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// Scintilla source code edit control
/** @file Platform.h
** Interface to platform facilities. Also includes some basic utilities.
** Implemented in PlatGTK.cxx for GTK+/Linux, PlatWin.cxx for Windows, and PlatWX.cxx for wxWindows.
**/
// Copyright 1998-2003 by Neil Hodgson <neilh@scintilla.org>
// The License.txt file describes the conditions under which this software may be distributed.
#ifndef PLATFORM_H
#define PLATFORM_H
// PLAT_QT is Qt on any supported platform
// PLAT_GTK = GTK+ on Linux or Win32
// PLAT_GTK_WIN32 is defined additionally when running PLAT_GTK under Win32
// PLAT_WIN = Win32 API on Win32 OS
// PLAT_WX is wxWindows on any supported platform
#define PLAT_QT 0
#define PLAT_GTK 0
#define PLAT_GTK_WIN32 0
#define PLAT_WIN 0
#define PLAT_WX 0
#define PLAT_FOX 0
#if defined(FOX)
#undef PLAT_FOX
#define PLAT_FOX 1
#elif defined(QT)
#undef PLAT_QT
#define PLAT_QT 1
#elif defined(__WX__)
#undef PLAT_WX
#define PLAT_WX 1
#elif defined(GTK)
#undef PLAT_GTK
#define PLAT_GTK 1
#ifdef _MSC_VER
#undef PLAT_GTK_WIN32
#define PLAT_GTK_WIN32 1
#endif
#else
#undef PLAT_WIN
#define PLAT_WIN 1
#endif
// Underlying the implementation of the platform classes are platform specific types.
// Sometimes these need to be passed around by client code so they are defined here
typedef void *FontID;
typedef void *SurfaceID;
typedef void *WindowID;
typedef void *MenuID;
typedef void *TickerID;
typedef void *Function;
typedef void *IdlerID;
/**
* A geometric point class.
* Point is exactly the same as the Win32 POINT and GTK+ GdkPoint so can be used interchangeably.
*/
class Point {
public:
int x;
int y;
explicit Point(int x_=0, int y_=0) : x(x_), y(y_) {
}
// Other automatically defined methods (assignment, copy constructor, destructor) are fine
static Point FromLong(long lpoint);
};
/**
* A geometric rectangle class.
* PRectangle is exactly the same as the Win32 RECT so can be used interchangeably.
* PRectangles contain their top and left sides, but not their right and bottom sides.
*/
class PRectangle {
public:
int left;
int top;
int right;
int bottom;
PRectangle(int left_=0, int top_=0, int right_=0, int bottom_ = 0) :
left(left_), top(top_), right(right_), bottom(bottom_) {
}
// Other automatically defined methods (assignment, copy constructor, destructor) are fine
bool operator==(PRectangle &rc) {
return (rc.left == left) && (rc.right == right) &&
(rc.top == top) && (rc.bottom == bottom);
}
bool Contains(Point pt) {
return (pt.x >= left) && (pt.x <= right) &&
(pt.y >= top) && (pt.y <= bottom);
}
bool Contains(PRectangle rc) {
return (rc.left >= left) && (rc.right <= right) &&
(rc.top >= top) && (rc.bottom <= bottom);
}
bool Intersects(PRectangle other) {
return (right > other.left) && (left < other.right) &&
(bottom > other.top) && (top < other.bottom);
}
void Move(int xDelta, int yDelta) {
left += xDelta;
top += yDelta;
right += xDelta;
bottom += yDelta;
}
int Width() { return right - left; }
int Height() { return bottom - top; }
};
/**
* In some circumstances, including Win32 in paletted mode and GTK+, each colour
* must be allocated before use. The desired colours are held in the ColourDesired class,
* and after allocation the allocation entry is stored in the ColourAllocated class. In other
* circumstances, such as Win32 in true colour mode, the allocation process just copies
* the RGB values from the desired to the allocated class.
* As each desired colour requires allocation before it can be used, the ColourPair class
* holds both a ColourDesired and a ColourAllocated
* The Palette class is responsible for managing the palette of colours which contains a
* list of ColourPair objects and performs the allocation.
*/
/**
* Holds a desired RGB colour.
*/
class ColourDesired {
long co;
public:
ColourDesired(long lcol=0) {
co = lcol;
}
ColourDesired(unsigned int red, unsigned int green, unsigned int blue) {
Set(red, green, blue);
}
bool operator==(const ColourDesired &other) const {
return co == other.co;
}
void Set(long lcol) {
co = lcol;
}
void Set(unsigned int red, unsigned int green, unsigned int blue) {
co = red | (green << 8) | (blue << 16);
}
static inline unsigned int ValueOfHex(const char ch) {
if (ch >= '0' && ch <= '9')
return ch - '0';
else if (ch >= 'A' && ch <= 'F')
return ch - 'A' + 10;
else if (ch >= 'a' && ch <= 'f')
return ch - 'a' + 10;
else
return 0;
}
void Set(const char *val) {
if (*val == '#') {
val++;
}
unsigned int r = ValueOfHex(val[0]) * 16 + ValueOfHex(val[1]);
unsigned int g = ValueOfHex(val[2]) * 16 + ValueOfHex(val[3]);
unsigned int b = ValueOfHex(val[4]) * 16 + ValueOfHex(val[5]);
Set(r, g, b);
}
long AsLong() const {
return co;
}
unsigned int GetRed() {
return co & 0xff;
}
unsigned int GetGreen() {
return (co >> 8) & 0xff;
}
unsigned int GetBlue() {
return (co >> 16) & 0xff;
}
};
/**
* Holds an allocated RGB colour which may be an approximation to the desired colour.
*/
class ColourAllocated {
long coAllocated;
public:
ColourAllocated(long lcol=0) {
coAllocated = lcol;
}
void Set(long lcol) {
coAllocated = lcol;
}
long AsLong() const {
return coAllocated;
}
};
/**
* Colour pairs hold a desired colour and an allocated colour.
*/
struct ColourPair {
ColourDesired desired;
ColourAllocated allocated;
ColourPair(ColourDesired desired_=ColourDesired(0,0,0)) {
desired = desired_;
allocated.Set(desired.AsLong());
}
void Copy() {
allocated.Set(desired.AsLong());
}
};
class Window; // Forward declaration for Palette
/**
* Colour palette management.
*/
class Palette {
int used;
int size;
ColourPair *entries;
#if PLAT_GTK
void *allocatedPalette; // GdkColor *
int allocatedLen;
#endif
// Private so Palette objects can not be copied
Palette(const Palette &) {}
Palette &operator=(const Palette &) { return *this; }
public:
#if PLAT_WIN
void *hpal;
#endif
bool allowRealization;
Palette();
~Palette();
void Release();
/**
* This method either adds a colour to the list of wanted colours (want==true)
* or retrieves the allocated colour back to the ColourPair.
* This is one method to make it easier to keep the code for wanting and retrieving in sync.
*/
void WantFind(ColourPair &cp, bool want);
void Allocate(Window &w);
};
/**
* Font management.
*/
class Font {
protected:
FontID id;
#if PLAT_WX
int ascent;
#endif
// Private so Font objects can not be copied
Font(const Font &) {}
Font &operator=(const Font &) { id=0; return *this; }
public:
Font();
virtual ~Font();
virtual void Create(const char *faceName, int characterSet, int size,
bool bold, bool italic, bool extraFontFlag=false);
virtual void Release();
FontID GetID() { return id; }
// Alias another font - caller guarantees not to Release
void SetID(FontID id_) { id = id_; }
friend class Surface;
friend class SurfaceImpl;
};
/**
* A surface abstracts a place to draw.
*/
#if defined(PLAT_QT)
class XPM;
#endif
class Surface {
private:
// Private so Surface objects can not be copied
Surface(const Surface &) {}
Surface &operator=(const Surface &) { return *this; }
public:
Surface() {};
virtual ~Surface() {};
static Surface *Allocate();
virtual void Init(WindowID wid)=0;
virtual void Init(SurfaceID sid, WindowID wid)=0;
virtual void InitPixMap(int width, int height, Surface *surface_, WindowID wid)=0;
virtual void Release()=0;
virtual bool Initialised()=0;
virtual void PenColour(ColourAllocated fore)=0;
virtual int LogPixelsY()=0;
virtual int DeviceHeightFont(int points)=0;
virtual void MoveTo(int x_, int y_)=0;
virtual void LineTo(int x_, int y_)=0;
virtual void Polygon(Point *pts, int npts, ColourAllocated fore, ColourAllocated back)=0;
virtual void RectangleDraw(PRectangle rc, ColourAllocated fore, ColourAllocated back)=0;
virtual void FillRectangle(PRectangle rc, ColourAllocated back)=0;
virtual void FillRectangle(PRectangle rc, Surface &surfacePattern)=0;
virtual void RoundedRectangle(PRectangle rc, ColourAllocated fore, ColourAllocated back)=0;
virtual void AlphaRectangle(PRectangle rc, int cornerSize, ColourAllocated fill, int alphaFill,
ColourAllocated outline, int alphaOutline, int flags)=0;
virtual void Ellipse(PRectangle rc, ColourAllocated fore, ColourAllocated back)=0;
virtual void Copy(PRectangle rc, Point from, Surface &surfaceSource)=0;
virtual void DrawTextNoClip(PRectangle rc, Font &font_, int ybase, const char *s, int len, ColourAllocated fore, ColourAllocated back)=0;
virtual void DrawTextClipped(PRectangle rc, Font &font_, int ybase, const char *s, int len, ColourAllocated fore, ColourAllocated back)=0;
virtual void DrawTextTransparent(PRectangle rc, Font &font_, int ybase, const char *s, int len, ColourAllocated fore)=0;
virtual void MeasureWidths(Font &font_, const char *s, int len, int *positions)=0;
virtual int WidthText(Font &font_, const char *s, int len)=0;
virtual int WidthChar(Font &font_, char ch)=0;
virtual int Ascent(Font &font_)=0;
virtual int Descent(Font &font_)=0;
virtual int InternalLeading(Font &font_)=0;
virtual int ExternalLeading(Font &font_)=0;
virtual int Height(Font &font_)=0;
virtual int AverageCharWidth(Font &font_)=0;
virtual int SetPalette(Palette *pal, bool inBackGround)=0;
virtual void SetClip(PRectangle rc)=0;
virtual void FlushCachedState()=0;
virtual void SetUnicodeMode(bool unicodeMode_)=0;
virtual void SetDBCSMode(int codePage)=0;
#if defined(PLAT_QT)
virtual void DrawXPM(PRectangle rc, const XPM *xpm)=0;
#endif
};
/**
* A simple callback action passing one piece of untyped user data.
*/
typedef void (*CallBackAction)(void*);
/**
* Class to hide the details of window manipulation.
* Does not own the window which will normally have a longer life than this object.
*/
class Window {
protected:
WindowID id;
public:
Window() : id(0), cursorLast(cursorInvalid) {}
Window(const Window &source) : id(source.id), cursorLast(cursorInvalid) {}
virtual ~Window();
Window &operator=(WindowID id_) {
id = id_;
return *this;
}
WindowID GetID() const { return id; }
bool Created() const { return id != 0; }
void Destroy();
bool HasFocus();
PRectangle GetPosition();
void SetPosition(PRectangle rc);
void SetPositionRelative(PRectangle rc, Window relativeTo);
PRectangle GetClientPosition();
void Show(bool show=true);
void InvalidateAll();
void InvalidateRectangle(PRectangle rc);
virtual void SetFont(Font &font);
enum Cursor { cursorInvalid, cursorText, cursorArrow, cursorUp, cursorWait, cursorHoriz, cursorVert, cursorReverseArrow, cursorHand };
void SetCursor(Cursor curs);
void SetTitle(const char *s);
private:
Cursor cursorLast;
};
/**
* Listbox management.
*/
class ListBox : public Window {
public:
ListBox();
virtual ~ListBox();
static ListBox *Allocate();
virtual void SetFont(Font &font)=0;
virtual void Create(Window &parent, int ctrlID, Point location, int lineHeight_, bool unicodeMode_)=0;
virtual void SetAverageCharWidth(int width)=0;
virtual void SetVisibleRows(int rows)=0;
virtual int GetVisibleRows() const=0;
virtual PRectangle GetDesiredRect()=0;
virtual int CaretFromEdge()=0;
virtual void Clear()=0;
virtual void Append(char *s, int type = -1)=0;
virtual int Length()=0;
virtual void Select(int n)=0;
virtual int GetSelection()=0;
virtual int Find(const char *prefix)=0;
virtual void GetValue(int n, char *value, int len)=0;
virtual void RegisterImage(int type, const char *xpm_data)=0;
virtual void ClearRegisteredImages()=0;
virtual void SetDoubleClickAction(CallBackAction, void *)=0;
virtual void SetList(const char* list, char separator, char typesep)=0;
};
/**
* Menu management.
*/
class Menu {
MenuID id;
public:
Menu();
MenuID GetID() { return id; }
void CreatePopUp();
void Destroy();
void Show(Point pt, Window &w);
};
class ElapsedTime {
long bigBit;
long littleBit;
public:
ElapsedTime();
double Duration(bool reset=false);
};
/**
* Dynamic Library (DLL/SO/...) loading
*/
class DynamicLibrary {
public:
virtual ~DynamicLibrary() {};
/// @return Pointer to function "name", or NULL on failure.
virtual Function FindFunction(const char *name) = 0;
/// @return true if the library was loaded successfully.
virtual bool IsValid() = 0;
/// @return An instance of a DynamicLibrary subclass with "modulePath" loaded.
static DynamicLibrary *Load(const char *modulePath);
};
/**
* Platform class used to retrieve system wide parameters such as double click speed
* and chrome colour. Not a creatable object, more of a module with several functions.
*/
class Platform {
// Private so Platform objects can not be copied
Platform(const Platform &) {}
Platform &operator=(const Platform &) { return *this; }
public:
// Should be private because no new Platforms are ever created
// but gcc warns about this
Platform() {}
~Platform() {}
static ColourDesired Chrome();
static ColourDesired ChromeHighlight();
static const char *DefaultFont();
static int DefaultFontSize();
static unsigned int DoubleClickTime();
static bool MouseButtonBounce();
static void DebugDisplay(const char *s);
static bool IsKeyDown(int key);
static long SendScintilla(
WindowID w, unsigned int msg, unsigned long wParam=0, long lParam=0);
static long SendScintillaPointer(
WindowID w, unsigned int msg, unsigned long wParam=0, void *lParam=0);
static bool IsDBCSLeadByte(int codePage, char ch);
static int DBCSCharLength(int codePage, const char *s);
static int DBCSCharMaxLength();
// These are utility functions not really tied to a platform
static int Minimum(int a, int b);
static int Maximum(int a, int b);
// Next three assume 16 bit shorts and 32 bit longs
static long LongFromTwoShorts(short a,short b) {
return (a) | ((b) << 16);
}
static short HighShortFromLong(long x) {
return static_cast<short>(x >> 16);
}
static short LowShortFromLong(long x) {
return static_cast<short>(x & 0xffff);
}
static void DebugPrintf(const char *format, ...);
static bool ShowAssertionPopUps(bool assertionPopUps_);
static void Assert(const char *c, const char *file, int line);
static int Clamp(int val, int minVal, int maxVal);
};
#ifdef NDEBUG
#define PLATFORM_ASSERT(c) ((void)0)
#else
#define PLATFORM_ASSERT(c) ((c) ? (void)(0) : Platform::Assert(#c, __FILE__, __LINE__))
#endif
// Shut up annoying Visual C++ warnings:
#ifdef _MSC_VER
#pragma warning(disable: 4244 4309 4514 4710)
#endif
#endif
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