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author | Michele Calgaro <michele.calgaro@yahoo.it> | 2020-12-09 14:11:22 +0900 |
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committer | Michele Calgaro <michele.calgaro@yahoo.it> | 2020-12-09 14:11:22 +0900 |
commit | a06e2c2f225d76b67b0058a9880222f75d5495c3 (patch) | |
tree | 6afffac4dbc4eb2f25bdd2847d5b1105699dc772 /kopete/protocols/jabber/jingle/libjingle/talk/p2p/base/p2psocket.cpp | |
parent | e19d155e7eb8fe8dee0b10b954b09396816733db (diff) | |
download | tdenetwork-a06e2c2f225d76b67b0058a9880222f75d5495c3.tar.gz tdenetwork-a06e2c2f225d76b67b0058a9880222f75d5495c3.zip |
Renaming of files in preparation for code style tools.
Signed-off-by: Michele Calgaro <michele.calgaro@yahoo.it>
Diffstat (limited to 'kopete/protocols/jabber/jingle/libjingle/talk/p2p/base/p2psocket.cpp')
-rw-r--r-- | kopete/protocols/jabber/jingle/libjingle/talk/p2p/base/p2psocket.cpp | 910 |
1 files changed, 910 insertions, 0 deletions
diff --git a/kopete/protocols/jabber/jingle/libjingle/talk/p2p/base/p2psocket.cpp b/kopete/protocols/jabber/jingle/libjingle/talk/p2p/base/p2psocket.cpp new file mode 100644 index 00000000..eb53efeb --- /dev/null +++ b/kopete/protocols/jabber/jingle/libjingle/talk/p2p/base/p2psocket.cpp @@ -0,0 +1,910 @@ +/* + * libjingle + * Copyright 2004--2005, Google Inc. + * + * Redistribution and use in source and binary forms, with or without + * modification, are permitted provided that the following conditions are met: + * + * 1. Redistributions of source code must retain the above copyright notice, + * this list of conditions and the following disclaimer. + * 2. Redistributions in binary form must reproduce the above copyright notice, + * this list of conditions and the following disclaimer in the documentation + * and/or other materials provided with the distribution. + * 3. The name of the author may not be used to endorse or promote products + * derived from this software without specific prior written permission. + * + * THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR IMPLIED + * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF + * MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO + * EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, + * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, + * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; + * OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, + * WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR + * OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF + * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + */ + +// Description of the P2PSocket class in P2PSocket.h +// +#if defined(_MSC_VER) && _MSC_VER < 1300 +#pragma warning(disable:4786) +#endif +#include <iostream> +#include <cassert> +#include "talk/base/logging.h" +#include "talk/p2p/base/p2psocket.h" +#include <errno.h> +namespace { + +// messages for queuing up work for ourselves +const uint32 MSG_SORT = 1; +const uint32 MSG_PING = 2; +const uint32 MSG_ALLOCATE = 3; + +// When the socket is unwritable, we will use 10 Kbps (ignoring IP+UDP headers) +// for pinging. When the socket is writable, we will use only 1 Kbps because +// we don't want to degrade the quality on a modem. These numbers should work +// well on a 28.8K modem, which is the slowest connection on which the voice +// quality is reasonable at all. +static const uint32 PING_PACKET_SIZE = 60 * 8; +static const uint32 WRITABLE_DELAY = 1000 * PING_PACKET_SIZE / 1000; // 480ms +static const uint32 UNWRITABLE_DELAY = 1000 * PING_PACKET_SIZE / 10000;// 50ms + +// If there is a current writable connection, then we will also try hard to +// make sure it is pinged at this rate. +static const uint32 MAX_CURRENT_WRITABLE_DELAY = 900; // 2*WRITABLE_DELAY - bit + +// The minimum improvement in MOS that justifies a switch. +static const double kMinImprovement = 10; + +// Amount of time that we wait when *losing* writability before we try doing +// another allocation. +static const int kAllocateDelay = 1 * 1000; // 1 second + +// We will try creating a new allocator from scratch after a delay of this +// length without becoming writable (or timing out). +static const int kAllocatePeriod = 20 * 1000; // 20 seconds + +cricket::Port::CandidateOrigin GetOrigin(cricket::Port* port, + cricket::Port* origin_port) { + if (!origin_port) + return cricket::Port::ORIGIN_MESSAGE; + else if (port == origin_port) + return cricket::Port::ORIGIN_THIS_PORT; + else + return cricket::Port::ORIGIN_OTHER_PORT; +} + +// Compares two connections based only on static information about them. +int CompareConnectionCandidates(cricket::Connection* a, + cricket::Connection* b) { + // Combine local and remote preferences + assert(a->local_candidate().preference() == a->port()->preference()); + assert(b->local_candidate().preference() == b->port()->preference()); + double a_pref = a->local_candidate().preference() + * a->remote_candidate().preference(); + double b_pref = b->local_candidate().preference() + * b->remote_candidate().preference(); + + // Now check combined preferences. Lower values get sorted last. + if (a_pref > b_pref) + return 1; + if (a_pref < b_pref) + return -1; + + return 0; +} + +// Compare two connections based on their writability and static preferences. +int CompareConnections(cricket::Connection *a, cricket::Connection *b) { + // Sort based on write-state. Better states have lower values. + if (a->write_state() < b->write_state()) + return 1; + if (a->write_state() > b->write_state()) + return -1; + + // Compare the candidate information. + return CompareConnectionCandidates(a, b); +} + +// Wraps the comparison connection into a less than operator that puts higher +// priority writable connections first. +class ConnectionCompare { +public: + bool operator()(const cricket::Connection *ca, + const cricket::Connection *cb) { + cricket::Connection* a = const_cast<cricket::Connection*>(ca); + cricket::Connection* b = const_cast<cricket::Connection*>(cb); + + // Compare first on writability and static preferences. + int cmp = CompareConnections(a, b); + if (cmp > 0) + return true; + if (cmp < 0) + return false; + + // Otherwise, sort based on latency estimate. + return a->rtt() < b->rtt(); + + // Should we bother checking for the last connection that last received + // data? It would help rendezvous on the connection that is also receiving + // packets. + // + // TODO: Yes we should definitely do this. The TCP protocol gains + // efficiency by being used bidirectionally, as opposed to two separate + // unidirectional streams. This test should probably occur before + // comparison of local prefs (assuming combined prefs are the same). We + // need to be careful though, not to bounce back and forth with both sides + // trying to rendevous with the other. + } +}; + +// Determines whether we should switch between two connections, based first on +// static preferences and then (if those are equal) on latency estimates. +bool ShouldSwitch(cricket::Connection* a_conn, cricket::Connection* b_conn) { + if (a_conn == b_conn) + return false; + + if ((a_conn == NULL) || (b_conn == NULL)) // don't think the latter should happen + return true; + + int prefs_cmp = CompareConnections(a_conn, b_conn); + if (prefs_cmp < 0) + return true; + if (prefs_cmp > 0) + return false; + + return b_conn->rtt() <= a_conn->rtt() + kMinImprovement; +} + +} // unnamed namespace + +namespace cricket { + +P2PSocket::P2PSocket(const std::string &name, PortAllocator *allocator) +: worker_thread_(Thread::Current()), name_(name), allocator_(allocator), + error_(0), state_(STATE_CONNECTING), waiting_for_signaling_(false), + best_connection_(NULL), pinging_started_(false), sort_dirty_(false), + was_writable_(false), was_timed_out_(true) { +} + +P2PSocket::~P2PSocket() { + assert(worker_thread_ == Thread::Current()); + + thread()->Clear(this); + + for (uint32 i = 0; i < allocator_sessions_.size(); ++i) + delete allocator_sessions_[i]; +} + +// Add the allocator session to our list so that we know which sessions +// are still active. +void P2PSocket::AddAllocatorSession(PortAllocatorSession* session) { + session->set_generation(static_cast<uint32>(allocator_sessions_.size())); + allocator_sessions_.push_back(session); + + // We now only want to apply new candidates that we receive to the ports + // created by this new session because these are replacing those of the + // previous sessions. + ports_.clear(); + + session->SignalPortReady.connect(this, &P2PSocket::OnPortReady); + session->SignalCandidatesReady.connect(this, &P2PSocket::OnCandidatesReady); + session->GetInitialPorts(); + if (pinging_started_) + session->StartGetAllPorts(); +} + +// Go into the state of processing candidates, and running in general +void P2PSocket::StartProcessingCandidates() { + assert(worker_thread_ == Thread::Current()); + + // Kick off an allocator session + OnAllocate(); + + // Start pinging as the ports come in. + thread()->Post(this, MSG_PING); +} + +// Reset the socket, clear up any previous allocations and start over +void P2PSocket::Reset() { + assert(worker_thread_ == Thread::Current()); + + // Get rid of all the old allocators. This should clean up everything. + for (uint32 i = 0; i < allocator_sessions_.size(); ++i) + delete allocator_sessions_[i]; + + allocator_sessions_.clear(); + ports_.clear(); + connections_.clear(); + best_connection_ = NULL; + + // Forget about all of the candidates we got before. + remote_candidates_.clear(); + + // Revert to the connecting state. + set_state(STATE_CONNECTING); + + // Reinitialize the rest of our state. + waiting_for_signaling_ = false; + pinging_started_ = false; + sort_dirty_ = false; + was_writable_ = false; + was_timed_out_ = true; + + // Start a new allocator. + OnAllocate(); + + // Start pinging as the ports come in. + thread()->Clear(this); + thread()->Post(this, MSG_PING); +} + +// A new port is available, attempt to make connections for it +void P2PSocket::OnPortReady(PortAllocatorSession *session, Port* port) { + assert(worker_thread_ == Thread::Current()); + + // Set in-effect options on the new port + for (OptionMap::const_iterator it = options_.begin(); it != options_.end(); ++it) { + int val = port->SetOption(it->first, it->second); + if (val < 0) { + LOG(WARNING) << "SetOption(" << it->first << ", " << it->second << ") failed: " << port->GetError(); + } + } + + // Remember the ports and candidates, and signal that candidates are ready. + // The session will handle this, and send an initiate/accept/modify message + // if one is pending. + + ports_.push_back(port); + port->SignalUnknownAddress.connect(this, &P2PSocket::OnUnknownAddress); + port->SignalDestroyed.connect(this, &P2PSocket::OnPortDestroyed); + + // Attempt to create a connection from this new port to all of the remote + // candidates that we were given so far. + + std::vector<RemoteCandidate>::iterator iter; + for (iter = remote_candidates_.begin(); iter != remote_candidates_.end(); + ++iter) + CreateConnection(port, *iter, iter->origin_port(), false); + + SortConnections(); +} + +// A new candidate is available, let listeners know +void P2PSocket::OnCandidatesReady(PortAllocatorSession *session, + const std::vector<Candidate>& candidates) { + SignalCandidatesReady(this, candidates); +} + +// Handle stun packets +void P2PSocket::OnUnknownAddress(Port *port, + const SocketAddress &address, + StunMessage *stun_msg, + const std::string &remote_username) { + assert(worker_thread_ == Thread::Current()); + + // Port has received a valid stun packet from an address that no Connection + // is currently available for. See if the remote user name is in the remote + // candidate list. If it isn't return error to the stun request. + + const Candidate *candidate = NULL; + std::vector<RemoteCandidate>::iterator it; + for (it = remote_candidates_.begin(); it != remote_candidates_.end(); ++it) { + if ((*it).username() == remote_username) { + candidate = &(*it); + break; + } + } + if (candidate == NULL) { + // Don't know about this username, the request is bogus + // This sometimes happens if a binding response comes in before the ACCEPT + // message. It is totally valid; the retry state machine will try again. + + port->SendBindingErrorResponse(stun_msg, address, + STUN_ERROR_STALE_CREDENTIALS, STUN_ERROR_REASON_STALE_CREDENTIALS); + delete stun_msg; + return; + } + + // Check for connectivity to this address. Create connections + // to this address across all local ports. First, add this as a new remote + // address + + Candidate new_remote_candidate = *candidate; + new_remote_candidate.set_address(address); + //new_remote_candidate.set_protocol(port->protocol()); + + // This remote username exists. Now create connections using this candidate, + // and resort + + if (CreateConnections(new_remote_candidate, port, true)) { + // Send the pinger a successful stun response. + port->SendBindingResponse(stun_msg, address); + + // Update the list of connections since we just added another. We do this + // after sending the response since it could (in principle) delete the + // connection in question. + SortConnections(); + } else { + // Hopefully this won't occur, because changing a destination address + // shouldn't cause a new connection to fail + assert(false); + port->SendBindingErrorResponse(stun_msg, address, STUN_ERROR_SERVER_ERROR, + STUN_ERROR_REASON_SERVER_ERROR); + } + + delete stun_msg; +} + +// We received a candidate from the other side, make connections so we +// can try to use these remote candidates with our local candidates. +void P2PSocket::AddRemoteCandidates( + const std::vector<Candidate> &remote_candidates) { + assert(worker_thread_ == Thread::Current()); + + // The remote candidates have come in. Remember them and start to establish + // connections + + std::vector<Candidate>::const_iterator it; + for (it = remote_candidates.begin(); it != remote_candidates.end(); ++it) + CreateConnections(*it, NULL, false); + + // Resort the connections + + SortConnections(); +} + +// Creates connections from all of the ports that we care about to the given +// remote candidate. The return value is true iff we created a connection from +// the origin port. +bool P2PSocket::CreateConnections(const Candidate &remote_candidate, + Port* origin_port, + bool readable) { + assert(worker_thread_ == Thread::Current()); + + // Add a new connection for this candidate to every port that allows such a + // connection (i.e., if they have compatible protocols) and that does not + // already have a connection to an equivalent candidate. We must be careful + // to make sure that the origin port is included, even if it was pruned, + // since that may be the only port that can create this connection. + + bool created = false; + + std::vector<Port *>::reverse_iterator it; + for (it = ports_.rbegin(); it != ports_.rend(); ++it) { + if (CreateConnection(*it, remote_candidate, origin_port, readable)) { + if (*it == origin_port) + created = true; + } + } + + if ((origin_port != NULL) && + find(ports_.begin(), ports_.end(), origin_port) == ports_.end()) { + if (CreateConnection(origin_port, remote_candidate, origin_port, readable)) + created = true; + } + + // Remember this remote candidate so that we can add it to future ports. + RememberRemoteCandidate(remote_candidate, origin_port); + + return created; +} + +// Setup a connection object for the local and remote candidate combination. +// And then listen to connection object for changes. +bool P2PSocket::CreateConnection(Port* port, + const Candidate& remote_candidate, + Port* origin_port, + bool readable) { + // Look for an existing connection with this remote address. If one is not + // found, then we can create a new connection for this address. + Connection* connection = port->GetConnection(remote_candidate.address()); + if (connection != NULL) { + // It is not legal to try to change any of the parameters of an existing + // connection; however, the other side can send a duplicate candidate. + if (!remote_candidate.IsEquivalent(connection->remote_candidate())) { + LOG(INFO) << "Attempt to change a remote candidate"; + return false; + } + } else { + Port::CandidateOrigin origin = GetOrigin(port, origin_port); + connection = port->CreateConnection(remote_candidate, origin); + if (!connection) + return false; + + connections_.push_back(connection); + connection->SignalReadPacket.connect(this, &P2PSocket::OnReadPacket); + connection->SignalStateChange.connect(this, &P2PSocket::OnConnectionStateChange); + connection->SignalDestroyed.connect(this, &P2PSocket::OnConnectionDestroyed); + } + + // If we are readable, it is because we are creating this in response to a + // ping from the other side. This will cause the state to become readable. + if (readable) + connection->ReceivedPing(); + + return true; +} + +// Maintain our remote candidate list, adding this new remote one. +void P2PSocket::RememberRemoteCandidate(const Candidate& remote_candidate, + Port* origin_port) { + // Remove any candidates whose generation is older than this one. The + // presence of a new generation indicates that the old ones are not useful. + uint32 i = 0; + while (i < remote_candidates_.size()) { + if (remote_candidates_[i].generation() < remote_candidate.generation()) { + remote_candidates_.erase(remote_candidates_.begin() + i); + LOG(INFO) << "Pruning candidate from old generation: " + << remote_candidates_[i].address().ToString(); + + } else { + i += 1; + } + } + + // Make sure this candidate is not a duplicate. + for (uint32 i = 0; i < remote_candidates_.size(); ++i) { + if (remote_candidates_[i].IsEquivalent(remote_candidate)) { + LOG(INFO) << "Duplicate candidate: " + << remote_candidate.address().ToString(); + return; + } + } + + // Try this candidate for all future ports. + remote_candidates_.push_back(RemoteCandidate(remote_candidate, origin_port)); + + // We have some candidates from the other side, we are now serious about + // this connection. Let's do the StartGetAllPorts thing. + if (!pinging_started_) { + pinging_started_ = true; + for (size_t i = 0; i < allocator_sessions_.size(); ++i) { + if (!allocator_sessions_[i]->IsGettingAllPorts()) + allocator_sessions_[i]->StartGetAllPorts(); + } + } +} + +// Send data to the other side, using our best connection +int P2PSocket::Send(const char *data, size_t len) { + // This can get called on any thread that is convenient to write from! + if (best_connection_ == NULL) { + error_ = EWOULDBLOCK; + return SOCKET_ERROR; + } + int sent = best_connection_->Send(data, len); + if (sent <= 0) { + assert(sent < 0); + error_ = best_connection_->GetError(); + } + return sent; +} + +// Monitor connection states +void P2PSocket::UpdateConnectionStates() { + uint32 now = Time(); + + // We need to copy the list of connections since some may delete themselves + // when we call UpdateState. + for (uint32 i = 0; i < connections_.size(); ++i) + connections_[i]->UpdateState(now); +} + +// Prepare for best candidate sorting +void P2PSocket::RequestSort() { + if (!sort_dirty_) { + worker_thread_->Post(this, MSG_SORT); + sort_dirty_ = true; + } +} + +// Sort the available connections to find the best one. We also monitor +// the number of available connections and the current state so that we +// can possibly kick off more allocators (for more connections). +void P2PSocket::SortConnections() { + assert(worker_thread_ == Thread::Current()); + + // Make sure the connection states are up-to-date since this affects how they + // will be sorted. + UpdateConnectionStates(); + + // Any changes after this point will require a re-sort. + sort_dirty_ = false; + + // Get a list of the networks that we are using. + std::set<Network*> networks; + for (uint32 i = 0; i < connections_.size(); ++i) + networks.insert(connections_[i]->port()->network()); + + // Find the best alternative connection by sorting. It is important to note + // that amongst equal preference, writable connections, this will choose the + // one whose estimated latency is lowest. So it is the only one that we + // need to consider switching to. + + ConnectionCompare cmp; + std::stable_sort(connections_.begin(), connections_.end(), cmp); + Connection* top_connection = NULL; + if (connections_.size() > 0) + top_connection = connections_[0]; + + // If necessary, switch to the new choice. + if (ShouldSwitch(best_connection_, top_connection)) + SwitchBestConnectionTo(top_connection); + + // We can prune any connection for which there is a writable connection on + // the same network with better or equal prefences. We leave those with + // better preference just in case they become writable later (at which point, + // we would prune out the current best connection). We leave connections on + // other networks because they may not be using the same resources and they + // may represent very distinct paths over which we can switch. + std::set<Network*>::iterator network; + for (network = networks.begin(); network != networks.end(); ++network) { + Connection* primier = GetBestConnectionOnNetwork(*network); + if (!primier || (primier->write_state() != Connection::STATE_WRITABLE)) + continue; + + for (uint32 i = 0; i < connections_.size(); ++i) { + if ((connections_[i] != primier) && + (connections_[i]->port()->network() == *network) && + (CompareConnectionCandidates(primier, connections_[i]) >= 0)) { + connections_[i]->Prune(); + } + } + } + + // Count the number of connections in the various states. + + int writable = 0; + int write_connect = 0; + int write_timeout = 0; + + for (uint32 i = 0; i < connections_.size(); ++i) { + switch (connections_[i]->write_state()) { + case Connection::STATE_WRITABLE: + ++writable; + break; + case Connection::STATE_WRITE_CONNECT: + ++write_connect; + break; + case Connection::STATE_WRITE_TIMEOUT: + ++write_timeout; + break; + default: + assert(false); + } + } + + if (writable > 0) { + HandleWritable(); + } else if (write_connect > 0) { + HandleNotWritable(); + } else { + HandleAllTimedOut(); + } + + // Notify of connection state change + SignalConnectionMonitor(this); +} + +// Track the best connection, and let listeners know +void P2PSocket::SwitchBestConnectionTo(Connection* conn) { + best_connection_ = conn; + if (best_connection_) + SignalConnectionChanged(this, + best_connection_->remote_candidate().address()); +} + +// We checked the status of our connections and we had at least one that +// was writable, go into the writable state. +void P2PSocket::HandleWritable() { + // + // One or more connections writable! + // + if (state_ != STATE_WRITABLE) { + for (uint32 i = 0; i < allocator_sessions_.size(); ++i) { + if (allocator_sessions_[i]->IsGettingAllPorts()) { + allocator_sessions_[i]->StopGetAllPorts(); + } + } + + // Stop further allocations. + thread()->Clear(this, MSG_ALLOCATE); + } + + // We're writable, obviously we aren't timed out + was_writable_ = true; + was_timed_out_ = false; + set_state(STATE_WRITABLE); +} + +// We checked the status of our connections and we didn't have any that +// were writable, go into the connecting state (kick off a new allocator +// session). +void P2PSocket::HandleNotWritable() { + // + // No connections are writable but not timed out! + // + if (was_writable_) { + // If we were writable, let's kick off an allocator session immediately + was_writable_ = false; + OnAllocate(); + } + + // We were connecting, obviously not ALL timed out. + was_timed_out_ = false; + set_state(STATE_CONNECTING); +} + +// We checked the status of our connections and not only weren't they writable +// but they were also timed out, we really need a new allocator. +void P2PSocket::HandleAllTimedOut() { + // + // No connections... all are timed out! + // + if (!was_timed_out_) { + // We weren't timed out before, so kick off an allocator now (we'll still + // be in the fully timed out state until the allocator actually gives back + // new ports) + OnAllocate(); + } + + // NOTE: we start was_timed_out_ in the true state so that we don't get + // another allocator created WHILE we are in the process of building up + // our first allocator. + was_timed_out_ = true; + was_writable_ = false; + set_state(STATE_CONNECTING); +} + +// If we have a best connection, return it, otherwise return top one in the +// list (later we will mark it best). +Connection* P2PSocket::GetBestConnectionOnNetwork(Network* network) { + // If the best connection is on this network, then it wins. + if (best_connection_ && (best_connection_->port()->network() == network)) + return best_connection_; + + // Otherwise, we return the top-most in sorted order. + for (uint32 i = 0; i < connections_.size(); ++i) { + if (connections_[i]->port()->network() == network) + return connections_[i]; + } + + return NULL; +} + +// Handle any queued up requests +void P2PSocket::OnMessage(Message *pmsg) { + if (pmsg->message_id == MSG_SORT) + OnSort(); + else if (pmsg->message_id == MSG_PING) + OnPing(); + else if (pmsg->message_id == MSG_ALLOCATE) + OnAllocate(); + else + assert(false); +} + +// Handle queued up sort request +void P2PSocket::OnSort() { + // Resort the connections based on the new statistics. + SortConnections(); +} + +// Handle queued up ping request +void P2PSocket::OnPing() { + // Make sure the states of the connections are up-to-date (since this affects + // which ones are pingable). + UpdateConnectionStates(); + + // Find the oldest pingable connection and have it do a ping. + Connection* conn = FindNextPingableConnection(); + if (conn) + conn->Ping(Time()); + + // Post ourselves a message to perform the next ping. + uint32 delay = (state_ == STATE_WRITABLE) ? WRITABLE_DELAY : UNWRITABLE_DELAY; + thread()->PostDelayed(delay, this, MSG_PING); +} + +// Is the connection in a state for us to even consider pinging the other side? +bool P2PSocket::IsPingable(Connection* conn) { + // An unconnected connection cannot be written to at all, so pinging is out + // of the question. + if (!conn->connected()) + return false; + + if (state_ == STATE_WRITABLE) { + // If we are writable, then we only want to ping connections that could be + // better than this one, i.e., the ones that were not pruned. + return (conn->write_state() != Connection::STATE_WRITE_TIMEOUT); + } else { + // If we are not writable, then we need to try everything that might work. + // This includes both connections that do not have write timeout as well as + // ones that do not have read timeout. A connection could be readable but + // be in write-timeout if we pruned it before. Since the other side is + // still pinging it, it very well might still work. + return (conn->write_state() != Connection::STATE_WRITE_TIMEOUT) || + (conn->read_state() != Connection::STATE_READ_TIMEOUT); + } +} + +// Returns the next pingable connection to ping. This will be the oldest +// pingable connection unless we have a writable connection that is past the +// maximum acceptable ping delay. +Connection* P2PSocket::FindNextPingableConnection() { + uint32 now = Time(); + if (best_connection_ && + (best_connection_->write_state() == Connection::STATE_WRITABLE) && + (best_connection_->last_ping_sent() + + MAX_CURRENT_WRITABLE_DELAY <= now)) { + return best_connection_; + } + + Connection* oldest_conn = NULL; + uint32 oldest_time = 0xFFFFFFFF; + for (uint32 i = 0; i < connections_.size(); ++i) { + if (IsPingable(connections_[i])) { + if (connections_[i]->last_ping_sent() < oldest_time) { + oldest_time = connections_[i]->last_ping_sent(); + oldest_conn = connections_[i]; + } + } + } + return oldest_conn; +} + +// return the number of "pingable" connections +uint32 P2PSocket::NumPingableConnections() { + uint32 count = 0; + for (uint32 i = 0; i < connections_.size(); ++i) { + if (IsPingable(connections_[i])) + count += 1; + } + return count; +} + +// When a connection's state changes, we need to figure out who to use as +// the best connection again. It could have become usable, or become unusable. +void P2PSocket::OnConnectionStateChange(Connection *connection) { + assert(worker_thread_ == Thread::Current()); + + // We have to unroll the stack before doing this because we may be changing + // the state of connections while sorting. + RequestSort(); +} + +// When a connection is removed, edit it out, and then update our best +// connection. +void P2PSocket::OnConnectionDestroyed(Connection *connection) { + assert(worker_thread_ == Thread::Current()); + + // Remove this connection from the list. + std::vector<Connection*>::iterator iter = + find(connections_.begin(), connections_.end(), connection); + assert(iter != connections_.end()); + connections_.erase(iter); + + LOG(INFO) << "Removed connection from p2p socket: " + << static_cast<int>(connections_.size()) << " remaining"; + + // If this is currently the best connection, then we need to pick a new one. + // The call to SortConnections will pick a new one. It looks at the current + // best connection in order to avoid switching between fairly similar ones. + // Since this connection is no longer an option, we can just set best to NULL + // and re-choose a best assuming that there was no best connection. + if (best_connection_ == connection) { + SwitchBestConnectionTo(NULL); + RequestSort(); + } +} + +// When a port is destroyed remove it from our list of ports to use for +// connection attempts. +void P2PSocket::OnPortDestroyed(Port* port) { + assert(worker_thread_ == Thread::Current()); + + // Remove this port from the list (if we didn't drop it already). + std::vector<Port*>::iterator iter = find(ports_.begin(), ports_.end(), port); + if (iter != ports_.end()) + ports_.erase(iter); + + LOG(INFO) << "Removed port from p2p socket: " + << static_cast<int>(ports_.size()) << " remaining"; +} + +// We data is available, let listeners know +void P2PSocket::OnReadPacket(Connection *connection, + const char *data, size_t len) { + assert(worker_thread_ == Thread::Current()); + + // Let the client know of an incoming packet + + SignalReadPacket(this, data, len); +} + +// return socket name +const std::string &P2PSocket::name() const { + return name_; +} + +// return socket error value +int P2PSocket::GetError() { + return error_; +} + +// return a reference to the list of connections +const std::vector<Connection *>& P2PSocket::connections() { + return connections_; +} + +// Set options on ourselves is simply setting options on all of our available +// port objects. +int P2PSocket::SetOption(Socket::Option opt, int value) { + OptionMap::iterator it = options_.find(opt); + if (it == options_.end()) { + options_.insert(std::make_pair(opt, value)); + } else if (it->second == value) { + return 0; + } else { + it->second = value; + } + + for (uint32 i = 0; i < ports_.size(); ++i) { + int val = ports_[i]->SetOption(opt, value); + if (val < 0) { + // Because this also occurs deferred, probably no point in reporting an error + LOG(WARNING) << "SetOption(" << opt << ", " << value << ") failed: " << ports_[i]->GetError(); + } + } + return 0; +} + +// returns the current state +P2PSocket::State P2PSocket::state() { + return state_; +} + +// Set the current state, and let listeners know when it changes +void P2PSocket::set_state(P2PSocket::State state) { + assert(worker_thread_ == Thread::Current()); + if (state != state_) { + state_ = state; + SignalState(this, state); + } +} + +// Time for a new allocator, lets make sure we have a signalling channel +// to communicate candidates through first. +void P2PSocket::OnAllocate() { + // Allocation timer went off + waiting_for_signaling_ = true; + SignalRequestSignaling(); +} + +// When the signalling channel is ready, we can really kick off the allocator +void P2PSocket::OnSignalingReady() { + if (waiting_for_signaling_) { + waiting_for_signaling_ = false; + AddAllocatorSession(allocator_->CreateSession(name_)); + thread()->PostDelayed(kAllocatePeriod, this, MSG_ALLOCATE); + } +} + +// return the current best connection writable state. +bool P2PSocket::writable() { + assert(worker_thread_ == Thread::Current()); + + if (best_connection_ == NULL) + return false; + return best_connection_->write_state() == Connection::STATE_WRITABLE; +} + +// return the worker thread +Thread *P2PSocket::thread() { + return worker_thread_; +} + +} // namespace cricket |