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-rw-r--r--doc/html/tutorial1-13.html24
1 files changed, 12 insertions, 12 deletions
diff --git a/doc/html/tutorial1-13.html b/doc/html/tutorial1-13.html
index c2a54718f..b9b83a367 100644
--- a/doc/html/tutorial1-13.html
+++ b/doc/html/tutorial1-13.html
@@ -90,7 +90,7 @@ except that we've added some lines at the end:
widget's children.
<p> <pre> <a name="x2401"></a> l-&gt;<a href="qboxlayout.html#addWidget">addWidget</a>( lcd, 1 );
</pre>
-<p> At the top we add the <a href="ntqlcdnumber.html">TQLCDNumber</a> with a non-zero stretch.
+<p> At the top we add the <a href="tqlcdnumber.html">TQLCDNumber</a> with a non-zero stretch.
<p> <pre> l-&gt;<a href="qboxlayout.html#addWidget">addWidget</a>( slider );
l-&gt;<a href="qboxlayout.html#addWidget">addWidget</a>( label );
</pre>
@@ -235,8 +235,8 @@ which was last seen as MyWidget.
void newGame();
private:
- <a href="ntqlcdnumber.html">TQLCDNumber</a> *hits;
- <a href="ntqlcdnumber.html">TQLCDNumber</a> *shotsLeft;
+ <a href="tqlcdnumber.html">TQLCDNumber</a> *hits;
+ <a href="tqlcdnumber.html">TQLCDNumber</a> *shotsLeft;
CannonField *cannonField;
};
</pre>
@@ -278,7 +278,7 @@ working with self-contained components.
<p> We also use the cannonField's canShoot() signal to enable or disable
the Shoot button appropriately.
<p> <pre> TQPushButton *restart
- = new <a href="ntqpushbutton.html">TQPushButton</a>( "&amp;New Game", this, "newgame" );
+ = new <a href="tqpushbutton.html">TQPushButton</a>( "&amp;New Game", this, "newgame" );
restart-&gt;setFont( TQFont( "Times", 18, TQFont::Bold ) );
<a href="tqobject.html#connect">connect</a>( restart, TQ_SIGNAL(clicked()), this, TQ_SLOT(newGame()) );
@@ -286,8 +286,8 @@ the Shoot button appropriately.
<p> We create, set up, and connect the New Game button as we have done
with the other buttons. Clicking this button will activate the
newGame() slot in this widget.
-<p> <pre> hits = new <a href="ntqlcdnumber.html">TQLCDNumber</a>( 2, this, "hits" );
- shotsLeft = new <a href="ntqlcdnumber.html">TQLCDNumber</a>( 2, this, "shotsleft" );
+<p> <pre> hits = new <a href="tqlcdnumber.html">TQLCDNumber</a>( 2, this, "hits" );
+ shotsLeft = new <a href="tqlcdnumber.html">TQLCDNumber</a>( 2, this, "shotsleft" );
<a href="tqlabel.html">TQLabel</a> *hitsL = new <a href="tqlabel.html">TQLabel</a>( "HITS", this, "hitsLabel" );
TQLabel *shotsLeftL
= new <a href="tqlabel.html">TQLabel</a>( "SHOTS LEFT", this, "shotsleftLabel" );
@@ -322,7 +322,7 @@ ordinary functions, too.)
{
if ( cannonField-&gt;gameOver() || cannonField-&gt;isShooting() )
return;
- shotsLeft-&gt;<a href="ntqlcdnumber.html#display">display</a>( shotsLeft-&gt;<a href="ntqlcdnumber.html#intValue">intValue</a>() - 1 );
+ shotsLeft-&gt;<a href="tqlcdnumber.html#display">display</a>( shotsLeft-&gt;<a href="tqlcdnumber.html#intValue">intValue</a>() - 1 );
cannonField-&gt;shoot();
}
</pre>
@@ -331,8 +331,8 @@ air, we return immediately. We decrement the number of shots left and tell
the cannon to shoot.
<p> <pre> void GameBoard::hit()
{
- hits-&gt;<a href="ntqlcdnumber.html#display">display</a>( hits-&gt;<a href="ntqlcdnumber.html#intValue">intValue</a>() + 1 );
- if ( shotsLeft-&gt;<a href="ntqlcdnumber.html#intValue">intValue</a>() == 0 )
+ hits-&gt;<a href="tqlcdnumber.html#display">display</a>( hits-&gt;<a href="tqlcdnumber.html#intValue">intValue</a>() + 1 );
+ if ( shotsLeft-&gt;<a href="tqlcdnumber.html#intValue">intValue</a>() == 0 )
cannonField-&gt;setGameOver();
else
cannonField-&gt;newTarget();
@@ -343,7 +343,7 @@ number of hits. If there are no shots left, the game is over. Otherwise,
we make the CannonField generate a new target.
<p> <pre> void GameBoard::missed()
{
- <a name="x2415"></a> if ( shotsLeft-&gt;<a href="ntqlcdnumber.html#intValue">intValue</a>() == 0 )
+ <a name="x2415"></a> if ( shotsLeft-&gt;<a href="tqlcdnumber.html#intValue">intValue</a>() == 0 )
cannonField-&gt;setGameOver();
}
</pre>
@@ -351,8 +351,8 @@ we make the CannonField generate a new target.
shots left, the game is over.
<p> <pre> void GameBoard::newGame()
{
- <a name="x2414"></a> shotsLeft-&gt;<a href="ntqlcdnumber.html#display">display</a>( 15 );
- hits-&gt;<a href="ntqlcdnumber.html#display">display</a>( 0 );
+ <a name="x2414"></a> shotsLeft-&gt;<a href="tqlcdnumber.html#display">display</a>( 15 );
+ hits-&gt;<a href="tqlcdnumber.html#display">display</a>( 0 );
cannonField-&gt;restartGame();
cannonField-&gt;newTarget();
}