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A style in TQt implements the look and feel found in a GUI for a particular platform. For example, Windows platforms may use the Windows or Windows-XP style, Unix platforms may use the Motif style, and so on.
This is a short guide that describes the steps that are necessary to get started creating and using custom styles with the TQt 3.x style API. First, we go through the steps necessary to create a style:
The first step is to pick one of the base styles provided with TQt to build your custom style from. The choice will depend on what look and feel you are trying to achieve. We recommend that you choose from the TQWindowsStyle derived classes or the TQMotifStyle derived classes. These are the two base look and feel classes in the TQt style engine. Inheriting directly from TQCommonStyle is also an option if you want to start almost from scratch when implementing your style. In this simple example we will inherit from TQWindowsStyle.
Depending on which parts of the base style you want to change, you must re-implement the functions that are used to draw those parts of the interface. If you take a look at the TQStyle documentation, you will find a list of the different primitives, controls and complex controls. In this example we will first change the look of the standard arrows that are used in the TQWindowsStyle. The arrows are PrimitiveElements that are drawn by the drawPrimitive() function, so we need to re-implement that function. We need the following class declaration:
#include <ntqwindowsstyle.h> class CustomStyle : public TQWindowsStyle { Q_OBJECT public: CustomStyle(); ~CustomStyle(); void drawPrimitive( PrimitiveElement pe, TQPainter *p, const TQRect & r, const TQColorGroup & cg, SFlags flags = Style_Default, const TQStyleOption & = TQStyleOption::Default ) const; private: // Disabled copy constructor and operator= CustomStyle( const CustomStyle & ); CustomStyle& operator=( const CustomStyle & ); };
Note that we disable the copy constructor and the '=' operator for our style. TQObject is the base class for all style classes in TQt, and a TQObject inherently cannot be copied since there are some aspects of it that are not copyable.
From the TQStyle docs we see that PE_ArrowUp, PE_ArrowDown, PE_ArrowLeft and PE_ArrowRight are the primitives we need to do something with. We get the following in our drawPrimitive() function:
CustomStyle::CustomStyle() { } CustomStyle::~CustomStyle() { } void CustomStyle::drawPrimitive( PrimitiveElement pe, TQPainter * p, const TQRect & r, const TQColorGroup & cg, SFlags flags, const TQStyleOption & opt ) const { // we are only interested in the arrows if (pe >= PE_ArrowUp && pe <= PE_ArrowLeft) { TQPointArray pa( 3 ); // make the arrow cover half the area it is supposed to be // painted on int x = r.x(); int y = r.y(); int w = r.width() / 2; int h = r.height() / 2; x += (r.width() - w) / 2; y += (r.height() - h) /2; switch( pe ) { case PE_ArrowDown: pa.setPoint( 0, x, y ); pa.setPoint( 1, x + w, y ); pa.setPoint( 2, x + w / 2, y + h ); break; case PE_ArrowUp: pa.setPoint( 0, x, y + h ); pa.setPoint( 1, x + w, y + h ); pa.setPoint( 2, x + w / 2, y ); break; case PE_ArrowLeft: pa.setPoint( 0, x + w, y ); pa.setPoint( 1, x + w, y + h ); pa.setPoint( 2, x, y + h / 2 ); break; case PE_ArrowRight: pa.setPoint( 0, x, y ); pa.setPoint( 1, x, y + h ); pa.setPoint( 2, x + w, y + h / 2 ); break; default: break; } // use different colors to indicate that the arrow is // enabled/disabled if ( flags & Style_Enabled ) { p->setPen( cg.mid() ); p->setBrush( cg.brush( TQColorGroup::ButtonText ) ); } else { p->setPen( cg.buttonText() ); p->setBrush( cg.brush( TQColorGroup::Mid ) ); } p->drawPolygon( pa ); } else { // let the base style handle the other primitives TQWindowsStyle::drawPrimitive( pe, p, r, cg, flags, data ); } }
There are several ways of using a custom style in a TQt application. The simplest way is to include the following lines of code in the application's main() function:
#include "customstyle.h" int main( int argc, char ** argv ) { TQApplication::setStyle( new CustomStyle() ); // do the usual routine on creating your TQApplication object etc. }
Note that you must also include the customstyle.h and customstyle.cpp files in your project.
2. Creating and using a pluggable style
You may want to make your style available for use in other applications, some of which may not be yours and are not available for you to recompile. The TQt Plugin system makes it possible to create styles as plugins. Styles created as plugins are loaded as shared objects at runtime by TQt itself. Please refer to the TQt Plugin documentation for more information on how to go about creating a style plugin.
Compile your plugin and put it into $QTDIR/plugins/styles. We now have a pluggable style that TQt can load automatically. To use your new style with existing applications, simply start the application with the following argument:
./application -style custom
The application will use the look and feel from the custom style you implemented.
Copyright © 2007 Trolltech | Trademarks | TQt 3.3.8
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