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<p>The 'Insert Into' drop-down combobox lists the open projects, defaulting to the current project. New files are added to the project displayed in this combobox. To add a new file to a different project, choose the project you want to use in the 'Insert Into' combobox.</p>
<p>The 'Dialog' file type is highlighted by default when the <em>New File</em> dialog pops up. Click on the file type you want to use and click <b>OK</b> to create it. Click <b>Cancel</b> to leave the dialog without creating a new file. Note that if you select C++ Project, the 'Insert Into' combobox will be disabled, since it is not possible to insert a new C++ Project into an existing project.</p>
<h5><a name="3-1-1"></a>C++ Project Files</h5>
-<p>Click <b>C++ Project</b> to start a new project. This option invokes the <a href="designer-manual-13.html#5-4">Project Settings Dialog</a>. C++ projects are saved as <tt>.pro</tt> files, which include the information <em>TQt Designer</em> needs to manage projects. When you add a form to your project in <em>TQt Designer</em>, it is automatically added to the FORMS section of the project file. The <tt>.pro</tt> file contains the list of forms (<tt>.ui</tt> files) used in the project. <em>TQt Designer</em> reads and writes <tt>.ui</tt> files, e.g. form.ui. The uic (user interface compiler) creates both a header file, e.g. form.h, and an implementation file, e.g. form.cpp, from the <tt>.ui</tt> file.</p>
+<p>Click <b>C++ Project</b> to start a new project. This option invokes the <a href="designer-manual-13.html#5-4">Project Settings Dialog</a>. C++ projects are saved as <tt>.pro</tt> files, which include the information <em>TQt Designer</em> needs to manage projects. When you add a form to your project in <em>TQt Designer</em>, it is automatically added to the FORMS section of the project file. The <tt>.pro</tt> file contains the list of forms (<tt>.ui</tt> files) used in the project. <em>TQt Designer</em> reads and writes <tt>.ui</tt> files, e.g. form.ui. The tquic (user interface compiler) creates both a header file, e.g. form.h, and an implementation file, e.g. form.cpp, from the <tt>.ui</tt> file.</p>
<h5><a name="3-1-2"></a>Dialog Forms</h5>
<p>Click <b>Dialog</b> to create a plain dialog form. Typically, this type of form is used to present the user with configuration options, or to present related sets of choices, for example, printer setting dialogs and find and replace dialogs.</p>
<h5><a name="3-1-3"></a>Wizard Forms</h5>
@@ -144,7 +144,7 @@ body { background: #ffffff; color: black; }
<h5><a name="4-3-1"></a>Settings</h5>
<p>In the Settings section, you can change or add the name of the class that will be created by typing in the 'Class Name' line edit. Note that the default name is the form name, but it can be changed. You can also enter text to the 'Comment' and 'Author' line edits or leave them blank, since they are not required.</p>
<h5><a name="4-3-2"></a>Pixmaps</h5>
-<p>The default (for projects) is 'Project Imagefile'. This is the recommended option. Images are handled automatically, with <em>TQt Designer</em> storing the images in a subdirectory, and <tt>uic</tt> producing code that contains the images and the necessary supporting code. Each image is stored just once, no matter how many forms it is used in.</p>
+<p>The default (for projects) is 'Project Imagefile'. This is the recommended option. Images are handled automatically, with <em>TQt Designer</em> storing the images in a subdirectory, and <tt>tquic</tt> producing code that contains the images and the necessary supporting code. Each image is stored just once, no matter how many forms it is used in.</p>
<p>If you do not want <em>TQt Designer</em> to handle the images, (or are not using a project) choose either 'Save Inline' or 'Use Function'. 'Save Inline' saves the pixmaps in the <tt>.ui</tt> files. The disadvantage of this approach is that it stores images in the forms in which they're used, meaning that images cannot be shared across forms. Click 'Use Function' to use your own icon-loader function for loading pixmaps. Type the function's name (with no signature) in the 'Use Function' line edit. This function will be used in the generated code for loading pixmaps. Your function will be called with the text you put in the pixmap property (e.g. the image name) whenever an image is required.</p>
<h5><a name="4-3-3"></a>Layouts</h5>
<p>Click the 'Default Margin' spinbox or the 'Default Spacing' spinbox to change the default layout settings of the current form.</p>