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-rw-r--r--doc/html/t13-gamebrd-cpp.html20
1 files changed, 10 insertions, 10 deletions
diff --git a/doc/html/t13-gamebrd-cpp.html b/doc/html/t13-gamebrd-cpp.html
index fa88bd8ce..399ee20ed 100644
--- a/doc/html/t13-gamebrd-cpp.html
+++ b/doc/html/t13-gamebrd-cpp.html
@@ -56,7 +56,7 @@ body { background: #ffffff; color: black; }
<a href="ntqpushbutton.html">TQPushButton</a> *quit = new <a href="ntqpushbutton.html">TQPushButton</a>( "&amp;Quit", this, "quit" );
quit-&gt;<a href="ntqwidget.html#setFont">setFont</a>( TQFont( "Times", 18, TQFont::Bold ) );
- <a href="ntqobject.html#connect">connect</a>( quit, TQ_SIGNAL(<a href="ntqbutton.html#clicked">clicked</a>()), tqApp, TQ_SLOT(<a href="ntqapplication.html#quit">quit</a>()) );
+ <a href="tqobject.html#connect">connect</a>( quit, TQ_SIGNAL(<a href="ntqbutton.html#clicked">clicked</a>()), tqApp, TQ_SLOT(<a href="ntqapplication.html#quit">quit</a>()) );
LCDRange *angle = new LCDRange( "ANGLE", this, "angle" );
angle-&gt;setRange( 5, 70 );
@@ -66,33 +66,33 @@ body { background: #ffffff; color: black; }
cannonField = new CannonField( this, "cannonField" );
- <a href="ntqobject.html#connect">connect</a>( angle, TQ_SIGNAL(valueChanged(int)),
+ <a href="tqobject.html#connect">connect</a>( angle, TQ_SIGNAL(valueChanged(int)),
cannonField, TQ_SLOT(setAngle(int)) );
- <a href="ntqobject.html#connect">connect</a>( cannonField, TQ_SIGNAL(angleChanged(int)),
+ <a href="tqobject.html#connect">connect</a>( cannonField, TQ_SIGNAL(angleChanged(int)),
angle, TQ_SLOT(setValue(int)) );
- <a href="ntqobject.html#connect">connect</a>( force, TQ_SIGNAL(valueChanged(int)),
+ <a href="tqobject.html#connect">connect</a>( force, TQ_SIGNAL(valueChanged(int)),
cannonField, TQ_SLOT(setForce(int)) );
- <a href="ntqobject.html#connect">connect</a>( cannonField, TQ_SIGNAL(forceChanged(int)),
+ <a href="tqobject.html#connect">connect</a>( cannonField, TQ_SIGNAL(forceChanged(int)),
force, TQ_SLOT(setValue(int)) );
- <a href="ntqobject.html#connect">connect</a>( cannonField, TQ_SIGNAL(hit()),
+ <a href="tqobject.html#connect">connect</a>( cannonField, TQ_SIGNAL(hit()),
this, TQ_SLOT(hit()) );
- <a href="ntqobject.html#connect">connect</a>( cannonField, TQ_SIGNAL(missed()),
+ <a href="tqobject.html#connect">connect</a>( cannonField, TQ_SIGNAL(missed()),
this, TQ_SLOT(missed()) );
<a href="ntqpushbutton.html">TQPushButton</a> *shoot = new <a href="ntqpushbutton.html">TQPushButton</a>( "&amp;Shoot", this, "shoot" );
shoot-&gt;<a href="ntqwidget.html#setFont">setFont</a>( TQFont( "Times", 18, TQFont::Bold ) );
- <a href="ntqobject.html#connect">connect</a>( shoot, TQ_SIGNAL(<a href="ntqbutton.html#clicked">clicked</a>()), TQ_SLOT(fire()) );
- <a href="ntqobject.html#connect">connect</a>( cannonField, TQ_SIGNAL(canShoot(bool)),
+ <a href="tqobject.html#connect">connect</a>( shoot, TQ_SIGNAL(<a href="ntqbutton.html#clicked">clicked</a>()), TQ_SLOT(fire()) );
+ <a href="tqobject.html#connect">connect</a>( cannonField, TQ_SIGNAL(canShoot(bool)),
shoot, TQ_SLOT(<a href="ntqwidget.html#setEnabled">setEnabled</a>(bool)) );
TQPushButton *restart
= new <a href="ntqpushbutton.html">TQPushButton</a>( "&amp;New Game", this, "newgame" );
restart-&gt;setFont( TQFont( "Times", 18, TQFont::Bold ) );
- <a href="ntqobject.html#connect">connect</a>( restart, TQ_SIGNAL(clicked()), this, TQ_SLOT(newGame()) );
+ <a href="tqobject.html#connect">connect</a>( restart, TQ_SIGNAL(clicked()), this, TQ_SLOT(newGame()) );
hits = new <a href="ntqlcdnumber.html">TQLCDNumber</a>( 2, this, "hits" );
shotsLeft = new <a href="ntqlcdnumber.html">TQLCDNumber</a>( 2, this, "shotsleft" );