diff options
Diffstat (limited to 'doc/html/tictac-example.html')
-rw-r--r-- | doc/html/tictac-example.html | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/doc/html/tictac-example.html b/doc/html/tictac-example.html index 766da9bf3..9aa4a8448 100644 --- a/doc/html/tictac-example.html +++ b/doc/html/tictac-example.html @@ -228,7 +228,7 @@ private: TicTacButton *ttb = new TicTacButton( this ); <a name="x45"></a> ttb-><a href="ntqwidget.html#setPalette">setPalette</a>( p ); ttb-><a href="ntqwidget.html#setEnabled">setEnabled</a>( FALSE ); - <a href="ntqobject.html#connect">connect</a>( ttb, TQ_SIGNAL(<a href="ntqbutton.html#clicked">clicked</a>()), TQ_SLOT(buttonClicked()) ); + <a href="tqobject.html#connect">connect</a>( ttb, TQ_SIGNAL(<a href="ntqbutton.html#clicked">clicked</a>()), TQ_SLOT(buttonClicked()) ); grid-><a href="qgridlayout.html#addWidget">addWidget</a>( ttb, i%nBoard, i/nBoard ); buttons->insert( i, ttb ); btArray->at(i) = TicTacButton::Blank; // initial button type @@ -285,7 +285,7 @@ void <a name="f192"></a>TicTacGameBoard::buttonClicked() { if ( st != HumansTurn ) // not ready return; - int i = buttons->findRef( (TicTacButton*)<a href="ntqobject.html#sender">sender</a>() ); + int i = buttons->findRef( (TicTacButton*)<a href="tqobject.html#sender">sender</a>() ); TicTacButton *b = buttons->at(i); // get piece that was pressed if ( b->type() == TicTacButton::Blank ) { // empty piece? btArray->at(i) = TicTacButton::Circle; @@ -456,7 +456,7 @@ void <a name="f195"></a>TicTacGameBoard::computerMove() // gameOver() slot board = new TicTacGameBoard( boardSize, this ); - <a href="ntqobject.html#connect">connect</a>( board, TQ_SIGNAL(finished()), TQ_SLOT(gameOver()) ); + <a href="tqobject.html#connect">connect</a>( board, TQ_SIGNAL(finished()), TQ_SLOT(gameOver()) ); l-><a href="qboxlayout.html#addWidget">addWidget</a>( board ); // Create a horizontal frame line @@ -477,9 +477,9 @@ void <a name="f195"></a>TicTacGameBoard::computerMove() // to this right slots. newGame = new <a href="ntqpushbutton.html">TQPushButton</a>( "Play!", this ); - <a href="ntqobject.html#connect">connect</a>( newGame, TQ_SIGNAL(<a href="ntqbutton.html#clicked">clicked</a>()), TQ_SLOT(newGameClicked()) ); + <a href="tqobject.html#connect">connect</a>( newGame, TQ_SIGNAL(<a href="ntqbutton.html#clicked">clicked</a>()), TQ_SLOT(newGameClicked()) ); quit = new <a href="ntqpushbutton.html">TQPushButton</a>( "Quit", this ); - <a href="ntqobject.html#connect">connect</a>( quit, TQ_SIGNAL(<a href="ntqbutton.html#clicked">clicked</a>()), tqApp, TQ_SLOT(<a href="ntqapplication.html#quit">quit</a>()) ); + <a href="tqobject.html#connect">connect</a>( quit, TQ_SIGNAL(<a href="ntqbutton.html#clicked">clicked</a>()), tqApp, TQ_SLOT(<a href="ntqapplication.html#quit">quit</a>()) ); <a href="qhboxlayout.html">TQHBoxLayout</a> * b = new <a href="qhboxlayout.html">TQHBoxLayout</a>; <a name="x19"></a> l-><a href="qboxlayout.html#addLayout">addLayout</a>( b ); b-><a href="qboxlayout.html#addWidget">addWidget</a>( newGame ); |