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diff --git a/tools/tqvfb/README b/tools/tqvfb/README deleted file mode 100644 index 63beaa45a..000000000 --- a/tools/tqvfb/README +++ /dev/null @@ -1,55 +0,0 @@ -Qt/Embedded Virtual Framebuffer -=============================== - -Please note that the tqvfb program needs to be compiled with the X11 version -of Qt. - -The virtual frame buffer allows a Qt/Embedded program to be developed on your -desktop machine, without switching between consoles and X11. The virtual -framebuffer consists of a shared memory region (the virtual frame buffer) -and a utility to display the framebuffer in a window. The display is updated -periodically, so you will see discrete snapshots of the framebuffer rather -than each individual drawing operation. For this reason drawing problems -such as flickering may not be apparent until the program is run using a real -framebuffer. - -To use the virtual framebuffer: - -1. Ensure TQT_NO_QWS_VFB is not set in ntqconfig.h (when you configure Qt, - add the -tqvfb option). -2. Start tqvfb (tqvfb should be compiled as a normal Qt/X11 application, - NOT as a Qt/Embedded application!). -3. Start a Qt/Embedded server (i.e. construct QApplication with - QApplication::GuiServer flag, or run a client with the -qws option). - -tqvfb supports the following command line options: - -[-width width] the width of the virtual framebuffer (default: 240). -[-height height] the height of the virtual framebuffer (default: 320). -[-depth depth] the depth of the virtual framebuffer (1,4,8 or 32, default: 8). -[-nocursor] do not display the X11 cursor in the framebuffer window. -[-qwsdisplay] the Qt/Embedded display ID, e.g. -qwsdisplay :1 (default :0). -[-skin skinfile] tells tqvfb to load a skin file, e.g. -skin pda.skin - -Please refer to the file "pda.skin" for an example of what a skin file looks like. -The format for skin files is: - Image filename of skin with buttons in their up positions - Image filename of skin with buttons in their down positions - X offset of top left corner of the virtual screen on the skin image - Y offset of top left corner of the virtual screen on the skin image - Width of the virtual screen on the skin image - Height of the virtual screen on the skin image - Transparancy level of the Virtual Frame Buffer - Number of defined button regions -Then for each button region the format is: - Button identifier - TQt scan codes to generate for the button - Top left X coordinate of the button region - Top left Y coordinate of the button region - Bottom right X coordinate of the button region - Bottom right Y coordinate of the button region - -The virtual framebuffer is a development tool only. No security issues have -been considered in the virtual framebuffer design. It should not be used -in a production environment and TQT_NO_QWS_VFB should always be in force -in production libraries. |