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+/**
+ * <b>SOFTWARE RIGHTS</b>
+ * <p>
+ * ANTLR 2.6.0 MageLang Insitute, 1998
+ * <p>
+ * We reserve no legal rights to the ANTLR--it is fully in the
+ * public domain. An individual or company may do whatever
+ * they wish with source code distributed with ANTLR or the
+ * code generated by ANTLR, including the incorporation of
+ * ANTLR, or its output, into commerical software.
+ * <p>
+ * We encourage users to develop software with ANTLR. However,
+ * we do ask that credit is given to us for developing
+ * ANTLR. By "credit", we mean that if you use ANTLR or
+ * incorporate any source code into one of your programs
+ * (commercial product, research project, or otherwise) that
+ * you acknowledge this fact somewhere in the documentation,
+ * research report, etc... If you like ANTLR and have
+ * developed a nice tool with the output, please mention that
+ * you developed it using ANTLR. In addition, we ask that the
+ * headers remain intact in our source code. As long as these
+ * guidelines are kept, we expect to continue enhancing this
+ * system and expect to make other tools available as they are
+ * completed.
+ * <p>
+ * The ANTLR gang:
+ * @version ANTLR 2.6.0 MageLang Insitute, 1998
+ * @author Terence Parr, <a href=http://www.MageLang.com>MageLang Institute</a>
+ * @author <br>John Lilley, <a href=http://www.Empathy.com>Empathy Software</a>
+ * @author <br><a href="mailto:pete@yamuna.demon.co.uk">Pete Wells</a>
+ */
+
+/**A Stream of characters fed to the lexer from a InputStream that can
+ * be rewound via mark()/rewind() methods.
+ * <p>
+ * A dynamic array is used to buffer up all the input characters. Normally,
+ * "k" characters are stored in the buffer. More characters may be stored during
+ * guess mode (testing syntactic predicate), or when LT(i>k) is referenced.
+ * Consumption of characters is deferred. In other words, reading the next
+ * character is not done by conume(), but deferred until needed by LA or LT.
+ * <p>
+ *
+ * @see antlr.CharQueue
+ */
+
+#include "antlr/InputBuffer.hpp"
+
+ANTLR_BEGIN_NAMESPACE(antlr)
+
+/** Create a character buffer */
+InputBuffer::InputBuffer()
+: nMarkers(0), markerOffset(0), numToConsume(0)
+{}
+
+/** This method updates the state of the input buffer so that
+ * the text matched since the most recent mark() is no longer
+ * held by the buffer. So, you either do a mark/rewind for
+ * failed predicate or mark/commit to keep on parsing without
+ * rewinding the input.
+ */
+void InputBuffer::commit()
+{
+ nMarkers--;
+}
+
+/** Mark another character for deferred consumption */
+void InputBuffer::consume()
+{
+ numToConsume++;
+}
+
+/** Ensure that the character buffer is sufficiently full */
+void InputBuffer::fill(int amount)
+{
+ syncConsume();
+ // Fill the buffer sufficiently to hold needed characters
+ while (queue.entries() < amount + markerOffset) {
+ // Append the next character
+ queue.append(getChar());
+ }
+}
+
+bool InputBuffer::isMarked() const
+{
+ return (nMarkers != 0);
+}
+
+/**Return an integer marker that can be used to rewind the buffer to
+ * its current state.
+ */
+int InputBuffer::mark()
+{
+ syncConsume();
+ nMarkers++;
+ return markerOffset;
+}
+
+/**Rewind the character buffer to a marker.
+ * @param mark Marker returned previously from mark()
+ */
+void InputBuffer::rewind(int mark)
+{
+ syncConsume();
+ markerOffset = mark;
+ nMarkers--;
+}
+
+ANTLR_END_NAMESPACE
+