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-rw-r--r--doc/html/tictac-example.html28
1 files changed, 14 insertions, 14 deletions
diff --git a/doc/html/tictac-example.html b/doc/html/tictac-example.html
index efd2b2f59..fae1bdba3 100644
--- a/doc/html/tictac-example.html
+++ b/doc/html/tictac-example.html
@@ -54,7 +54,7 @@ widget.
#define TICTAC_H
-#include &lt;<a href="qpushbutton-h.html">ntqpushbutton.h</a>&gt;
+#include &lt;<a href="tqpushbutton-h.html">tqpushbutton.h</a>&gt;
#include &lt;<a href="tqptrvector-h.html">tqptrvector.h</a>&gt;
class TQComboBox;
@@ -65,7 +65,7 @@ class TQLabel;
// TicTacButton implements a single tic-tac-toe button
//
-class TicTacButton : public <a href="ntqpushbutton.html">TQPushButton</a>
+class TicTacButton : public <a href="tqpushbutton.html">TQPushButton</a>
{
<a href="metaobjects.html#TQ_OBJECT">TQ_OBJECT</a>
public:
@@ -139,9 +139,9 @@ private slots:
void gameOver();
private:
void newState();
- <a href="ntqcombobox.html">TQComboBox</a> *whoStarts;
- <a href="ntqpushbutton.html">TQPushButton</a> *newGame;
- <a href="ntqpushbutton.html">TQPushButton</a> *quit;
+ <a href="tqcombobox.html">TQComboBox</a> *whoStarts;
+ <a href="tqpushbutton.html">TQPushButton</a> *newGame;
+ <a href="tqpushbutton.html">TQPushButton</a> *quit;
<a href="tqlabel.html">TQLabel</a> *message;
TicTacGameBoard *board;
};
@@ -166,8 +166,8 @@ private:
#include &lt;<a href="qapplication-h.html">ntqapplication.h</a>&gt;
#include &lt;<a href="tqpainter-h.html">tqpainter.h</a>&gt;
#include &lt;<a href="qdrawutil-h.html">ntqdrawutil.h</a>&gt;
-#include &lt;<a href="qcombobox-h.html">ntqcombobox.h</a>&gt;
-#include &lt;<a href="qcheckbox-h.html">ntqcheckbox.h</a>&gt;
+#include &lt;<a href="tqcombobox-h.html">tqcombobox.h</a>&gt;
+#include &lt;<a href="tqcheckbox-h.html">tqcheckbox.h</a>&gt;
#include &lt;<a href="tqlabel-h.html">tqlabel.h</a>&gt;
#include &lt;<a href="qlayout-h.html">ntqlayout.h</a>&gt;
#include &lt;stdlib.h&gt; // rand() function
@@ -182,7 +182,7 @@ private:
// Creates a TicTacButton
//
-<a name="f188"></a>TicTacButton::TicTacButton( <a href="tqwidget.html">TQWidget</a> *parent ) : <a href="ntqpushbutton.html">TQPushButton</a>( parent )
+<a name="f188"></a>TicTacButton::TicTacButton( <a href="tqwidget.html">TQWidget</a> *parent ) : <a href="tqpushbutton.html">TQPushButton</a>( parent )
{
t = Blank; // initial type
}
@@ -468,17 +468,17 @@ void <a name="f195"></a>TicTacGameBoard::computerMove()
// Create the combo box for deciding who should start, and
// connect its clicked() signals to the buttonClicked() slot
- whoStarts = new <a href="ntqcombobox.html">TQComboBox</a>( this );
-<a name="x23"></a> whoStarts-&gt;<a href="ntqcombobox.html#insertItem">insertItem</a>( "Computer starts" );
- whoStarts-&gt;<a href="ntqcombobox.html#insertItem">insertItem</a>( "Human starts" );
+ whoStarts = new <a href="tqcombobox.html">TQComboBox</a>( this );
+<a name="x23"></a> whoStarts-&gt;<a href="tqcombobox.html#insertItem">insertItem</a>( "Computer starts" );
+ whoStarts-&gt;<a href="tqcombobox.html#insertItem">insertItem</a>( "Human starts" );
l-&gt;<a href="qboxlayout.html#addWidget">addWidget</a>( whoStarts );
// Create the push buttons and connect their clicked() signals
// to this right slots.
- newGame = new <a href="ntqpushbutton.html">TQPushButton</a>( "Play!", this );
+ newGame = new <a href="tqpushbutton.html">TQPushButton</a>( "Play!", this );
<a href="tqobject.html#connect">connect</a>( newGame, TQ_SIGNAL(<a href="ntqbutton.html#clicked">clicked</a>()), TQ_SLOT(newGameClicked()) );
- quit = new <a href="ntqpushbutton.html">TQPushButton</a>( "Quit", this );
+ quit = new <a href="tqpushbutton.html">TQPushButton</a>( "Quit", this );
<a href="tqobject.html#connect">connect</a>( quit, TQ_SIGNAL(<a href="ntqbutton.html#clicked">clicked</a>()), tqApp, TQ_SLOT(<a href="ntqapplication.html#quit">quit</a>()) );
<a href="qhboxlayout.html">TQHBoxLayout</a> * b = new <a href="qhboxlayout.html">TQHBoxLayout</a>;
<a name="x19"></a> l-&gt;<a href="qboxlayout.html#addLayout">addLayout</a>( b );
@@ -497,7 +497,7 @@ void <a name="f195"></a>TicTacGameBoard::computerMove()
void <a name="f197"></a>TicTacToe::newGameClicked()
{
-<a name="x22"></a> board-&gt;computerStarts( whoStarts-&gt;<a href="ntqcombobox.html#currentItem">currentItem</a>() == 0 );
+<a name="x22"></a> board-&gt;computerStarts( whoStarts-&gt;<a href="tqcombobox.html#currentItem">currentItem</a>() == 0 );
board-&gt;newGame();
newState();
}