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/*
* libjingle
* Copyright 2004--2005, Google Inc.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice,
* this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright notice,
* this list of conditions and the following disclaimer in the documentation
* and/or other materials provided with the distribution.
* 3. The name of the author may not be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR IMPLIED
* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
* MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
* EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;
* OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
* WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR
* OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#ifndef __SOCKETADDRESS_H__
#define __SOCKETADDRESS_H__
#include "talk/base/basictypes.h"
#include <string>
#undef SetPort
namespace cricket {
// Records an IP address and port, which are 32 and 16 bit integers,
// respectively, both in <b>host byte-order</b>.
class SocketAddress {
public:
// Creates a missing / unknown address.
SocketAddress();
// Creates the address with the given host and port. If use_dns is true,
// the hostname will be immediately resolved to an IP (which may block for
// several seconds if DNS is not available). Alternately, set use_dns to
// false, and then call Resolve() to complete resolution later, or use
// SetResolvedIP to set the IP explictly.
SocketAddress(const std::string& hostname, int port = 0, bool use_dns = true);
// Creates the address with the given IP and port.
SocketAddress(uint32 ip, int port);
// Creates a copy of the given address.
SocketAddress(const SocketAddress& addr);
// Replaces our address with the given one.
SocketAddress& operator =(const SocketAddress& addr);
// Changes the IP of this address to the given one, and clears the hostname.
void SetIP(uint32 ip);
// Changes the hostname of this address to the given one.
// Calls Resolve and returns the result.
bool SetIP(const std::string& hostname, bool use_dns = true);
// Sets the IP address while retaining the hostname. Useful for bypassing
// DNS for a pre-resolved IP.
void SetResolvedIP(uint32 ip);
// Changes the port of this address to the given one.
void SetPort(int port);
// Returns the IP address.
uint32 ip() const;
// Returns the port part of this address.
uint16 port() const;
// Returns the IP address in dotted form.
std::string IPAsString() const;
// Returns the port as a string
std::string PortAsString() const;
// Returns a display version of the IP/port.
std::string ToString() const;
// Determines whether this represents a missing / any address.
bool IsAny() const;
// Synomym for missing / any.
bool IsNil() const { return IsAny(); }
// Determines whether the IP address refers to the local host, i.e. within
// the range 127.0.0.0/8.
bool IsLocalIP() const;
// Determines whether the IP address is in one of the private ranges:
// 127.0.0.0/8 10.0.0.0/8 192.168.0.0/16 172.16.0.0/12.
bool IsPrivateIP() const;
// Determines whether the hostname has been resolved to an IP
bool IsUnresolved() const;
// Attempt to resolve a hostname to IP address.
// Returns false if resolution is required but failed.
// 'force' will cause re-resolution of hostname.
//
bool Resolve(bool force = false, bool use_dns = true);
// Determines whether this address is identical to the given one.
bool operator ==(const SocketAddress& addr) const;
// Compares based on IP and then port.
bool operator <(const SocketAddress& addr) const;
// Determines whether this address has the same IP as the one given.
bool EqualIPs(const SocketAddress& addr) const;
// Deteremines whether this address has the same port as the one given.
bool EqualPorts(const SocketAddress& addr) const;
// Hashes this address into a small number.
size_t Hash() const;
// Returns the size of this address when written.
size_t Size_() const;
// Writes this address into the given buffer.
void Write_(char* buf, int len) const;
// Reads this address from the given buffer.
void Read_(const char* buf, int len);
// Converts the IP address given in compact form into dotted form.
static std::string IPToString(uint32 ip);
// Converts the IP address given in dotted form into compact form.
// Without 'use_dns', only dotted names (A.B.C.D) are resolved.
static uint32 StringToIP(const std::string& str, bool use_dns = true);
private:
std::string hostname_;
uint32 ip_;
uint16 port_;
// Initializes the address to missing / any.
void Zero();
};
} // namespace cricket
#endif // __SOCKETADDRESS_H__
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