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/***************************************************************************
copyright : (C) 2001-2006 by Robby Stephenson
email : robby@periapsis.org
***************************************************************************/
/***************************************************************************
* *
* This program is free software; you can redistribute it and/or modify *
* it under the terms of version 2 of the GNU General Public License as *
* published by the Free Software Foundation; *
* *
***************************************************************************/
#ifndef ENTRYEDITDIALOG_H
#define ENTRYEDITDIALOG_H
class KPushButton;
#include "observer.h"
#include "gui/fieldwidget.h"
#include <kdialogbase.h>
#include <tqdict.h>
namespace Tellico {
namespace GUI {
class TabControl;
}
/**
* @author Robby Stephenson
*/
class EntryEditDialog : public KDialogBase, public Observer {
Q_OBJECT
TQ_OBJECT
// needed for completion object support
friend class GUI::FieldWidget;
public:
EntryEditDialog(TQWidget* parent, const char* name);
/**
* Checks to see if any data needs to be saved. Returns @p true if it's ok to continue with
* saving or closing the widget.
*
* @return Returns @p true if either the data has not been modified or the user to save or discard the new data.
*/
bool queryModified();
/**
* Deletes and resets the tqlayout of the tabs.
*
* @param coll A pointer to the collection whose fields should be used for setting up the tqlayout
*/
void setLayout(Data::CollPtr coll);
/**
* Sets the contents of the input controls to match the contents of a list of entries.
*
* @param list A list of the entries. The data in the first one will be inserted in the controls, and
* the widgets will be enabled or not, depending on whether the rest of the entries match the first one.
*/
void setContents(Data::EntryVec entries);
/**
* Clears all of the input controls in the widget. The pointer to the
* current entry is nullified, but not the pointer to the current collection.
*/
void clear();
virtual void addEntries(Data::EntryVec entries);
virtual void modifyEntries(Data::EntryVec entries);
virtual void addField(Data::CollPtr coll, Data::FieldPtr) { setLayout(coll); }
/**
* Updates a widget when its field has been modified. The category may have changed, completions may have
* been added or removed, or what-have-you.
*
* @param coll A pointer to the parent collection
* @param oldField A pointer to the old field, which should have the same name as the new one
* @param newField A pointer to the new field
*/
virtual void modifyField(Data::CollPtr coll, Data::FieldPtr oldField, Data::FieldPtr newField);
/**
* Removes a field from the editor.
*
* @param field The field to be removed
*/
virtual void removeField(Data::CollPtr, Data::FieldPtr field);
public slots:
/**
* Called when the Close button is clicked. It just hides the dialog.
*/
virtual void slotClose();
/**
* Resets the widget, deleting all of its contents
*/
void slotReset();
/**
* Handles clicking the New button. The old entry pointer is destroyed and a
* new one is created, but not added to any collection.
*/
void slotHandleNew();
/**
* Handles clicking the Save button. All the values in the entry widgets are
* copied into the entry object. @ref signalSaveEntry is made. The widget is cleared,
* and the first tab is shown.
*/
void slotHandleSave();
/**
* This slot is called whenever anything is modified. It's public so I can call it
* from a @ref FieldEditWidget.
*/
void slotSetModified(bool modified=true);
private slots:
void slotGoPrevEntry();
void slotGoNextEntry();
private:
/**
* Sets the contents of the input controls to match the contents of a entry.
*
* @param entry A pointer to the entry
* @param highlight An optional string to highlight
*/
void setContents(Data::EntryPtr entry);
/**
* Updates the completion objects in the edit boxes to include values
* contained in a certain entry.
*
* @param entry A pointer to the entry
*/
void updateCompletions(Data::EntryPtr entry);
Data::CollPtr m_currColl;
Data::EntryVec m_currEntries;
GUI::TabControl* m_tabs;
TQDict<GUI::FieldWidget> m_widgetDict;
ButtonCode m_saveBtn, m_newBtn, m_nextBtn, m_prevBtn;
bool m_modified;
bool m_isOrphan;
bool m_isWorking;
bool m_needReset;
};
} // end namespace
#endif
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