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/***************************************************************************
copyright : (C) 2005-2006 by Robby Stephenson
email : robby@periapsis.org
***************************************************************************/
/***************************************************************************
* *
* This program is free software; you can redistribute it and/or modify *
* it under the terms of version 2 of the GNU General Public License as *
* published by the Free Software Foundation; *
* *
***************************************************************************/
#include "progressmanager.h"
#include "tellico_debug.h"
#include <tqtimer.h>
using Tellico::ProgressItem;
using Tellico::ProgressManager;
ProgressManager* ProgressManager::s_self = 0;
ProgressItem::Done::~Done() {
ProgressManager::self()->setDone(m_object);
}
ProgressItem::ProgressItem(const TQString& label_, bool canCancel_)
: m_label(label_)
, m_canCancel(canCancel_)
, m_progress(0)
, m_total(0)
, m_cancelled(false) {
}
ProgressItem::~ProgressItem() {
// myDebug() << "~ProgressItem() - " << m_label << endl;
}
void ProgressItem::setProgress(uint steps_) {
m_progress = steps_;
emit signalProgress(this);
if(m_progress >= m_total) {
setDone();
}
}
void ProgressItem::setTotalSteps(uint steps_) {
m_total = steps_;
emit signalTotalSteps(this);
}
void ProgressItem::setDone() {
if(!m_cancelled) {
m_progress = m_total;
}
emit signalDone(this);
// make sure the deleting doesn't interfere with anything
TQTimer::singleShot(3000, this, TQT_SLOT(deleteLater()));
}
void ProgressItem::cancel() {
// myDebug() << "ProgressItem::cancel()" << endl;
if(!m_canCancel || m_cancelled) {
return;
}
m_cancelled = true;
emit signalCancelled(this);
}
ProgressManager::ProgressManager() : TQObject() {
}
void ProgressManager::setProgress(const TQObject* owner_, uint steps_) {
if(!m_items.contains(owner_)) {
return;
}
m_items[owner_] ->setProgress(steps_);
// slotUpdateTotalProgress(); // called in ProgressItem::setProgress()
// emit signalItemProgress(m_items[owner_]);
}
void ProgressManager::setTotalSteps(const TQObject* owner_, uint steps_) {
if(!m_items.contains(owner_)) {
return;
}
m_items[owner_]->setTotalSteps(steps_);
// updateTotalProgress(); // called in ProgressItem::setTotalSteps()
}
void ProgressManager::setDone(const TQObject* owner_) {
if(!m_items.contains(owner_)) {
return;
}
setDone(m_items[owner_]);
}
void ProgressManager::setDone(ProgressItem* item_) {
if(!item_) {
myDebug() << "ProgressManager::setDone() - null ProgressItem!" << endl;
return;
}
item_->setDone();
// updateTotalProgress();
}
void ProgressManager::slotItemDone(ProgressItem* item_) {
// cancel ends up removing it from the map, so make a copy
ProgressMap map = m_items;
for(ProgressMap::Iterator it = map.begin(); it != map.end(); ++it) {
if(static_cast<ProgressItem*>(it.data()) == item_) {
m_items.remove(it.key());
break;
}
}
slotUpdateTotalProgress();
// emit signalItemDone(item_);
}
ProgressItem& ProgressManager::newProgressItemImpl(const TQObject* owner_,
const TQString& label_,
bool canCancel_) {
// myDebug() << "ProgressManager::newProgressItem() - " << owner_->className() << ":" << label_ << endl;
if(m_items.contains(owner_)) {
return *m_items[owner_];
}
ProgressItem* item = new ProgressItem(label_, canCancel_);
m_items.insert(owner_, item);
connect(item, TQT_SIGNAL(signalTotalSteps(ProgressItem*)), TQT_SLOT(slotUpdateTotalProgress()));
connect(item, TQT_SIGNAL(signalProgress(ProgressItem*)), TQT_SLOT(slotUpdateTotalProgress()));
connect(item, TQT_SIGNAL(signalDone(ProgressItem*)), TQT_SLOT(slotUpdateTotalProgress()));
connect(item, TQT_SIGNAL(signalDone(ProgressItem*)), TQT_SLOT(slotItemDone(ProgressItem*)));
// connect(item, TQT_SIGNAL(signalProgress(ProgressItem*)), TQT_SIGNAL(signalItemProgress(ProgressItem*)));
// emit signalItemAdded(item);
return *item;
}
void ProgressManager::slotUpdateTotalProgress() {
uint progress = 0;
uint total = 0;
for(ProgressMap::ConstIterator it = m_items.begin(); it != m_items.end(); ++it) {
if(it.data()) {
progress += (*it)->progress();
total += (*it)->totalSteps();
}
}
if(total == 0) {
emit signalTotalProgress(100);
return;
}
emit signalTotalProgress(100*progress/total);
}
void ProgressManager::slotCancelAll() {
// cancel ends up removing it from the map, so make a copy
ProgressMap map = m_items;
for(ProgressMap::ConstIterator it = map.begin(), end = map.end(); it != end; ++it) {
if(it.data()) {
it.data()->cancel();
setDone(it.data());
}
}
}
bool ProgressManager::anyCanBeCancelled() const {
for(ProgressMap::ConstIterator it = m_items.begin(), end = m_items.end(); it != end; ++it) {
if(it.data() && it.data()->canCancel()) {
return true;
}
}
return false;
}
#include "progressmanager.moc"
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