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authorTimothy Pearson <kb9vqf@pearsoncomputing.net>2013-05-07 21:58:34 -0500
committerTimothy Pearson <kb9vqf@pearsoncomputing.net>2013-05-07 21:58:34 -0500
commitc740211ffba3330d951f4c3ddefea8edf23a01cd (patch)
tree0a8b7641d3c5b576d18a2f7912c75fc600f494e2 /src/canvas
parent8a4eacb6185de3653f6ae401c352aef833a9e72a (diff)
downloadtqt3-c740211ffba3330d951f4c3ddefea8edf23a01cd.tar.gz
tqt3-c740211ffba3330d951f4c3ddefea8edf23a01cd.zip
Automated update from Qt3
Diffstat (limited to 'src/canvas')
-rw-r--r--src/canvas/qcanvas.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/canvas/qcanvas.cpp b/src/canvas/qcanvas.cpp
index a8b348b94..d5eceae9b 100644
--- a/src/canvas/qcanvas.cpp
+++ b/src/canvas/qcanvas.cpp
@@ -2522,7 +2522,7 @@ static bool collision_double_dispatch( const TQCanvasSprite* s1,
which will accept an integer frame number to retrieve the
coordinates of a particular frame.
- TQCanvasSprite draws very tquickly, at the expense of memory.
+ TQCanvasSprite draws very quickly, at the expense of memory.
The current frame's image can be drawn on a painter with draw().
@@ -3749,7 +3749,7 @@ TQSize TQCanvasView::sizeHint() const
to maximize efficiency, but the polygon must \e definitely be
contained completely within the polygonal area. Calculating the
exact requirements is usually difficult, but if you allow a small
- overestimate it can be easy and tquick, while still getting almost
+ overestimate it can be easy and quick, while still getting almost
all of TQCanvasPolygonalItem's speed.
Note that all subclasses \e must call hide() in their destructor