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/***************************************************************************
* Copyright (C) 2002-2004 by Alexander Dymo *
* cloudtemple@mskat.net *
* *
* This program is free software; you can redistribute it and/or modify *
* it under the terms of the GNU Library General Public License as *
* published by the Free Software Foundation; either version 2 of the *
* License, or (at your option) any later version. *
* *
* This program is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU General Public License for more details. *
* *
* You should have received a copy of the GNU Library General Public *
* License along with this program; if not, write to the *
* Free Software Foundation, Inc., *
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. *
***************************************************************************/
#ifndef PROPERTYEDITOR_H
#define PROPERTYEDITOR_H
#ifndef PURE_QT
#include <tdelistview.h>
#else
#include <tqlistview.h>
#define TDEListView TQListView
#define TDEListViewItem TQListViewItem
#endif
#include "propertylist.h"
class TQPushButton;
class TQGridLayout;
namespace PropertyLib{
class PropertyItem;
class PropertyGroupItem;
class PropertyWidget;
class Property;
class MultiProperty;
struct Machine;
/** @file propertyeditor.h
@short Contains @ref PropertyLib::PropertyEditor class.
*/
/**
@short %Property editor.
Displays a list of properties in a table form. Also performs grouping and
creation of property widgets from the machine factory.
@see PropertyWidget
@see Machine
@see PropertyMachineFactory
*/
class PropertyEditor: public TDEListView{
Q_OBJECT
public:
/**Constructs the property editor.*/
PropertyEditor(TQWidget *parent = 0, const char *name = 0);
~PropertyEditor();
/**@return @ref Machine for given property.
Uses cache to store created machines.
Cache will be cleared only with @ref clearMachineCache.*/
Machine *machine(MultiProperty *property);
public slots:
/**Shows properties from a list.*/
void populateProperties(PropertyList *list);
/**Clears property list, disconnects accessor from the editor and deletes it.*/
void clearProperties();
/**Deletes cached machines.*/
void clearMachineCache();
signals:
/**Emitted when something is changed in property editor.*/
void changed();
protected slots:
/**Updates property widget in the editor.*/
void propertyValueChanged(Property* property);
/**Updates property in the list when new value is selected in the editor.*/
void propertyChanged(MultiProperty *property, const TQVariant &value);
/**Shows property editor.*/
void slotClicked(TQListViewItem* item);
void updateEditorSize();
/**Undoes the last change in property editor.*/
void undo();
protected:
void editItem(TQListViewItem*, int);
void hideEditor();
void showEditor(PropertyItem *item);
void placeEditor(PropertyItem *item);
PropertyWidget *prepareEditor(PropertyItem *item);
void addGroup(const TQString &name);
void addProperty(PropertyGroupItem *group, const TQString &name);
void addProperty(const TQString &name);
void addChildProperties(PropertyItem *parent);
private:
PropertyList *m_list;
PropertyList m_detailedList;
//machines cache for property types, machines will be deleted
TQMap<TQString, Machine* > m_registeredForType;
PropertyItem *m_currentEditItem;
PropertyWidget *m_currentEditWidget;
TQWidget *m_currentEditArea;
TQGridLayout *m_currentEditLayout;
bool m_doubleClickForEdit;
TQListViewItem* m_lastClickedItem;
TQPushButton *m_undoButton;
friend class PropertyItem;
};
}
#endif
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