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authorMichele Calgaro <michele.calgaro@yahoo.it>2024-05-23 14:04:45 +0900
committerMichele Calgaro <michele.calgaro@yahoo.it>2024-05-27 16:08:54 +0900
commit04913ce7a46fd027856e83a96205fdc388742a19 (patch)
treea04a117317c14854a6b91072658ba0eb3ad8b3fc /doc/html/object.html
parentc11c0f228b65f7471a26513ef8dbde413e75f8fa (diff)
downloadtqt3-04913ce7a46fd027856e83a96205fdc388742a19.tar.gz
tqt3-04913ce7a46fd027856e83a96205fdc388742a19.zip
Rename ntqobject*.h and qobject*.cpp to tqobject*
Signed-off-by: Michele Calgaro <michele.calgaro@yahoo.it>
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diff --git a/doc/html/object.html b/doc/html/object.html
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@@ -58,7 +58,7 @@ set to 0 when the referenced object is destroyed, unlike normal C++
pointers which become "dangling pointers" when their objects are destroyed.
</ul>
<p> Many of these TQt features are implemented with standard C++
-techniques, based on inheritance from <a href="ntqobject.html">TQObject</a>. Others, like the
+techniques, based on inheritance from <a href="tqobject.html">TQObject</a>. Others, like the
object communication mechanism and the dynamic property system,
require the <a href="metaobjects.html">Meta Object System</a> provided
by TQt's own <a href="moc.html">Meta Object Compiler (moc)</a>.