diff options
Diffstat (limited to 'doc/html/tutorial1-13.html')
-rw-r--r-- | doc/html/tutorial1-13.html | 24 |
1 files changed, 12 insertions, 12 deletions
diff --git a/doc/html/tutorial1-13.html b/doc/html/tutorial1-13.html index c2a54718f..b9b83a367 100644 --- a/doc/html/tutorial1-13.html +++ b/doc/html/tutorial1-13.html @@ -90,7 +90,7 @@ except that we've added some lines at the end: widget's children. <p> <pre> <a name="x2401"></a> l-><a href="qboxlayout.html#addWidget">addWidget</a>( lcd, 1 ); </pre> -<p> At the top we add the <a href="ntqlcdnumber.html">TQLCDNumber</a> with a non-zero stretch. +<p> At the top we add the <a href="tqlcdnumber.html">TQLCDNumber</a> with a non-zero stretch. <p> <pre> l-><a href="qboxlayout.html#addWidget">addWidget</a>( slider ); l-><a href="qboxlayout.html#addWidget">addWidget</a>( label ); </pre> @@ -235,8 +235,8 @@ which was last seen as MyWidget. void newGame(); private: - <a href="ntqlcdnumber.html">TQLCDNumber</a> *hits; - <a href="ntqlcdnumber.html">TQLCDNumber</a> *shotsLeft; + <a href="tqlcdnumber.html">TQLCDNumber</a> *hits; + <a href="tqlcdnumber.html">TQLCDNumber</a> *shotsLeft; CannonField *cannonField; }; </pre> @@ -278,7 +278,7 @@ working with self-contained components. <p> We also use the cannonField's canShoot() signal to enable or disable the Shoot button appropriately. <p> <pre> TQPushButton *restart - = new <a href="ntqpushbutton.html">TQPushButton</a>( "&New Game", this, "newgame" ); + = new <a href="tqpushbutton.html">TQPushButton</a>( "&New Game", this, "newgame" ); restart->setFont( TQFont( "Times", 18, TQFont::Bold ) ); <a href="tqobject.html#connect">connect</a>( restart, TQ_SIGNAL(clicked()), this, TQ_SLOT(newGame()) ); @@ -286,8 +286,8 @@ the Shoot button appropriately. <p> We create, set up, and connect the New Game button as we have done with the other buttons. Clicking this button will activate the newGame() slot in this widget. -<p> <pre> hits = new <a href="ntqlcdnumber.html">TQLCDNumber</a>( 2, this, "hits" ); - shotsLeft = new <a href="ntqlcdnumber.html">TQLCDNumber</a>( 2, this, "shotsleft" ); +<p> <pre> hits = new <a href="tqlcdnumber.html">TQLCDNumber</a>( 2, this, "hits" ); + shotsLeft = new <a href="tqlcdnumber.html">TQLCDNumber</a>( 2, this, "shotsleft" ); <a href="tqlabel.html">TQLabel</a> *hitsL = new <a href="tqlabel.html">TQLabel</a>( "HITS", this, "hitsLabel" ); TQLabel *shotsLeftL = new <a href="tqlabel.html">TQLabel</a>( "SHOTS LEFT", this, "shotsleftLabel" ); @@ -322,7 +322,7 @@ ordinary functions, too.) { if ( cannonField->gameOver() || cannonField->isShooting() ) return; - shotsLeft-><a href="ntqlcdnumber.html#display">display</a>( shotsLeft-><a href="ntqlcdnumber.html#intValue">intValue</a>() - 1 ); + shotsLeft-><a href="tqlcdnumber.html#display">display</a>( shotsLeft-><a href="tqlcdnumber.html#intValue">intValue</a>() - 1 ); cannonField->shoot(); } </pre> @@ -331,8 +331,8 @@ air, we return immediately. We decrement the number of shots left and tell the cannon to shoot. <p> <pre> void GameBoard::hit() { - hits-><a href="ntqlcdnumber.html#display">display</a>( hits-><a href="ntqlcdnumber.html#intValue">intValue</a>() + 1 ); - if ( shotsLeft-><a href="ntqlcdnumber.html#intValue">intValue</a>() == 0 ) + hits-><a href="tqlcdnumber.html#display">display</a>( hits-><a href="tqlcdnumber.html#intValue">intValue</a>() + 1 ); + if ( shotsLeft-><a href="tqlcdnumber.html#intValue">intValue</a>() == 0 ) cannonField->setGameOver(); else cannonField->newTarget(); @@ -343,7 +343,7 @@ number of hits. If there are no shots left, the game is over. Otherwise, we make the CannonField generate a new target. <p> <pre> void GameBoard::missed() { - <a name="x2415"></a> if ( shotsLeft-><a href="ntqlcdnumber.html#intValue">intValue</a>() == 0 ) + <a name="x2415"></a> if ( shotsLeft-><a href="tqlcdnumber.html#intValue">intValue</a>() == 0 ) cannonField->setGameOver(); } </pre> @@ -351,8 +351,8 @@ we make the CannonField generate a new target. shots left, the game is over. <p> <pre> void GameBoard::newGame() { - <a name="x2414"></a> shotsLeft-><a href="ntqlcdnumber.html#display">display</a>( 15 ); - hits-><a href="ntqlcdnumber.html#display">display</a>( 0 ); + <a name="x2414"></a> shotsLeft-><a href="tqlcdnumber.html#display">display</a>( 15 ); + hits-><a href="tqlcdnumber.html#display">display</a>( 0 ); cannonField->restartGame(); cannonField->newTarget(); } |