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#ifndef ENERGIZER_H
#define ENERGIZER_H
#include "board.h"
enum energizerState { on, off };
class Energizer {
public:
Energizer(Board *b);
void setMaxPixmaps(int max);
void setOff();
void setOn();
void setPosition(int pos);
energizerState state();
int position();
bool move();
int pix();
private:
Board *board;
energizerState actualState; // the state of energizer
int actualPix; // last Pixmap-index
int maxPixmaps; // Number of Pixmaps (1..)
int actualPosition; // actual position on board
};
#endif // ENERGIZER_H
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