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Diffstat (limited to 'arts/gui/common/artsgui.idl')
-rw-r--r-- | arts/gui/common/artsgui.idl | 396 |
1 files changed, 396 insertions, 0 deletions
diff --git a/arts/gui/common/artsgui.idl b/arts/gui/common/artsgui.idl new file mode 100644 index 00000000..a96b83b7 --- /dev/null +++ b/arts/gui/common/artsgui.idl @@ -0,0 +1,396 @@ + /* + + Copyright (C) 2000 Stefan Westerfeld + stefan@space.twc.de + 2001, 2002 Matthias Kretz <kretz@kde.org> + 2003 Arnold Krille <arnold@arnoldarts.de> + + This library is free software; you can redistribute it and/or + modify it under the terms of the GNU Library General Public + License as published by the Free Software Foundation; either + version 2 of the License, or (at your option) any later version. + + This library is distributed in the hope that it will be useful, + but WITHOUT ANY WARRANTY; without even the implied warranty of + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + Library General Public License for more details. + + You should have received a copy of the GNU Library General Public License + along with this library; see the file COPYING.LIB. If not, write to + the Free Software Foundation, Inc., 59 Temple Place - Suite 330, + Boston, MA 02111-1307, USA. + + */ + +/* + * DISCLAIMER: The interfaces in artsgui.idl (and the derived .cc/.h files) + * DO NOT GUARANTEE BINARY COMPATIBILITY YET. + * + * They are intended for developers. You shouldn't expect that applications in + * binary form will be fully compatibile with further releases of these + * interfaces. + */ + +module Arts { + // MayGrow = 1, + // ExpMask = 2, + // MayShrink = 4 + enum SizePolicy { + spFixed = 0, + spMinimum = 1, + spMaximum = 4, + spPreferred = 5, + spMinimumExpanding = 3, + spExpanding = 7, + spIgnored = 2 + }; + + interface Widget { + readonly attribute long widgetID; + + attribute Widget parent; + attribute long x,y,width,height; + attribute boolean visible; + attribute SizePolicy hSizePolicy; + attribute SizePolicy vSizePolicy; + + void show(); + void hide(); + }; + + enum Shape { + NoFrame = 0, + Box = 0x0001, + Panel = 0x0002, + WinPanel = 0x0003, + HLine = 0x0004, + VLine = 0x0005, + StyledPanel = 0x0006, + PopupPanel = 0x0007, + MenuBarPanel = 0x0008, + ToolBarPanel = 0x0009, + LineEditPanel = 0x000a, + TabWidgetPanel = 0x000b, + MShape = 0x000f + }; + + enum Shadow { + Plain = 0x0010, + Raised = 0x0020, + Sunken = 0x0030, + MShadow = 0x00f0 + }; + + interface Frame : Widget { + void constructor( Widget parent ); + + attribute long margin; + attribute long linewidth; + attribute long midlinewidth; + + attribute long framestyle; + attribute Shape frameshape; + attribute Shadow frameshadow; + }; + + /** + Some alignmentflags used by various widgets. + Taken from Qt. (akrille) + */ + enum Align { + AlignAuto=0, + AlignLeft=1, + AlignRight=2, + AlignHCenter=4, + AlignJustify=8, + AlignTop=16, + AlignBottom=32, + AlignVCenter=64, + AlignCenter=68 + }; + + /** + Directions. From Qt. (akrille) + */ + enum Direction { LeftToRight, RightToLeft, TopToBottom, BottomToTop }; + + /** The LayoutBox. - Arrange your widgets vertical or horizontal. + + Usage is quite simple: Add the widgets you have in the right order + to the layoutbox by calling addWidget(). + Thats it, no ._addChild or .parent with this widget. + + For more information see QBoxLayout. + (akrille) + */ + interface LayoutBox : Frame { + /// Sets the direction of the widgets. Can be changed on-the-fly. + attribute Direction direction; + /// Adds a widget with the stretch-factor and the alignment. + void addWidget( Widget widget, long stretch, long align ); + void addWidget( Widget widget, long stretch ); + void addWidget( Widget widget ); + /// Inserts the Widget at the given position + void insertWidget( long position, Widget widget, long stretch, long align ); + void insertWidget( long position, Widget widget, long stretch ); + void insertWidget( long position, Widget widget ); + /// Adds a stretch with stretch-factor. + void addStretch( long stretch ); + void addStretch(); + /// Adds a Spacer the given width or height according your direction. + void addSpace( long space ); + /** [From QBoxLayout] + Limits the perpendicular dimension of the box (e.g. height if the + box is LeftToRight) to a minimum of size. Other constraints may + increase the limit. + */ + void addStrut( long size ); + /// Adds a separator (a horizontal/vertical line) + void addSeparator(long stretch, long align); + void addSeparator(long stretch); + void addSeparator(); + /// Adds a line with width and space left/right (top/bottom) + void addLine(long width, long space, long stretch, long align); + void addLine(long width, long space, long stretch); + void addLine(long width, long space); + /// The spacing between all widgets. + attribute long spacing; + /// The margin at the outsideborder. + attribute long layoutmargin; + }; + + /** IMHO (akrille) this should be removed and everywhere replaced with the LayoutBox... */ + interface HBox : Frame { + attribute long spacing; + }; + + interface VBox : Frame { + attribute long spacing; + }; + + /** The PopupBox. - It can hide the widgets inside or show them as an own window. + + Usage is quite simple: Create the Widget you want to be hidable inside + a container like LayoutBox or a normal widget. Then create the PopupBox + and call <Name_of_PopupBox>.widget( <Name_of_your_Container> ). + Thats it, no ._addChild or .parent with this widget. + (akrille) + */ + interface PopupBox : Frame { + /// The direction of the PopupBox. + attribute Direction direction; + /// The name of the box, this gets shown inside the titlebar if its not inside but an own toplevel-widget. + attribute string name; + /// Sets the widget that is shown/hidden. + attribute Widget widget; + }; + + interface Button : Widget { + void constructor( Widget parent ); + void constructor( string text, Widget parent ); + + attribute string text; + attribute boolean toggle; + readonly attribute boolean pressed; + readonly attribute boolean clicked; //clicked( true ) is emitted whenever the button + //is pressed an released with the mouse cursor + //still above the button + }; + + interface Poti : Frame { + attribute string caption, color; + attribute float min, max, value; + attribute float logarithmic; + attribute long range; + }; + + interface Fader : Widget { + void constructor( Widget parent ); + + attribute string caption, color; + attribute float min, max, value; + attribute float logarithmic; + }; + + interface LineEdit : Widget { + void constructor( Widget parent ); + + attribute string caption; + attribute string text; + }; + + interface SpinBox : Widget { + void constructor( Widget parent ); + + attribute string caption; + attribute long min, max, value; + }; + + interface ComboBox : Widget { + void constructor( Widget parent ); + + attribute string caption; + attribute sequence<string> choices; + attribute string value; + }; + + interface Graph : Widget { + void constructor( Widget parent ); + + attribute string caption; + attribute float minx, maxx, miny, maxy; + }; + + struct GraphPoint { + float x, y; + }; + interface GraphLine { + attribute Graph graph; + attribute boolean editable; + attribute string color; + attribute sequence<GraphPoint> points; + }; + + enum TextBottom { South, North, West, East }; + + interface Label : Frame { + /// The text to show. + attribute string text; + /// The alignment of the text. See enum Align + attribute long align; + /// Fontsize [pixel] + /*writeonly*/ attribute long fontsize; + /// Fontfamily + /*writeonly*/ attribute string fontfamily; + /// Direction of the text in normal L-R-mode. Is used to rotate the text accordingly. + attribute TextBottom bottom; + }; + +/// Some Notes: +// - The calculation of the peak is very easy, but it can be changed without changing all styles.. + + /** * Styles for the LevelMeter. * + In Detail: + - lmNormalBars: <count> colored Bars. + - lmFireBars: One Bar moving up and down. + - lmLineBars: One Bar moving up and down, color depends on the invalue. + substyle: + - 0: various colors + - 1: one color (blue) with clipping (red). The old aRtsControl style. + - lmLEDs: <count> but not more than [height|width]/15 LEDs. (not yet implemented) + So minimum size of the LED's is 15 pixel. + substyle (first tree belong together others are to be or'ed): + - 1: Flat + - 2: Raised + - 3: Sunken + - 4: Circular (otherwise Rectangular) + - 8: SingleColor (otherwise in colors green/yellow/red) + - lmAnalog: An old-style analog VU-Meter. (not yet implemented) + - lmSmall: One Bar with the color depending on the invalue. + */ + enum LevelMeterStyle { lmNormalBars, lmFireBars, lmLineBars, lmLEDs, lmAnalog, lmSmall }; + + /** + One LevelMeter + */ + interface LevelMeter : Frame { + /** + The Style of the LevelMeter. + */ + attribute LevelMeterStyle style; + /** + A substyle. Is different on every style;-) + */ + attribute long substyle; + /** + How many Bars/LEDs it should have. If the size is smaller than + this count it will have only that many Bars. So set Count to something + very high for smooth vu-meters. + Note: not every Style will honor this. + Note2: Perhaps this could be integrated into substyle. + */ + attribute long count; + /** + Sets the peakfalloff. Set to 0 to deactivate peaks. + Is used for weighting the average. + Peak is evaluated: ( peakfalloff * oldpeak + invalue ) / ( peakfalloff + 1 ) + */ + attribute long peakfalloff; + /** + Minimum and minimum dB for the LevelMeter. + Maximum should always be 0dB. + */ + attribute float mindB, maxdB; + /** + The incomming signal... + This attribute always returns 0.0, altough it processes all its input. + */ + /*writeonly*/ attribute float invalue; + /** + The Direction of the levelmeter from null-value to highest value. + */ + attribute Direction direction; + }; + + /// Some positions. + enum Position { posLeft=0x0001, posRight=0x0002, posTop=0x0004, posBottom=0x0008 }; + + /// Tickmarks for LevelMeter / Fader / etc. + interface Tickmarks : Frame { + void constructor( float min, float max, Direction dir, long pos ); + /// Minimum/Maximum shown value. + attribute float min, max; + /// The minimal stepsize for numbers, and substep for smaller marks. + attribute float minstep, substep; + /// Direction from min to max. + attribute Direction direction; + /** + * The position of the levelmeter/fader/etc which gets the marks. + * Only Left/Right are needed. As if direction is Up/Down... + * For stereotickmarks set this to posLeft|posRight. + */ + attribute long position; + }; + + /// A Fader specially for volumes + // Maybe something can be ported to the normal Fader. + interface VolumeFader : Frame { + void constructor( float dbmin, float dbmax, Direction dir ); + /// Minimum/Maximum values in dB + attribute float dbmin, dbmax; + /// Direction from min to max + attribute Direction direction; + /** + *The actual volume (calling this value only changes the gui and not the + * underlying/connected objects ie. doesn't send a change notification.) + */ + attribute float volume; + /// The actual volume in dB (no change notification) + attribute float dbvolume; + }; + + /** + * A gui factory is an object that can create a Widget which provides a + * user interface for a running object (for instance, you might have an + * effect running somewhere, and a gui factory + * + * TODO: do we need another argument (or other arguments) to specify + * style or other parameters? + */ + interface GuiFactory { + Widget createGui(object runningObject); + }; + + /** + * Convenience gui factory, which knows how and whether to + * + * - build a gui out of hints? + * - create an artsbuilder built gui? + * - create a gui composed of other widgets? + * - create a completely custom gui? + */ + interface GenericGuiFactory : GuiFactory { + }; +}; + +// vim: sw=4 ts=4 |