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#include "waWidget.h"
#include "waSkinModel.h"
#include "noatun/stdaction.h"
#include "waSkin.h"
WaWidget::WaWidget(int _mapping) : QWidget(WaSkin::instance()) {
mapping = _mapping;
setBackgroundMode(NoBackground);
connect (WaSkinModel::instance(), SIGNAL(skinChanged()), this, SLOT(skinChanged()));
}
WaWidget::~WaWidget() {
}
void WaWidget::paintPixmap(int pixmap_mapping) {
if (pixmap_mapping != -1)
WaSkinModel::instance()->bltTo(pixmap_mapping, this, 0, 0);
else
WaSkinModel::instance()->paintBackgroundTo(mapping, this, 0, 0);
}
void WaWidget::paintPixmap(int pixmap_mapping, int x, int y) {
if (pixmap_mapping != -1)
WaSkinModel::instance()->bltTo(pixmap_mapping, this, x, y);
else
WaSkinModel::instance()->paintBackgroundTo(mapping, this, x, y);
}
void WaWidget::paintPixmap(int pixmap_mapping, int argument) {
if (pixmap_mapping != -1)
WaSkinModel::instance()->bltTo(pixmap_mapping, this, 0, 0, argument);
else
WaSkinModel::instance()->paintBackgroundTo(mapping, this, 0, 0);
}
void WaWidget::paintPixmap(int pixmap_mapping, int argument, int x, int y) {
if (pixmap_mapping != -1)
WaSkinModel::instance()->bltTo(pixmap_mapping, this, x, y, argument);
else
WaSkinModel::instance()->paintBackgroundTo(mapping, this, x, y);
}
QSize WaWidget::sizeHint() {
return WaSkinModel::instance()->getMapGeometry(mapping).size();
}
void WaWidget::mousePressEvent(QMouseEvent *e) {
if (e->button() == RightButton)
NoatunStdAction::ContextMenu::showContextMenu();
}
void WaWidget::skinChanged() {
setGeometry(WaSkinModel::instance()->getMapGeometry(mapping));
update();
}
#include <waWidget.moc>
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