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authortoma <toma@283d02a7-25f6-0310-bc7c-ecb5cbfe19da>2009-11-25 17:56:58 +0000
committertoma <toma@283d02a7-25f6-0310-bc7c-ecb5cbfe19da>2009-11-25 17:56:58 +0000
commitbcb704366cb5e333a626c18c308c7e0448a8e69f (patch)
treef0d6ab7d78ecdd9207cf46536376b44b91a1ca71 /kopete/protocols/jabber/jingle/libjingle/talk/base/thread.h
downloadtdenetwork-bcb704366cb5e333a626c18c308c7e0448a8e69f.tar.gz
tdenetwork-bcb704366cb5e333a626c18c308c7e0448a8e69f.zip
Copy the KDE 3.5 branch to branches/trinity for new KDE 3.5 features.
BUG:215923 git-svn-id: svn://anonsvn.kde.org/home/kde/branches/trinity/kdenetwork@1054174 283d02a7-25f6-0310-bc7c-ecb5cbfe19da
Diffstat (limited to 'kopete/protocols/jabber/jingle/libjingle/talk/base/thread.h')
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+/*
+ * libjingle
+ * Copyright 2004--2005, Google Inc.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions are met:
+ *
+ * 1. Redistributions of source code must retain the above copyright notice,
+ * this list of conditions and the following disclaimer.
+ * 2. Redistributions in binary form must reproduce the above copyright notice,
+ * this list of conditions and the following disclaimer in the documentation
+ * and/or other materials provided with the distribution.
+ * 3. The name of the author may not be used to endorse or promote products
+ * derived from this software without specific prior written permission.
+ *
+ * THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR IMPLIED
+ * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
+ * MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
+ * EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+ * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
+ * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;
+ * OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
+ * WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR
+ * OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
+ * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ */
+
+#ifndef __THREAD_H__
+#define __THREAD_H__
+
+#include "talk/base/messagequeue.h"
+
+#include <algorithm>
+#include <list>
+#include <vector>
+
+#ifdef POSIX
+#include <pthread.h>
+#endif
+
+#ifdef WIN32
+#include "talk/base/win32.h"
+#endif
+
+namespace cricket {
+
+class Thread;
+
+class ThreadManager {
+public:
+ ThreadManager();
+ ~ThreadManager();
+
+ static Thread *CurrentThread();
+ static void SetCurrent(Thread *thread);
+ void Add(Thread *thread);
+ void Remove(Thread *thread);
+
+private:
+ Thread *main_thread_;
+ std::vector<Thread *> threads_;
+ CriticalSection crit_;
+
+#ifdef POSIX
+ static pthread_key_t key_;
+#endif
+
+#ifdef WIN32
+ static DWORD key_;
+#endif
+};
+
+class Thread;
+
+struct _SendMessage {
+ _SendMessage() {}
+ Thread *thread;
+ Message msg;
+ bool *ready;
+};
+
+class Thread : public MessageQueue {
+public:
+ Thread(SocketServer* ss = 0);
+ virtual ~Thread();
+
+ static inline Thread* Current() {
+ return ThreadManager::CurrentThread();
+ }
+ inline bool IsCurrent() const {
+ return (ThreadManager::CurrentThread() == this);
+ }
+
+ virtual void Start();
+ virtual void Stop();
+ virtual void Loop(int cms = -1);
+ virtual void Send(MessageHandler *phandler, uint32 id = 0,
+ MessageData *pdata = NULL);
+
+ // From MessageQueue
+ virtual void Clear(MessageHandler *phandler, uint32 id = (uint32)-1);
+ virtual void ReceiveSends();
+
+#ifdef WIN32
+ HANDLE GetHandle() {
+ return thread_;
+ }
+#endif
+
+private:
+ static void *PreLoop(void *pv);
+ void Join();
+
+ std::list<_SendMessage> sendlist_;
+ bool started_;
+ bool has_sends_;
+
+#ifdef POSIX
+ pthread_t thread_;
+#endif
+
+#ifdef WIN32
+ HANDLE thread_;
+#endif
+
+ friend class ThreadManager;
+};
+
+// AutoThread automatically installs itself at construction
+// uninstalls at destruction, if a Thread object is
+// _not already_ associated with the current OS thread.
+
+class AutoThread : public Thread {
+public:
+ AutoThread(SocketServer* ss = 0);
+ virtual ~AutoThread();
+};
+
+} // namespace cricket
+
+#endif // __THREAD_H__