
+ void addStrut( long size );
+ /// Adds a separator (a horizontal/vertical line)
+ void addSeparator(long stretch, long align);
+ void addSeparator(long stretch);
+ void addSeparator();
+ /// Adds a line with width and space left/right (top/bottom)
+ void addLine(long width, long space, long stretch, long align);
+ void addLine(long width, long space, long stretch);
+ void addLine(long width, long space);
+ /// The spacing between all widgets.
+ attribute long spacing;
+ /// The margin at the outsideborder.
+ attribute long layoutmargin;
+ };
+
+ /** IMHO (akrille) this should be removed and everywhere replaced with the LayoutBox... */
+ interface HBox : Frame {
+ attribute long spacing;
+ };
+
+ interface VBox : Frame {
+ attribute long spacing;
+ };
+
+ /** The PopupBox. - It can hide the widgets inside or show them as an own window.
+
+ Usage is quite simple: Create the Widget you want to be hidable inside
+ a container like LayoutBox or a normal widget. Then create the PopupBox
+ and call <Name_of_PopupBox>.widget( <Name_of_your_Container> ).
+ Thats it, no ._addChild or .parent with this widget.
+ (akrille)
+ */
+ interface PopupBox : Frame {
+ /// The direction of the PopupBox.
+ attribute Direction direction;
+ /// The name of the box, this gets shown inside the titlebar if its not inside but an own toplevel-widget.
+ attribute string name;
+ /// Sets the widget that is shown/hidden.
+ attribute Widget widget;
+ };
+
+ interface Button : Widget {
+ void constructor( Widget parent );
+ void constructor( string text, Widget parent );
+
+ attribute string text;
+ attribute boolean toggle;
+ readonly attribute boolean pressed;
+ readonly attribute boolean clicked; //clicked( true ) is emitted whenever the button
+ //is pressed an released with the mouse cursor
+ //still above the button
+ };
+
+ interface Poti : Frame {
+ attribute string caption, color;
+ attribute float min, max, value;
+ attribute float logarithmic;
+ attribute long range;
+ };
+
+ interface Fader : Widget {
+ void constructor( Widget parent );
+
+ attribute string caption, color;
+ attribute float min, max, value;
+ attribute float logarithmic;
+ };
+
+ interface LineEdit : Widget {
+ void constructor( Widget parent );
+
+ attribute string caption;
+ attribute string text;
+ };
+
+ interface SpinBox : Widget {
+ void constructor( Widget parent );
+
+ attribute string caption;
+ attribute long min, max, value;
+ };
+
+ interface ComboBox : Widget {
+ void constructor( Widget parent );
+
+ attribute string caption;
+ attribute sequence<string> choices;
+ attribute string value;
+ };
+
+ interface Graph : Widget {
+ void constructor( Widget parent );
+
+ attribute string caption;
+ attribute float minx, maxx, miny, maxy;
+ };
+
+ struct GraphPoint {
+ float x, y;
+ };
+ interface GraphLine {
+ attribute Graph graph;
+ attribute boolean editable;
+ attribute string color;
+ attribute sequence<GraphPoint> points;
+ };
+
+ enum TextBottom { South, North, West, East };
+
+ interface Label : Frame {
+ /// The text to show.
+ attribute string text;
+ /// The alignment of the text. See enum Align
+ attribute long align;
+ /// Fontsize [pixel]
+ /*writeonly*/ attribute long fontsize;
+ /// Fontfamily
+ /*writeonly*/ attribute string fontfamily;
+ /// Direction of the text in normal L-R-mode. Is used to rotate the text accordingly.
+ attribute TextBottom bottom;
+ };
+
+/// Some Notes:
+// - The calculation of the peak is very easy, but it can be changed without changing all styles..
+
+ /** * Styles for the LevelMeter. *
+ In Detail:
+ - lmNormalBars: <count> colored Bars.
+ - lmFireBars: One Bar moving up and down.
+ - lmLineBars: One Bar moving up and down, color depends on the invalue.
+ substyle:
+ - 0: various colors
+ - 1: one color (blue) with clipping (red). The old aRtsControl style.
+ - lmLEDs: <count> but not more than [height|width]/15 LEDs. (not yet implemented)
+ So minimum size of the LED's is 15 pixel.
+ substyle (first tree belong together others are to be or'ed):
+ - 1: Flat
+ - 2: Raised
+ - 3: Sunken
+ - 4: Circular (otherwise Rectangular)
+ - 8: SingleColor (otherwise in colors green/yellow/red)
+ - lmAnalog: An old-style analog VU-Meter. (not yet implemented)
+ - lmSmall: One Bar with the color depending on the invalue.
+ */
+ enum LevelMeterStyle { lmNormalBars, lmFireBars, lmLineBars, lmLEDs, lmAnalog, lmSmall };
+
+ /**
+ One LevelMeter
+ */
+ interface LevelMeter : Frame {
+ /**
+ The Style of the LevelMeter.
+ */
+ attribute LevelMeterStyle style;
+ /**
+ A substyle. Is different on every style;-)
+ */
+ attribute long substyle;
+ /**
+ How many Bars/LEDs it should have. If the size is smaller than
+ this count it will have only that many Bars. So set Count to something
+ very high for smooth vu-meters.
+ Note: not every Style will honor this.
+ Note2: Perhaps this could be integrated into substyle.
+ */
+ attribute long count;
+ /**
+ Sets the peakfalloff. Set to 0 to deactivate peaks.
+ Is used for weighting the average.
+ Peak is evaluated: ( peakfalloff * oldpeak + invalue ) / ( peakfalloff + 1 )
+ */
+ attribute long peakfalloff;
+ /**
+ Minimum and minimum dB for the LevelMeter.
+ Maximum should always be 0dB.
+ */
+ attribute float mindB, maxdB;
+ /**
+ The incomming signal...
+ This attribute always returns 0.0, altough it processes all its input.
+ */
+ /*writeonly*/ attribute float invalue;
+ /**
+ The Direction of the levelmeter from null-value to highest value.
+ */
+ attribute Direction direction;
+ };
+
+ /// Some positions.
+ enum Position { posLeft=0x0001, posRight=0x0002, posTop=0x0004, posBottom=0x0008 };
+
+ /// Tickmarks for LevelMeter / Fader / etc.
+ interface Tickmarks : Frame {
+ void constructor( float min, float max, Direction dir, long pos );
+ /// Minimum/Maximum shown value.
+ attribute float min, max;
+ /// The minimal stepsize for numbers, and substep for smaller marks.
+ attribute float minstep, substep;
+ /// Direction from min to max.
+ attribute Direction direction;
+ /**
+ * The position of the levelmeter/fader/etc which gets the marks.
+ * Only Left/Right are needed. As if direction is Up/Down...
+ * For stereotickmarks set this to posLeft|posRight.
+ */
+ attribute long position;
+ };
+
+ /// A Fader specially for volumes
+ // Maybe something can be ported to the normal Fader.
+ interface VolumeFader : Frame {
+ void constructor( float dbmin, float dbmax, Direction dir );
+ /// Minimum/Maximum values in dB
+ attribute float dbmin, dbmax;
+ /// Direction from min to max
+ attribute Direction direction;
+ /**
+ *The actual volume (calling this value only changes the gui and not the
+ * underlying/connected objects ie. doesn't send a change notification.)
+ */
+ attribute float volume;
+ /// The actual volume in dB (no change notification)
+ attribute float dbvolume;
+ };
+
+ /**
+ * A gui factory is an object that can create a Widget which provides a
+ * user interface for a running object (for instance, you might have an
+ * effect running somewhere, and a gui factory
+ *
+ * TODO: do we need another argument (or other arguments) to specify
+ * style or other parameters?
+ */
+ interface GuiFactory {
+ Widget createGui(object runningObject);
+ };
+
+ /**
+ * Convenience gui factory, which knows how and whether to
+ *
+ * - build a gui out of hints?
+ * - create an artsbuilder built gui?
+ * - create a gui composed of other widgets?
+ * - create a completely custom gui?
+ */
+ interface GenericGuiFactory : GuiFactory {
+ };
+};
+
+// vim: sw=4 ts=4