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/*
implementation for winskin fft
Copyright (C) 2000 Martin Vogt
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Library General Public License as published by
the Free Software Foundation.
For more information look at the file COPYRIGHT in this package
*/
#ifndef __WINSKINFFT_IMPL_H
#define __WINSKINFFT_IMPL_H
#include <artsflow.h>
#include <stdsynthmodule.h>
#include "winskinvis.h"
#include "realFFTFilter.h"
#include "visQueue.h"
using namespace std;
using namespace Arts;
namespace Noatun {
class WinSkinFFT_impl : public WinSkinFFT_skel, public StdSynthModule {
public:
WinSkinFFT_impl();
~WinSkinFFT_impl();
void streamInit();
void streamStart();
// in: audio stream inleft, inright;
// out: audio stream outleft, outright;
void calculateBlock(unsigned long samples);
void bandResolution(float res);
float bandResolution();
vector<float> *scope();
private:
RealFFTFilter* realFFTFilter;
int fftBands_short;
int* fftArray;
VISQueue* visQueue;
int bands;
int fragCnt;
int writePos;
int readPos;
};
}
#endif
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